Doubles (Global) Ladder

Season:
Total Teams: 2,363

Connect with MLG

General Ladder Rules

  1. Planting on top of any object (such as the bomb site or a fence) in any gamemode is Not Allowed. Doing so will result in a forfeit of the map. Additionally, players can not plant or defuse the bomb through any object, doing so will result in a forfeit of the map.

  2. Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game.  Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

  3. If something is not listed as restricted or disabled on the match page you may use it in your match unless otherwise restricted on the rules page.

  4. All players are advised to include the last 4 digits of the Match ID as the clan tag for each match in order to assist in detecting invalid proof.

  5. Regional Challenge Option is used to determine host location. The hosting player must be from the region selected.

Ban / Protect Rules

  1. Ban/Protect - Specialist Draft System Rules When Enabled: The non hosting team must make their side choice before the hosting team can launch the match. If there is an issue with players being put on incorrect teams during the protect/ban phase the process must be restarted.

  • If Ban / Protect is enabled, Specialist Draft must also be enabled. This rule will override the challenge option for Specialist draft.

    • If specialists are disabled then specialist draft does not need to be enabled.

  • In the event of a player failing to make their Ban/Protect - Specialist Draft pick, they will not be permitted to re-pick in that phase or if a disconnection takes place.

  • In the event of a disconnection during the Ban/Protect phase players will be required to restart the Ban/Protect - Specialist Draft phase and each player will be required to pick the same items they picked initially, if you failed to pick initially you will not pick in this phase. Failure to pick the same item will result in a forfeit of that map.

  • In the event of a disconnection after the Ban/Protect - Specialist Draft phase has been completed but before the First Kill/30 Seconds the match will be ended and the disconnected player will be reinvited and has 5 minutes to join. The host will disable the Ban/Protect - Specialist Draft system for that map and teams will be required to play the match without using the items banned in the Ban/Protect - Specialist Draft phase. Using an item that was banned in the Protect/Ban - Specialist Draft phase will result in a forfeit of that map.

  • In the event a disconnection occurs after the First Kill/30 Seconds the match will continue to completion. Refer to Matches Rule 14.1, This rule applies to ALL gametypes.

  • Using Banned Items will result in a forfeit of that map. We suggest atleast one player from each team takes proof of the Ban/Protect - Specialist Draft phase along with proof of the match.

  • If an item is restricted per the match page challenge options or rules page, protecting that item in game does not allow it for use. Using a restricted item will result in a forfeit for that match.

  • If an item is allowed per the match page challenge options or rules page, banning the item in game WILL override those settings on the match page/rules page.

Default & Custom Mapset Settings

  1. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed. The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.

  2. Hardcore Settings: Only Health and Health Regeneration are altered. All Custom Settings will still apply with a Hardcore selection active. All challenge options on the match page will still apply.

  3. Pre Match/Round Countdown Timer: This timer will display a different amount for each player since connection times vary. You should not dispute a match for this reason unless there was no timer.

  4. Restricted Item Clarification: In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used.

    • Restricted Specialist Equipped - If Activated The Team  Would Forfeit

    • Restricted Lethal/Tactical - If Thrown The Team Would Forfeit

    • Restricted Scorestreak - If Called In The Team Would Forfeit


Default Settings



Custom Settings


General

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Mini-Map: Normal
  • Explosive Delay: 10 Seconds (Unless Otherwise Specified)
  • Killcam: Enabled
  • Scorestreak Delay: 15 Seconds
  • Score Mutiplier: 1

General

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Mini-Map: Challenge Option (See Match Page)
  • Explosive Delay: 10 Seconds (Unless Otherwise Specified)
  • Killcam: Enabled
  • Scorestreak Delay: 15 Seconds
  • Score Mutiplier: 1

Spawn

  • Respawn Delay: Disabled (Unless Otherwise Specified)
  • Incremental Spawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Disabled
  • Team Killed Penalty: Disabled

Spawn

  • Respawn Delay: Disabled (Unless Otherwise Specified)
  • Incremental Spawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Disabled
  • Team Killed Penalty: Disabled

Health and Damage

  • Health: 100%
  • Health Regeneration: Normal
  • Friendly Fire: Disabled
  • Teamkill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled

Health and Damage

  • Health: 100%
    • Hardcore: 30%
  • Health Regeneration: Normal
    • Hardcore: None
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled

