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Mile High Club
Join Date: Aug 2008
Posts: 1,178
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Compiled Black ops vs Conduit 2 vs Goldeneye Information
This is compiled information from gamefaqs. All credit goes to the original posters on those forums.
-------------- Goldeneye -------------- TABLE OF CONTENTS Section #1 - Game Details -Is this going to be an N64 port? -When will it be released? -Who is publishing and developing the game? -Why is Daniel Craig in the game not Pierce Brosnan? -Do the main characters in this game look any different? -I love FPS, but I don’t like using the Wii Remote + Nunchuk combo. Can I use any other controllers? Section #2 - Single Player Details -How many weapons can you hold? -How many weapons will there be? -Will the weapons from the original be in it? -Will there be dual wielding guns, like in the original? -Will the classic health system return? -What are the confirmed single player levels Section #3 - Multiplayer & Online Details -Will this have multiplayer split screen? -How many multiplayer stages will there be? -How many playable characters are there going to be? -Will this game feature classic characters? (Who?) -Will there be AI bots? -Will this feature Paintball Mode? -Will DK Mode return? -How many modifiers does this game have? -Will the cheat system return? -Is Oddjob still small and cheap? -Will this game have online play? -Is this game going to support Wii Speak? ================Section #1================= Is this going to be an N64 port? This game will NOT be a port, or a remake. "This is a reimagining of GoldenEye," said an Activision spokesperson. "It is not a remake." This means that Activision will redesign the whole game from the ground up and will re-tell the GoldenEye story in a new different way. It can even be considered as a “Spiritual Successor.” The plot has also been re-written so that the game will take place in modern day. When will it be released? It will be released this November (November 2 to be exact). [ I'd like to correct this guy, I think November 2nd is the default date that gamestop puts on games coming out anytime in Q4, so expect it to be released in WINTER, but in 2010]. Who is publishing and developing the game? Now that Microsoft owns Rare, Eurocom will be developing the game while Activision will publish it. Why is Daniel Craig playing Bond instead of Pierce Brosnan. Since the story is being re-written to take place in modern day, Activsion has decided to use the current James Bond, which is Daniel Craig. Activision couldn’t use Pierce Brosnan because Pierce is no longer James Bond and Pierce no longer wants to do anything 007 related. If Activision did use Pierce Brosnan’s likeness, without permission, it could trigger legal issues and Activision could get sued. Do the main characters in this game look any different? Yes. All of the characters have been re-designed and no longer features the likeness of the movie’s actors/actresses. Here is what they look like now http://yfrog.com/jqgoldeneyewiicharactersp I love FPS, but I don’t like using the Wii Remote + Nunchuk controllers. Can I use any other controllers? Yes, you can play this game using the GameCube controller, Classic Controller, and the Classic Controller Pro. The Wii Zapper can also be used for this game. ================Section #2================= How many weapons can you hold? Based on gameplay footages, it seems that you can carry as many weapons as possible. How many weapons will there be? There will be 25 weapons in this game Will the weapons from the original be in it? Currently, it seems that most of the weapons from the original will be in the new GoldenEye. They just have different names though. For example, KF7 Soviet is now known as AK-47 (which is the gun’s real name). Old time favorites, such as the RC-P90 (FN-P90) and the Proximity mines have been confirmed to be in the game. Will there be dual wielding guns, like in the original? It is unknown at the moment Will the classic health system return? The game now features regenerative health. However, the classic health system will return in the game, but as an unlockable. It can be unlocked after completing the game. What are the confirmed single player levels? Currently, the following levels seem to make a return: -Dam -Facility -Runway (can be seen in E3 trailer, and the single player gameplay footage) -Surface -Zukoysky’s Club -Memorial -Archives -Streets -Train Station -Jungle -Cradle ================Section #3================= Will this have split screen multiplayer? Yes, it will have local 4 Player split screen multiplayer. How many Multiplayer stages will there be? It rumored to be around 5-10. Actual number is still unknown at the moment How many playable characters are there going to be? Multiplayer will feature 40 playable characters Will this game feature classic characters? If so, who? Yes, this game will have 8 classic characters. The characters are: -Red Grant -Rosa Klebb -Blofeld -Baron Samedi -Dr. No -Scaramanga -Jaws -Oddjob Will there be Al botes? We currently don’t know at the moment. Keep checking the internet for updates! Will