Competitive

Ban / Protect: Disabled

  • Ban/Protect Voting: Disabled
  • Specialist Draft: Disabled

Ban / Protect: Enabled

  • Ban/Protect Voting: Enabled
  • Ban/Protect Time: 30 Seconds
  • Create a Class Edit Time: 1.5 Minutes
  • Scorestreak Edit Time: 30 Seconds
  • Votes Per Player: 1 Vote
  • Specialist Draft: Enabled
  • Draft Time: 30 Seconds

Competitive

Ban / Protect: Disabled

  • Ban/Protect Voting: Disabled

Specialist Draft: Disabled

  • Specialist Draft: Disabled

Ban / Protect: Enabled

  • Ban/Protect Voting: Enabled
  • Ban/Protect Time: 30 Seconds
  • Create a Class Edit Time: 1.5 Minutes
  • Scorestreak Edit Time: 30 Seconds
  • Votes Per Player: 1 Vote

Specialist Draft: Enabled

  • Specialist Draft: Enabled
  • Draft Time: 30 Seconds

Global Settings

  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • COD Casting: Enabled
  • 3rd Person Spectating: Enabled
  • Dynamic Map Elements: Enabled
  • Revenge Voice: Enabled
  • Battlechatter: Enabled
  • Announcer: Enabled

Global Settings

  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • COD Casting: Enabled
  • 3rd Person Spectating: Enabled
  • Dynamic Map Elements: Enabled
  • Revenge Voice: Enabled
  • Battlechatter: Enabled
  • Announcer: Enabled

Party

  • Player Limit: Total Players per match
  • Party Privacy: Open

Party

  • Player Limit: Total Players per match
  • Party Privacy: Open

Restricted Items

  • Perk 1: Ghost

Restricted Items

  • Perk 1: Ghost

 

Capture The Flag

Capture The Flag

  • Time Limit: 5 Minutes
  • Win Rule: Total Flag Captures

Advanced Gametype Settings

  • Capture Limit: 3 Flags
  • Round Limit: 2 Rounds
  • Round Win Limit: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Capture Condition: Flag At Base
  • Pickup Time: Instant
  • Return Time: Instant

Spawn Rules Variation

  • Respawn Delay: 5 Seconds
  • Time Limit: 5 Minutes
  • Win Rule: Total Flag Captures

Advanced Gametype Settings

  • Capture Limit: 3 Flags
  • Round Limit: 2 Rounds
  • Round Win Limit: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Capture Condition: Flag At Base
  • Pickup Time: Instant
  • Return Time: Instant

Spawn Rules Variation

  • Respawn Delay: 5 Seconds

Demolition

Demolition

  • Time Limit: 2.5 Minutes
  • Score Limit: 2 Rounds

Advanced Gametype Settings

  • Bomb Timer: 45 Seconds
  • Plant Tim: 5 Seconds
  • Defuse Time: 5 Seconds
  • Extra Time: 2 Minutes
  • Overtime Time Limit: 2 Minutes
  • Silent Plant: Disabled
  • Dog Tags: Disabled

General Rules Variation

  • Explosive Delay: 2 Seconds
  • Time Limit: 2.5 Minutes
  • Score Limit: 2 Rounds

Advanced Gametype Settings

  • Bomb Timer: 45 Seconds
  • Plant Tim: 5 Seconds
  • Defuse Time: 5 Seconds
  • Extra Time: 2 Minutes
  • Overtime Time Limit: 2 Minutes
  • Silent Plant: Disabled
  • Dog Tags: Disabled

General Rules Variation

  • Explosive Delay: 2 Seconds

Domination

Domination

  • Time Limit: Unlimited
  • Score Limit: 100 Points

Advanced Gametype Settings

  • Round Limit: 2 Rounds
  • Capture Time: 10 Seconds
  • Flag Neutralization: Disabled
  • Switch Sides: Every Round
  • Time Limit: Unlimited
  • Score Limit: 100 Points

Advanced Gametype Settings

  • Round Limit: 2 Rounds
  • Capture Time: 10 Seconds
  • Flag Neutralization: Disabled
  • Switch Sides: Every Round

Spawn Rules Variation

  • Respawn Delay: 5 Seconds

Hardpoint

Hardpoint

Advanced Gametype Options

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Lifetime: 1 Minutes
  • Capture Time: Disabled
  • Activation Delay Time: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Timer: Enabled