this feature Paintball Mode? Yes! Paintball mode will indeed return! :D Will DK Mode return? Sadly, no. DK Mode will not return. However, we do get something similar. There will be a mode where the characters will have big hands. This mode is known as “Melee Mode.” In this mode, characters will have big hands and can defeat enemies using only melee attacks. How many modifiers does this game have? There will be 17 game modifiers. Melée mode and Paintball mode are one of them. Others include: The Man with the Golden Gun and You Only Live Twice Will the cheat system return? It was confirmed by Eurocom that the cheat menu will return. Is Oddjob still small and cheap? Based on interviews, Oddjob is still small, and can be cheap since he can use his one-hit kill Bowler Hat. There is good news though. It seems that each character will have its own special moves. While Oddjob gets to use his Bowler Hat, other character will have its own specific unique moves. It is unknown what those moves are at the moment. Will this game have online play? Yes, it will have online play and will support up to 8 players. Online play will also have XP progression and unlockables. Is this game going to support Wii Speak? Nope. Unlike The Conduit, it will not support Wii Speak |
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Mile High Club
Join Date: Aug 2008
Posts: 1,178
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Conduit 2 ---------------- Table of Contents 1. General Comments 2. What's New (!) 3. Single Player 4. Multiplayer 5. Gameplay 6. Weapons 7. Maps 8. Frequently Asked Questions (!) 9. Useful Links (!)- If nothing else make sure to read a section marked with this before posting a new topic. 1. General Comments Keep in mind that the search bar can be your best resource here. Before you post a topic make sure to do a search to see if it has been addressed in the past. Also try not to spam HVS Tony with the same topics over and over again. We get a lot of topics addressed to him on these boards and while that's great it would be nice to not ask him the same thing over and over again. You need to do a search before asking him a question and keep in mind if the idea you are suggesting sounds obvious chances are it has already been said at least once. If you don't read anything else at least make sure you read the "What's New" and "Frequently Asked Questions" sections before posting a topic on the boards. That would really help to avoid unnecessary topics, thanks. 2. What's New This section is going to sum up everything important about what is being changed or added that we know so far. For more detailed information or info that I did not think was important enough to put in this section please read the other sections. Single Player • Less hallways, more wide open areas, varying paths, and varied environments • More variety of enemies. You can now shoot off different parts of an enemies armor. • Story is going to be presented in a different way than the first games story. • Enemy AI is improved. Enemies will behave differently according to what kind of weapon they are using. • Atlantis will be used as a kind of hub. You will have a bit of a choice in what order you want to go through the levels. • ASE will have more uses as a scanner and detective device. Think like Metroid Prime and Batman AA. • All of the weapons from the first game will be back and they will have a new alternate fire mode. • There is a sprint button now. • There will be more "wow" moments. • 4 Boss Battles • Interactive and destructible objects including table flipping for cover • weapon loadouts and suit upgrades are in single player as well • Longer story mode • Wii Motion+ is confirmed to be used for aiming purposes only • Iron Sights are in • Weapon Blueprints are hidden throughout levels that you can use to unlock weapons in multiplayer • Uncapped FPS. It will change based on what is happening in the game. Multiplayer • This game will support 4 player local split screen • There will be a co-op invasion mode available both online and offline • There will be customized classes with weapon load outs and suit upgrades • You can customize your characters appearance using the same system used to create the varied single player enemies • Maps will be returning from the first game • Spawn glitch from the first game is fixed • more protection against hackers • You can now revive team mates • Lock on is back but its not as bad from what we've seen • There will be a currency system to unlock new upgrades. • weapon caches are gone. • There is a rival system • There is no splitscreen online • Respawn time depends on the game mode • 15 maps. Looking to add more by release. • 21 Weapons (7 new) • 30 suit upgrades • 2 new modes • waiting time between matches said to be dropped down to around 30 seconds to a minute • They will be supporting the game with patches after release. DLC is being discussed 3. Single Player The story picks up right where it left off at the end of Conduit. HVS is trying to give a more compelling story experience so there will be more wow moments and there will be more cinematic cut scenes instead of that pre mission briefing stuff. The