Advanced Gametype Options

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Lifetime: 1 Minutes
  • Capture Time: Disabled
  • Activation Delay Time: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Timer: Enabled

Kill Confirmed

Kill Confirmed

  • Time Limit: 10 Minutes
  • Score Limit: 100 Points

Advanced Gametype Options

  • Points Per Kills Confirmed: 1
  • Points Per Kill Denied: 0 Points
  • Points Per Kill: 0 Points
  • Number of Live per Player: Unlimited
  • Number of Live per Team: Unlimited
  • Time Limit: 10 Minutes
  • Score Limit: 100 Points

Advanced Gametype Options

  • Points Per Kills Confirmed: 1
  • Points Per Kill Denied: 0 Points
  • Points Per Kill: 0 Points
  • Number of Live per Player: Unlimited
  • Number of Live per Team: Unlimited

Safeguard

Safeguard

  • Time Limit: 5 Minutes
  • Round Win Limit: 2 Rounds

Advanced Gametype Options

  • Robot Health: High
  • Robot Start Delay: 5 Seconds
  • Reboot Time: 15 Seconds
  • Reboot: Auto
  • Robot Speed: Normal
  • Time Limit: 5 Minutes
  • Round Win Limit: 2 Rounds

Advanced Gametype Options

  • Robot Health: High
  • Robot Start Delay: 5 Seconds
  • Reboot Time: 15 Seconds
  • Reboot: Auto
  • Robot Speed: Normal

Search & Destroy

Search & Destroy

  • Time Limit: 2 Minutes
  • Score Limit: 4 Rounds

Advanced Gametype Options

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Muti Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • Dog Tags: Disabled
  • Time Limit: 2 Minutes
  • Score Limit: 6 Rounds

Advanced Gametype Options

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Muti Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • Dog Tags: Disabled

Team Deathmatch

Team Deathmatch

  • Time Limit: 10 Minutes
  • Score Limit: 75 Points

Advanced Gametype Options

  • Points Per Kill: 1 Point
  • Points Per Death: 0 Points
  • Headshot Bonus Points: 0 Points
  • Number of Lives per Player: Unlimited
  • Round limit: 1 Round
  • Round Win Limit: Unlimited
  • Dog Tags: Disabled
  • Round Score Limit: Unlimited
  • Scorestreak Game Scoring: Enabled
  • Time Limit: 10 Minutes
  • Score Limit: 75 Points

Advanced Gametype Options

  • Points Per Kill: 1 Point
  • Points Per Death: 0 Points
  • Headshot Bonus Points: 0 Points
  • Number of Lives per Player: Unlimited
  • Round limit: 1 Round
  • Round Win Limit: Unlimited
  • Dog Tags: Disabled
  • Round Score Limit: Unlimited
  • Scorestreak Game Scoring: Enabled

Uplink

Uplink

  • Round Time Limit: 5 Minutes
  • Round Score Limit: 10 Points

Advanced Gametype Options

  • Round Limit: 2 Rounds
  • Carrier Armor: Normal
  • Carry Score: 2 Points
  • Throw score: 1 Point
  • Enemy Carrier: Delayed
  • Reset Time: 15 Seconds
  • Round Time Limit: 5 Minutes
  • Round Score Limit: 10 Points

Advanced Gametype Options

  • Round Limit: 2 Rounds
  • Carrier Armor: Normal
  • Carry Score: 2 Points
  • Throw score: 1 Point
  • Enemy Carrier: Delayed
  • Reset Time: 15 Seconds

Fracture

Fracture

  • Time Limit: 10 Minutes
  • Score Limit: 60 Points

Advanced Gametype Options

  • Team Score per Deposit: 1 Point
  • Fracture Rotation Order: Fixed Start Random
  • Fracture Online Time: 1 Minute
  • Time Limit: 10 Minutes
  • Score Limit: 60 Points

Advanced Gametype Options

  • Team Score per Deposit: 1 Point
  • Fracture Rotation Order: Fixed Start Random
  • Fracture Online Time: 1 Minute

Restricted Items

  • Perk 1: Ghost

Restricted Items

  • Perk 1: Ghost

GameBattles Variant Settings

  1. Pre Match Countdown Timer: This timer will display a different amount for each player since connection times vary. You should not dispute a match for this reason unless there was no timer.
  2. Restricted Item Clarification: In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used.