story will take Ford all over the world and the events of the first game will soon seem like just a sliver of what is happening around the planet. ***This next bit will have Conduit plot spoilers and some early game spoilers for Conduit 2. Skip ahead if you don't want any spoilers*** The game picks up right after Ford ran through the conduit after Adams. Our hero will find himself thrown onto a Trust controlled oil derrick in the Bermuda Triangle. Ford will have to fight his way through the derrick and will have a boss fight against the Leviathan that is tearing apart the oil rig. To give you an idea of what kind of boss fights they are making, Ford first has to shoot off tendrils around the leviathans neck with a turret, next he has to target the creatures mouth, and finally he has to shoot it in two specific spots with electric harpoons in order to create a circuit and defeat the beast. All the while the leviathan is attacking Ford and tearing up the platform that Ford is standing on. Throughout the game Ford will soon learn that there are other aliens similar to Adams. These aliens control different territories around the world. What makes Adams different is that he has been more successful than the other aliens, and now the ambitious Adams wants to take over the rest of the world. Ford now has to enlist the help of the other aliens in order to take down Adams. You will also be using Atlantis as a hub. There will be multiple portals in Atlantis that lead to different parts of the world, and you will have some freedom in choosing what area you want to go into first. One of these will lead back to Washington D.C. to recover an artifact from the Smithsonian. Battles within the city between Drudge and Trust are still happening, so Ford will have to work his way through these sides already battling each other. Other areas Ford will be visiting include Agartha, Washington D.C., the Lost City of Z, and Siberia. you can see the first level here (keep in mind the AI and difficulty is scaled down for demo purposes) http://www.youtube.com/watch?v=SgyCWglLvsc http://www.youtube.com/watch?v=K1kUr4C7HC4 ***end spoilers*** Many complaints about the first game were with the monotonous level design and the constant hallways. Conduit 2 will not be plagued by these same problems because HVS are designing more intricate levels with multi-tiered areas, big vistas, and multiple pathways. There will also be a variety of environments that you visit such as Atlantis, Agartha, Washington D.C., the Lost City of Z, and Siberia. There will be some linear areas due to necessity but they are doing their best to give as much freedom to the player. Another way more variety will be added to the single player is you will be able to pick what weapon you want to use in each level and your suit upgrades. So you will be able to go back to any level you've already played and replay it in a completely different way than the first time. The enemies will be more varied and seem more alive then they did in the previous game. The enemies will no longer just sit and wait there for you to show up before they do anything. In certain areas there will be AI fighting AI as you enter. Enemies will also use the environment more now. One example is the AI will knock over a soda machine to use for cover. The enemies you fight will be specific to the areas that you visit. In Atlantis there will be thirty foot tall guardians, in siberia there will be robotic dogs that will come after you if you are detected by security. The game will also feature 4 boss fights and each have multiple stages. The AI's intelligence has been upgraded as well. They now can use any weapon, and their AI will change depending on what weapon they are using. For example someone using a shotgun will be focused on rushing towards you, whereas someone with a sniper rifle will try to stay back and hit you from afar. HVS has also improved the variety of enemy appearances so it's not just like you're fighting the same guy over and over again. They have made a system that they can use to mix and match different helmets, shoulder pads, etc. to create a dozen different looks. Because of this there will also be destructible armor, so you will now be able to shoot the helmet off of an enemy soldier if you wanted to. Shooting off this armor will help to reveal enemy weak points. The All-Seeing Eye is getting some improvements as well. In the previous game it allowed you to detect traps, enemies, and other secrets. HVS agrees that this was underutilized in the previous game and are going to try to correct this. There will be more puzzles and hacking games in this game. It's also going to be used as a detective tool. Batman AA's detective parts was said to be a good comparison. There will be more hidden conspiracy objects and secrets in the environment, and when you scan an object you will also get more info on it in a data log. You will also be able to scan enemies for info and statistics. Think of Metroid Prime's scanner to get an idea of what they are talking about. Because the ASE is tied to Atlantis you will be able to use it to have limited control over the guardians and other denizens of the city. You will be able to either repel or attract them depending on how you use the ASE. |
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Mile High Club
Join Date: Aug 2008
Posts: 1,178
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4. Multiplayer
Conduit 2 is improving upon the online system from the first game. 12 players will be able to compete online and will be able to talk to each other with wii speak or the headbanger headset. All of the modes from the first game are returning and there will be two new modes as well. They have not revealed any details on the modes just yet, but what they are willing to reveal is that Conduit 2 will feature a class system and a ELO matchmaking system. You will be able to set up weapon load-outs and suit upgrades (perks). There will be no more weapon sets, voting for maps, or voting for game modes. There will also be weapons scattered throughout the maps for you to pick up as well, and you will be able to switch between classes while in game. New suit and weapon upgrades will be purchased through a currency system. You can earn cash for the shop in both offline single player, splitscreen, and online. There are currently 30 suit upgrades. They are planning on having one primary and two secondary slots for these upgrades. You will also have the ability to customize your characters looks using the same system that is used to customize the enemies in single player. You are now also able to revive you team mates. Splitscreen online is not in the game. There are also environmental traps that players can activate throughout each of the maps. The Killstreak xp rewards are back from the first game. The higher your kill streak the more xp you earn for each kill. There will be no CoD type kill streaks that help you get kills or whatever. The game will now have rivals as well as friends.The rival system is the same as it was in Metroid Prime Hunters. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals. Local play will now be featured in this game as well. Two to four player splitscreen will be available for all of the games competitive modes. You will also be able to team up with up to 4 players in a co-op invasion mode both online and offline. Confirmed Suit Upgrades: • Reverse Damage- Shooting allies heals them • Field Medicine- Halves Revival Times • Robot Legs- Unlimited Sprint • Heavy Armor- Damage reduction but slower movement. • Ammo Belt- Two extra magazines • Improved Bullet Damage- stronger bullet damage • Armory- Two primary heavier weapons instead of a primary and secondary. • Quickness- Reloads faster • Stealth Upgrade- Invisible on radar. • Turret- The turret will auto-fire at people passing by. (unconfirmed name) (there will be more perks that are specific to weapons like the turret upgrade.) Multiplayer Skins Shown: Here are a few pictures of the skins that I took from a video. Agent and just one of the helmet variations http://i50.tinypic.com/r1iq0k.jpg http://i50.tinypic.com/246t7jp.jpg Drudge http://i49.tinypic.com/34pc6qx.jpg Another Agent(?) http://i49.tinypic.com/5394ra.jpg unknown http://i45.tinypic.com/2ms1u1k.jpg unknown robot looking alien thing http://i45.tinypic.com/25fu8g0.jpg awesome looking alien http://i45.tinypic.com/2ih9gk9.jpg You can see the customization in action here at about 3:45 http://www.youtube.com/watch?v=lg5OC...eature=channel 5. Gameplay First off the control system from the first game is back. For those of you who do not know this means the controls will be fully customizable. The control mapping is customizable and the more technical details like the size of the dead zone, running speed, turning speed, the cursors sensitivity to movement, horizontal look angle, vertical look angle, allowing you to turn when the cursor is off screen, and if the cursor auto-centers itself when pointed off screen are as well. Wii Motion+ will be used in this game. It will be used for aiming purposes only and is entirely optional. It helps with aiming when the pointer is off screen. What this means is it will continue to track your controller and know where it is when it is pointing off screen. So there will be no more auto-center when off screen and it won't just keep spinning either if you are using wm+. Lock on has made a return, but it doesn't appear to be as bad as it was in the first game. It creates a visual box around your enemy to help keep track of them and will keep them on screen like the last game, but it is no longer an aim assist aside from keeping your enemy on screen. It will not keep the enemy in the center of the screen like the last game did. There hasn't been any confirmation if there will be an option to get rid of lock-on in online or not. You will now be able to aim down iron sights. Your accuracy will vary depending on what you are doing. When you're standing you are accurate, when you're moving you are less accurate, when you're crouching you're more accurate, and when your looking down a scope or iron sight you are very accurate. From the gameplay we've seen this does not appear to be that noticeable compared to the last game. 6. Weapons There are 21 weapons and 7 of them are new. All weapons will have a secondary fire mode and all weapons also have iron sights or a scope. HVS has revealed that all of the weapons from the first game will be back, but if the 21 total is correct that would mean at least a few of the weapons must not be returning. I'll list them all below but they won't have much info if they haven't been confirmed yet. I've made a few assumptions here and there about how to categorize the weapons, so that may or may not change in the future. If I did not list a weapons secondary mode it is because it is unconfirmed. Human: SCAR- Assault Rifle. Semi-automatic. 