    • Restricted Specialist Equipped - If Activated The Team  Would Forfeit

    • Restricted Lethal/Tactical - If Thrown The Team Would Forfeit

    • Restricted Scorestreak - If Called In The Team Would Forfeit

General Settings

General

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Mini-Map: Normal
  • Explosive Delay: 0 Seconds
  • Kill Cam: Enabled
  • Scorestreak Delay: 15 Seconds
  • Score Multiplier: 1

Spawn

  • Respawn Delay:Disabled (Unless Otherwise Stated)
  • Incremental Spawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • SuicidePenalty: Disabled
  • Team Killed Penalty: Disabled
Competitive
 

Ban / Protect: Disabled

  • Ban/Protect Voting: Disabled

Specialist Draft: Disabled

  • Specialist Draft: Disabled

Ban / Protect: Enabled

  • Ban/Protect Voting: Enabled
  • Ban/Protect Time: 30 Seconds
  • Create a Class Edit Time: 1.5 Minutes
  • Scorestreak Edit Time: 30 Seconds
  • Votes Per Player: 1 Vote

Specialist Draft: Enabled

  • Specialist Draft: Enabled
  • Draft Time: 30 Seconds

Health and Damage

  • Health: 100%
    • Hardcore Settings: 30%
  • Health Regeneration: Normal
    • Hardcore Settings: None
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled

Global

  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • Spectating: Enabled
  • 3rd Person Spectating: Disabled
  • Revenge Voice: Enabled
  • Battlechatter: Disabled
  • Announcer: Enabled

Party

  • Player Limit: Total Players per match
  • Party Privacy: Open

Game Mode Settings and Maps

Capture The Flag Win Conditions

  • Win Rule: Total Flag Captures
  • Time Limit 5 Minutes

Advanced Gametype Options

  • Capture Limit: Unlimited
  • Round Limit: 2 Rounds
  • Round Win Limt: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 15 Seconds
  • Capture Condition: Flag At Base
  • Pickup Time: Instant
  • Return Time: Instant

Spawn Rules Variation

  • Respawn Delay: 5 Seconds
  • Capture The Flag - Breach
  • Capture The Flag - Evac
  • Capture The Flag - Fringe
  • Capture The Flag - Stronghold

Hardpoint Win Condition

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

Advanced Gametype Options

  • Lifetime: 1 Minutes
  • Capture Time: Disabled
  • Activation Delay Timer: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Timer: Enabled
  • Hardpoint - Breach
  • Hardpoint - Evac
  • Hardpoint - Fringe
  • Hardpoint - Stronghold

Search and Destroy Win Condition

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6

Advanced Gametype Options

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Enabled
  • Dog Tags: Disabled
  • Number of Lives per Player: 1 Life
  • Search & Destroy - Breach
  • Search & Destroy - Evac
  • Search & Destroy - Fringe
  • Search & Destroy - Infection
  • Search & Destroy - Redwood
  • Search & Destroy - Stronghold

Uplink Win Condition

  • Round Time Limit: 5 Minutes
  • Round Score Limit: 10 Points

Advanced Gametype Options

  • Round Limit: 2 Rounds
  • Carrier Armor: Normal
  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Enemy Carrier: Delayed
  • Reset Time: 15 Seconds

Spawn Rules Variation

  • Respawn Delay: 5 Seconds
  • Uplink - Breach
  • Uplink - Evac
  • Uplink - Fringe
  • Uplink - Infection

Item Restrictions

Any item not listed below is allowed to be used in this competition.

Weapons

  • All Blackmarket Weapons (Excludes Camos)
  • All Secondary Launchers
  • 48 Dredge
  • 205 Brecci

Perks

  • Awareness
  • Ghost
  • Sixth Sense
  • Tracker

Score Streaks

  • UAV
  • Counter UAV
  • Care Package
  • H.A.T.R

Specialist

  • H.I.V.E.
  • Kinectic Armor
  • Rejack
  • Vision Pulse

Attachments

  • Dual Wield
  • High Caliber
  • Rapid Fire

Equipment

  • C4
  • Tripmines
  • Shock Charges

CWL Variant Settings

  1. Pre Match Countdown Timer: This timer will display a different amount for each player since connection times vary. You should not dispute a match for this reason unless there was no timer.