20 round clip Secondary: Charge to become invisible on radar (could be a mistake. waiting for better confirmation to be sure) See it used here: http://www.youtube.com/watch?v=CFYSvN3JoDY MP5KA4- The games sub machine gun. 30 round clip. Secondary Mode: Iron Sights See it used here at 2:17 :http://www.youtube.com/watch?v=CFYSvN3JoDY USP .45- The games pistol. 15 round clip. fires as fast as you can pull the trigger. Secondary Mode: Iron Sights See it used here at 0:30: http://www.youtube.com/watch?v=Z_UsNCWt3wY SPAS-12 - The games shotgun. pump action. 8 round clip. Secondary Mode: Iron Sights See it used here at 2:32: http://www.youtube.com/watch?v=Z_UsNCWt3wY RDS Pistol- A pistol shown very briefly in one of the videos. It's name is unconfirmed but right now there are speculations that it is the HVS .45 (hopefully balanced for online), that it could be an upgraded USP .45 with a RDS, or that its just an entirely new weapon we have no chance of guessing at. See it very briefly here: http://www.youtube.com/watch?v=TGIkZVPgzIQ SMAW- rocket launcher of the game Trust: Aegis Device- By charging this weapon you can create a temporary shield that will cause incoming bullets, rockets, and grenades to float in front of you. You can then send these back at your target. It will only take so much damage before the shield powers down. Using the shield will drain power. See it used here at 5:18: http://www.youtube.com/watch?v=SgyCWglLvsc Phase Rifle- This is the games dedicated sniper rifle, but it also shoots through walls as well. The gun fires and reloads very slowly. In order to hit someone through a wall you will need to first lock on to their heat signature. Secondary Mode: Fires through walls when scoped and locked onto a heat signature see it used here at 1:58: http://www.youtube.com/watch?v=qUgmjZjMigk AR-C Eclipse- It is a laser firing gun with a red dot sight and it will fire as fast as you can pull the trigger. It has infinite ammo, however the gun will heat up the more you fire it and eventually overheat causing you to go into a lengthy animation as it cools. The twist is that the gun is stronger the hotter it is. Using the cloaking will cool down the gun, but if you cloak for too long the gun will freeze, force you out of cloaking, and you'll be forced into a lengthy animation of bashing the ice off the gun. The cloaking also weakens the gun over time since the gun is stronger when it is hot. Secondary Fire: Cloaking see it used here at 2:21: http://www.youtube.com/watch?v=TeGwNpcJKmY Deployable Turret- You can set this down anywhere and control it with a hand held display that will alert you when the turret has detected someone. When it detects something you can either pull the trigger and let auto-aim go to work or control the turret manually. Secondary Fire: Auto Aimed firing at anyone nearby in front of the turret. The turret will not fire behind itself when firing automatically. |
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Mile High Club
Join Date: Aug 2008
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TPC Launcher- Fires explosive canisters in an arc. Size 4 clip.
Secondary Fire: Lays mines see it used here at 1:27: http://www.youtube.com/watch?v=Z_UsNCWt3wY MK4 Deatomizer- Semi-automatic. Charged shot fire in three separate directions. If any connect the others will act like a bolo and hit your opponent as well. This has a scope as well. See it briefly here at 8:34: http://www.youtube.com/watch?v=SgyCWglLvsc Mk9 Carbonizer- This is a laser that activates as long as you are holding the trigger. Drudge/Alien: Warp Pistol- Semi-Automatic. The regular shots of this gun will bounce off the terrain a few times. Chargeable, creates long-range beam. The beam sprays a burst of normal shots if it comes into contact with anything other than your enemy. Shrieker- It shoots a bio-organic round that explodes on contact. Think of it as a guided grenade launcher that you control with the wii mote. The shot follows the cursor so wherever you aim it will curve to go. You can fire 3 shots off at a time. This also does splash damage. Strike Rifle- This is semi-automatic and charges to shoot a beam. This does have a scope and is the assault rifle of the Drudge arsenal. Hive Cannon- This is automatic and fires living ammo. If you hold the wiimote normally it will fire off weak accurate shots at an average rate. However, if you twist the wiimote it will fire stronger shots much more quickly. The downside is that the accuracy is terrible when doing this. Secondary Fire: Shoots a gooey ball that sticks to your opponent. If it hits all shots from the hive cannon will automatically hit that person. Very hard to successfully hit with the ball. Grenades: No new grenades have been confirmed yet. It would appear that the frag grenades have a red glow to them now and they also explode on a timer instead of contact. Types: Frag Grenade- Your typical frag grenade. Explodes after a certain amount of time. Radiation Grenade- Deals damage over time to anything near it. It will stick to any surface including your opponents. Flash Grenade- Typical flash grenade. Blinds your opponent. 7. Maps So far it was confirmed that there will be 15 maps and more may be added. The favorite maps from the first game will be returning along with the new maps and its possible that all of the old maps could return. The old maps are being fixed up a little bit as well. The maps will change based on how many people are playing in the game and what game mode you are playing. There are also environmental traps around the maps that players can activate. New Maps (none of these names are confirmed) UFO Crash Site- an alien ship crashed into what appears to be a ruined human city. See it here: http://www.youtube.com/watch?v=Z_UsNCWt3wY Jungle Ruins- ruins in the middle of a jungle. see it here: http://www.youtube.com/watch?v=TeGwNpcJKmY Ancient City- an interesting looking city shown in this picture http://www.gamefaqs.com/wii/991817-c...es/gs_screen-8 Old Maps Bunker (Large, Best with 8-12 players) Pentagon (Large, Best with 8-12 players) Complex (Medium, Best with 6-10 players) Sanctum (Medium, Best with 6-10 players) Infirmary (Medium, Best with 6-10 players) Streets (Small, Best with 2-6 players) Warehouse (Small, Best with 2-6 players) 8. Frequently Asked Questions When is the game being released? It is scheduled for Winter 2010. As with most games a delay is possible. Is there DLC or any kind of post release support for the game? Yes! They will be releasing patches and fixes after the release to fix any problems that occur. DLC like maps, guns, etc. is still being discussed so we may see that as well. Will there be a demo? Unlikely, so don't expect one. Did they add vehicles this time? Maybe? There are twos articles out there that talks about vehicles, but Tony has stated multiple times that there will be no drivable vehicles. At this point we aren't entirely sure what to think. Are there Friend Codes again? Why can't they be like Monster Hunter Tri? Yes there are friend codes. In order to be like Monster Hunter Tri they would need to be using Sega's servers or have permission from Nintendo to drop FC's. So if they have wii motion+ now that means I'll get to use 1:1 melee weapons now? No. They are using wm+ for aiming purposes only. Is there LAN? There hasn't been any official confirmation one way or the other, but this is something they would need Nintendo's permission to do. What are rivals? The rival system is the same as it was in Metroid Prime Hunters. It is a way to make friend codes more bearable. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals. What is the headbanger headset? It is a headset used on the wii to allow voice chat. It's more convenient than wii speak in that it doesn't pick up sounds from all over the room and its a players voice will come out of a speaker near your ear instead of your TV speakers. It was recently announced and Conduit 2 will be the first game to use it. Is there keyboard support? No. Are there single player bots? No. How many missions are in the game? They haven't said yet. Will the game ship with the Headbanger Headset? Yes, an article on gonintendo has said it would. There hasn't been heavy confirmation for this though so it could change or be incorrect. Are there any trailers or direct footage yet? Why hasn't HVS released any yet? There are none at the moment but there are supposed to be some coming in the next few weeks. Sega handles advertisement and not HVS. 9. Useful Links Gamespot Impressions http://e3.gamespot.com/story/6265945...-2-impressions Gonintedno Article http://gonintendo.com/viewstory.php?id=127566 Game Informer Hands On http://gameinformer.com/b/news/archi...Conduit-2.aspx Gamepro Preview http://www.gamepro.com/article/previ...uit-2-preview/ Gamezone Preview http://wii.gamezone.com/previews/ite..._2_e3_preview/ Gaming Union Preview http://www.gamingunion.net/news/e3-2...iew--1939.html ScrewAttacks Interview with Lead Designer http://screwattack.com/videos/Conduit-2s-Lead-Designer Interview with Tony Mecca http://www.youtube.com/watch?v=qUgmjZjMigk Off Screen Gamplay Videos/e3 Booth Interviews http://www.youtube.com/watch?v=TeGwNpcJKmY http://www.youtube.com/watch?v=TGIkZVPgzIQ http://www.youtube.com/watch?v=CFYSvN3JoDY http://www.youtube.com/watch?v=XolQL7xF1jM http://www.youtube.com/watch?v=Z_UsNCWt3wY http://www.youtube.com/watch?v=k69vrn3LLps http://www.youtube.com/watch?v=GWEDTc-uUEU http://www.3djuegos.com/juegos/play-...the-conduit-2/ http://www.youtube.com/watch?v=OtJRYSVCsAE http://www.youtube.com/watch?v=k_tBmsl-CwI Nintendo Power Article pages in order: http://www.4colorrebellion.com/media...2/conduit2.jpg http://www.4colorrebellion.com/media...2/conduit3.jpg http://www.4colorrebellion.com/media...2/conduit4.jpg http://www.4colorrebellion.com/media...2/conduit5.jpg http://www.4colorrebellion.com/media...2/conduit6.jpg http://www.4colorrebellion.com/media...2/conduit7.jpg http://www.4colorrebellion.com/media...2/conduit8.jpg Sega Q&A: http://blogs.sega.com/usa/2010/03/31...es-and-dev-qa/ Nintendolife Article: http://wii.nintendolife.com/news/201...ware_conduit_2 RoboAwesome Article: http://www.roboawesome.com/?p=10649 IGN Hands-On: http://wii.ign.com/articles/108/1084008p2.html |