  2. Restricted Item Clarification: In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used.

    • Restricted Specialist Equipped - If Activated The Team  Would Forfeit

    • Restricted Lethal/Tactical - If Thrown The Team Would Forfeit

    • Restricted Scorestreak - If Called In The Team Would Forfeit

General Settings

General

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds (3 Seconds for S&D)
  • Mini-Map: Normal
  • Explosive Delay: Disabled
  • Kill Cam: Enabled
  • Scorestreak Delay: 15 Seconds
  • Score Multiplier: 1

Spawn

  • Respawn Delay: See Game Mode Settings
  • Incremental Spawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Disabled (3 Seconds, Hardpoint Only)
  • Team Killed Penalty: Disabled
Competitive
 
  • Ban/Protect Voting: Enabled
  • Ban/Protect Time: 30 Seconds
  • Create a Class Edit Time: 1.5 Minutes
  • Scorestreak Edit Time: 20 Seconds
  • Votes Per Player: 1 Vote
  • Specialist Draft: Enabled
  • Draft Time: 20 Seconds

Health and Damage

  • Health: 100%
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled

Global

  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • Spectating: Enabled
  • 3rd Person Spectating: Disabled
  • Dynamic Map Elements: Disabled
  • Revenge Voice: Disabled
  • Battlechatter: Disabled
  • Announcer: Enabled

Party

  • Player Limit: Total Players per match
  • Party Privacy: Open

Game Mode Settings and Maps

Capture The Flag Win Conditions

  • Win Rule: Total Flag Captures
  • Time Limit 5 Minutes

Advanced Gametype Options

  • Capture Limit: Unlimited
  • Round Limit: 2 Rounds
  • Round Win Limt: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Capture Condition: Flag At Base
  • Pickup Time: Instant
  • Return Time: Instant

Spawn Rules Variation

  • Respawn Delay: 7.5 Seconds
  • Capture The Flag - Breach
  • Capture The Flag - Evac
  • Capture The Flag - Fringe
  • Capture The Flag - Stronghold

Hardpoint Win Condition

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

Advanced Gametype Options

  • Lifetime: 1 Minutes
  • Capture Time: Disabled
  • Activation Delay Timer: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Timer: Enabled
  • Hardpoint - Breach
  • Hardpoint - Evac
  • Hardpoint - Fringe
  • Hardpoint - Stronghold

Search and Destroy Win Condition

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6

Advanced Gametype Options

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Enabled
  • Dog Tags: Disabled
  • Number of Lives per Player: 1 Life
  • Search & Destroy - Breach
  • Search & Destroy - Evac
  • Search & Destroy - Fringe
  • Search & Destroy - Hunted
  • Search & Destroy - Infection
  • Search & Destroy - Redwood
  • Search & Destroy - Stronghold

Uplink Win Condition

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited

Advanced Gametype Options

  • Round Limit: 2 Rounds
  • Carrier Armor: Normal
  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Enemy Carrier: Delayed
  • Reset Time: 15 Seconds

Spawn Rules Variation

  • Respawn Delay: 5 Seconds
  • Uplink - Breach
  • Uplink - Evac
  • Uplink - Fringe
  • Uplink - Infection
Item Restrictions

Scorestreaks

  • UAV
  • Care Package
  • H.A.T.R
  • Guardian
  • Hardened Sentry

Weapons

  • XM-53
  • All Blackmarket Weapons (Excludes Camos)

Perks

  • Ghost
  • Sixth Sense
  • Tracker

 

Equipment

  • Trip Mine
  • Shock Charge
  • C4

Party Mapset Settings

  1. For Bolts Only the Custom: Search & Destroy Settings will be used. You must also use the ELO sight. Using the default scope with result in a forfeit of the map.

Knives Only

  • Weapons Allowed: All Melee Weapons
  • Perks: All Allowed (Except: Ghost)
  • Scorestreaks & Radar are Challenge Options
  • Specialist Abilities are Not Allowed
  • Lethals / Tacticals are Not Allowed
  • Use Custom: Search & Destroy Settings

Bolts Only

Gun Game

  • Health: 30%
  • Weapons Allowed: Locus & SVG-100
  • Only Allowed/Required Attachment: ELO Sight
  • Perks: All Allowed (Except: Ghost)
  • Scorestreaks & Radar are Challenge Options
  • Specialist Abilities are Not Allowed
  • Use Custom: Search & Destroy Settings
  • Time Limit: Unlimited

Advanced Gametype Options

  • Setbacks: 1 Weapon
  • Ladder: Normal

General Rules Variation

  • Mini Map: Sweeping

Restricted Items

  • Perk 1: Ghost
  • All Specialist Abilities
  • All Lethals
  • All Tacticals
  • All Knives (Including Melee)

 

 

Restricted Items

  • Perk 1: Ghost

Matches

  1. All matches must be played in their entirety unless both teams agree to postpone or cancel the match.
     
  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.
     