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Mile High Club
Join Date: Aug 2008
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Black Ops ------------------- As far as we all know, there will be nothing different from black ops wii from black ops 360. However, we can expect somethings to be removed, it's just given. Also expect lag shooting. Weapons Assault Rifles AK-47 - Fully-automatic - http://bit.ly/b4xiss M16A1 - Fully-automatic - http://bit.ly/cQKQ0x FAMAS - Fully-automatic - http://bit.ly/bHCVer AUG - Fully-automatic - http://bit.ly/bD1TPw Commando - Fully-automatic - http://bit.ly/bbID7Q Submachine Guns AK-74u - Fully-automatic - http://bit.ly/9fcNB7 MAC-10 - Fully-automatic - http://bit.ly/9FznBg MP5K - Fully-automatic - http://bit.ly/dws8AR LMGs RPK - Fully-automatic - http://bit.ly/9tDFTE M60 - Fully-automatic - http://bit.ly/9yM1Fq Shotguns SPAS - Semi-automatic - http://bit.ly/aRbG3C Sniper Rifles Arctic Warfare (Variant) - Bolt-action - http://bit.ly/dvwZUM Dragunov - Semi-automatic - http://bit.ly/bU3VSL Pistols M1911 - Semi-automatic - http://bit.ly/9CeFML Python (.357 Magnum Revolver) - Semi-automatic - http://bit.ly/bxvNd9 Equipment Ballistic Knife - One-shot Fire/Melee - http://bit.ly/9Qq8rO Camera Spike - Surveillance - http://bit.ly/9qMZiD Crossbow - One-shot Fire - http://bit.ly/93HmuE Knife - Melee - http://bit.ly/9HwLGI M202 Rocket Launcher - Rocket Launcher - http://bit.ly/9YySGB M67 Frag Nade - Explosive - http://bit.ly/dwKXnv RPG-7 - Explosive - http://bit.ly/bLSf3K Semtex - Explosive - http://bit.ly/c38zyu Smoke Grenade - Smoke - No image available Killstreaks 3 Kills UAV Recon RC Car 4 Kills Care Package 5 Kills Airstrike Arch Angel (Predator Missile-type killstreak) Unknown Kills Attack Helicopter - (7) Artillery Barrage - (15) Another Helicopter (Likely Chopper Gunner-style) (15) Pave Low (10) Napalm Strike (7) SR-71 Blackbird (10) Killstreaks top out at 15, so I did put a likely number by the Unknown ones. Camouflages Woodland - Likely available from Start Arctic - Unknown Attachments Silencer -Unknown Sniper Scope - Unknown Swarovski Scope (AUG) (Could be the new ACOG) - Unknown RDS (Customizable) - Unknown M203 Grenade Launcher - Likely Start GP-25 Grenade Launcher (AK-47) - Likely Start China Lake Pump-Action Grenade Launcher - Unknown Perks Bling is back, because two attachments are seen. Stopping Power is gone. Juggernaut and Cold-Blooded return as Armor. Choosing Perk 1 and Perk 2 will auto-select your Perk 3 based off of your choices for Perks 1 and 2. Take it as you will, though Kweagle is a respected member on the COD Wii forums. Q: Is Black Ops coming to the Wii? A: Yes. If it wasn't, you would not be in this forum reading this. Q: Is there going to be Wii Speak Support? A: While it has not been officially confirmed by Treyarch, there are rumors about Wii Speak being made available for Black Ops. There are also rumors that it Nintendo is developing a headset to replace the Wii Speak device, which, if true, should solve the massive background noise and echo problems that have plagued previous Wii Speak titles. Q: Will there be Nazi Zombies? A: Nazi Zombies, unlikely. Some sort of Zombie mode, VERY likely. Zombie mode was probably the biggest part of WaW. It was responsible for the biggest DLC sales of any title to date. It would be foolish for Treyarch not to bring zombie mode back, and would probably upset alot of players. Q: Will there be a Zombie mode on the Wii version? A: If there is in fact a zombie mode, yes, it will be on the Wii version. It was stated after the release of WaW that the reason for zombie mode and other game modes being left out was due to a lack of time, as the majority of time was spent getting the MW engine working on the Wii. It is currently unknown however how many players a zombie mode on the Wii could handle. UPDATE: While Zombie mode has not been "officially" announced, it has been announced that the Zombie maps from WaW will be made available in Black Ops. This can only lead one to believe there will be some sort of Zombie mode in Black Ops. Q: Will the Wii version have all the game modes and content as the PS360? A: Yes! It has already been stated that Treyarch are doing everything they can to make the Wii version as close to the PS360 as possible. If something is left out of the Wii version, it is most likely because it is unable to be done on the Wii using the current game engine. Q: Will we still have Friend Codes? A: There have been rumors about the Friend Code system being negotiated with Nintendo. While Nintendo is strict with its policies, they have begun to make alot of changes with them. Seeing as WaW and MWR both sold over 1 million copies, this gives Treyarch alot of room to get the things they want. Q: Will Black Ops have DLC or patch support? A: Although not officially confirmed, this is most likely a yes. There have already been conformations from other developers about DLC and patching support for upcoming titles. This is a good sign that Nintendo have finally come to realize that their current online gaming policy is hurting them more than helping them. Q: Will there be lag? A: Yes. This is something beyond the control of Treyarch. Q: Is the Wii version of Black Ops being "built from the ground up"? A: NO!! While there are rumors about this being fact, it is nothing more than twisted press releases from interviews. It has never actually been stated that the Wii was getting a new game engine. If it were, Activision would be all over it advertising it. Q: Will Black Ops support the classic controller? A: A Treyarch Rep stated in an interview for MWR that the classic controller was one button to short to have all the controls work with it. However, I believe the classic controller pro has more buttons, so it is possible we could see Classic Controller Pro support. But really, why would anyone want to play with it rather than the Wiimote. It dont matter how good you are with dual analog, the Wiimote is much faster and more responsive. Q: Will there be Split Screen Support? A: No. While split screen may be supported by other games, none of those games com close to delivering the graphical content and diversity that CoD brings to the Wii. With that being said, any split screen mode that would be made for the Wii would need to be drastically striped of graphical content to get it to run at an acceptable frame rate. Remember, this game cannot be compared to any other game on the market. All games are programmed differently, and are designed to run differently. Things such as bullet logic, penetration, draw distances, etc. are all things that you see from this game, that at not considered in other games of its type. Q: Will the Theater mode be in the Wii Version. A: No. For some of the same reasons there is no Kill Cam. The Wii's hardware is not designed to have such a mode operate at an acceptable level, while still playing the game. Again, while some games do have a record feature, this game is different on many levels. |
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#6 |
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Spam Bot
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TCon2 looks promising from what I've read. Black Ops has about no info really for an opinion. Goldeneye looks fine.
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#8 |
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Spell Check Poster
Join Date: Aug 2009
Posts: 84
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Im getting tcon2 and bo
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#9 |
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What's a GB Rank?
Join Date: Mar 2010
Posts: 261
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Saint can I ask how long you took typing that up? xD
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#10 |
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My New Homepage
Join Date: Jan 2010
Posts: 527
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He copied and pasted it... Lnok at times it was posted. Imma get all 3 games... They sound good but i felt bo could use more guns...
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#11 |
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Double Up
Join Date: Sep 2009
Posts: 2,018
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Conduit 2 > BlackOpsWii on paper :o
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#12 |
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Mile High Club
Join Date: Aug 2008
Posts: 1,178
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Copied + pasted from stickied topics on gamefaqs and such, took me about 6 mins to make some things bold and to figure out where to cut off the posts so that it didn't exceed the maximum characters.
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#13 |
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What's a GB Rank?
Join Date: Jul 2009
Posts: 210
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Nobody seems to know about GHP2 for the Wii...
My sig has a link to all the features.
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#14 |
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Welcome to the Jungle
Join Date: Mar 2009
Posts: 1,556
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I just wanted to take the time to say there is NO WAY i'm reading all of that lol...
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#15 |
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Mile High Club
Join Date: Jun 2009
Location: Location: Location
Posts: 1,488
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Lol... Looking forward to BO, Tcon2 sounds pretty good, and Goldeneye was ****ing best N64 shooter ever.
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![]() Ty to ZHkilla :D ***** Please |
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