  3. The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the higher ranked team will host the final map.
     
  4. The team that is not hosting will pick which side to play on.
     
  5. A "Lag Test" is not required unless the non-hosting team requests one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
     
  6. Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
     
  7. A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
     
  8. Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
     
  9. If a map results in a tie, the map will be replayed with the same sides and settings.
     
  10. Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
     
  11. Using disabled equipment/weapons/secondary weapons/scorestreaks during a game will result in a forfeit of that map. Using the equipment includes holding it while running, walking, activating, throwing and/or placing it on the ground.
     
  12. If Specialists are set to be "Not Allowed" using any specialist abilities will result in a forfeit of the map.
     
  13. If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).
     
  14. The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.
     
  15. If a player lags out after the first 30 seconds and/or after the first kill, the game must continue. This rule applies to all gamemodes.
    • If a Player disconnects, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game or end the game at the conclusion of the round that the disconnect occurred. If the hosting team ends the game, or the non hosting team fully leaves the game due to a player disconnecting they will forfeit the map in question.
       
  16. If an ineligible player joins the match mid map due to the Party Match Setting being incorrect, the hosting team will forfeit the map.
     
  17. The Hosting Team May NOT drop host at any point during the match. Dropping Host during or after a map/matches completion will result in a forfeit of the map in question for the hosting team.
     

 


Discord


Looking for team-mates, free voice chat for your team or just want a place to chill out with GameBattles Staff and Users? Check out the GameBattles Discord Server!


General


  1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

  2. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

  3. Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

  4. Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

  5. Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

  6. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

  7. MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

  8. Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

  9. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

  10. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

  11. Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.

  12. As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

  13. If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

  14. Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

  15. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Disconnection Rules


  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

  2. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.

  3. A team can start a map shorthanded unless it is for a Kill Dependent game mode

  4. If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.

  5. Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.


Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based game mode they would forfeit that map.

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be re-invited while the map is still in progress unless otherwise specified on the rules page for that arena.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Rosters


  1. When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.

  2. All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

  3. If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Challenges


  1. The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.

  2. If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


No Shows


  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

  2. If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
  3. To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Reporting


  1. Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

  2. Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalise the outcome of the match.
  3. Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.

  4. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

  5. Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.

  6. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Cheating


  1. Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Community Match Resolution System


  1. The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.

  2. If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

  3. Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.

  4. Your ticket must include valid proof to support your claim.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Proof


  1. Submission Guidelines:

    • All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
    • Direct URLs to proof must be submitted.
  2. Proof Guidelines:

    • Must show proof from each map/game won.
    • Must be clearly visible, showing all gamertags present in the match.
    • Must show full in-game scoreboard (if applicable).
    • Restricted Item proof must show the scoreboard and be in video format.
  3. Suggested Upload Locations:

    • YouTube
    • Twitter
    • Xbox.com
    • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
  4. Other Guidelines:

    • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
    • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.

How to Capture Proof - What is Valid Proof?

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Playoffs



General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Attempting Free Wins Attempting Free Wins 6 Days No No No
Managing Multiple Accounts - Severe Found Managing Mult. Accts/Double Rostering After Already Being Banned For It Previously. 6 Days Yes No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes No
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days Yes No No
Inappropriate Content Posting Inappropriate Content 14 Days No No Yes
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No No
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No No
Evading - Minor Evading an Active Ban 30 Days Yes No No
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes No
Arena - 3rd Party Device Uploading Proof from a 3rd Party Device 45 Days No No No
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes No
Evading - Severe Evading an Active Ban 60 Days Yes Yes No
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes Yes No
Fake ID Providing Fake ID Card 174 Days No No No
Bypassing Age Restrictions Playing on an age restricted ladder while under the required age 180 Days No No No
Chargeback Disputing an MLG Store Purchase 1 Years Yes No No
General Violation Inappropriate social media activity and general misconduct. 1 Years No No No
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes No
IP Flooding IP Flooding in a Match 2 Years Yes Yes No
Modified Console Using a Modified Console to Cheat in a Match 2 Years Yes Yes No
Evading Hijacking Accounts Ban Evading Hijacking Accounts Ban 2 Years Yes Yes No
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No