The hosting team is displayed on each Match Page.
The hosting team should invite their opponent to a Duos game lobby.
The hosting team should invite their opponent to a Squads game lobby.
Once together matchmaking should begin.
How to play:
A standard Battle Royale round shall be played per map.
Batte Royale - Most Kills
The team which ends the Battle Royale round with the most kills shall win the map.
Kills made after a match has concluded will not count.
A match is considered concluded once all players from both teams have died. (Alcatraz kills are counted from when the final member of each team has fully died i.e will not respawn)
Example: Players A,B, and C are all dead. Player D is still standing. If Player A gets a kill, that kill will count towards the team's overall score. The second that player D dies, no other kills that occur after Player D's death will be counted.
Battle Royale - Survival
The team which survives the longest shall win the map
Teams are considered dead once all players from the team have been knocked down or have died.
A match is considered concluded once all players from one team have died
Replay Challenge Option:
In the event of a tie, if the "Tie Breaker: Replay" challenge option is enabled, the map should be replayed in full until a winner is found by the win conditions above.
If the "Tie Breaker: Replay" challenge option is disabled, the below rules should be followed.
Battle Royale - Most Kills
In the event of a tie, the following tie breaker rules shall be followed:
The team which remained alive the longest shall win the map
If both teams survive to the end of the round, the team who achieved the final kill shall win the map.
Battle Royale - Survival
In the event of a tie, the following tie breaker rules shall be followed:
The team with the most players alive at the end of the Battle Royale shall win the map
If both full teams survive to the end of the round, the team with the most kills at the end of the Battle Royale shall win the map
If both teams achieved the same number of kills, the team who achieved the final kill shall win the map
Teams are permitted to work together, however, you may not intentionally cause the death of your opponent.
Video proof must be provided which clearly shows interference as well as all Gamertags.
In the event of a disconnect, the kills at the point of disconnect shall stand. The disconnect time shall be counted as time of death.
All teams should provide video proof of the following, using the scoreboard in-game:
Opponent time of death
Looking for team-mates, free voice chat for your team or just want a place to chill out with GameBattles Staff and Users? Check out the GameBattles Discord Server!
Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.
Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.
Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.
Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.
The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.
Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.
As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.
Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.
Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.
If a ladder has a specific rule for disconnection issues that rule would override the rules below.
If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.
A team can start a map shorthanded unless it is for a Kill Dependent game mode
If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.
Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.
Host Disconnection Round Based
Host Disconnection Map Based
Player Disconnection Round Based
Player Disconnection Map Based
When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.
If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.
A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.
Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.
Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.
The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.
If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.
Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.
Your ticket must include valid proof to support your claim.
Suggested Upload Locations:
|Ticket Spam/Abuse||Spamming or Abusing the Ticket System||2 Days||No||No||No|
|Managing Multiple Accounts||Managing Mult. Accounts or Double Rostering||3 Days||No||No||No|
|Repeated Evading Territory Restriction||Repeated Evading of Tournament Territory Restrictions||3 Days||No||No||No|
|Regional Rule Violation||Violating Regional Rule||4 Days||No||No||No|
|Attempting Free Wins||Attempting Free Wins||6 Days||No||No||No|
|Selling MLG Property||Selling Major League Gaming Property||7 Days||Yes||Yes||No|
|Staff Abuse||Abuse of Support Member||14 Days||Yes||No||No|
|Disputing on Purpose||Disputing a Match Without Valid Proof||14 Days||Yes||No||No|
|Cheating or Glitching||Cheating or Glitching in a Match||15 Days||Yes||No||No|
|Free Wins||Giving or Receiving Free Wins||30 Days||Yes||Yes||No|
|Disputing on Purpose (2+)||Disputing a Match - Multiple Offenses||30 Days||Yes||No||No|
|Evading - Minor||Evading an Active Ban||30 Days||Yes||No||No|
|Impersonating Staff||Impersonating an MLG Staff Member||45 Days||Yes||Yes||No|
|Arena - 3rd Party Device||Uploading Proof from a 3rd Party Device||45 Days||No||No||No|
|Fake Proof||Submitting Fake Proof for a Match||60 Days||Yes||Yes||No|
|Evading - Severe||Evading an Active Ban||60 Days||Yes||Yes||No|
|Playing with a Hacker/IP Flooder||Playing in a match with a teammate using Infections/Modified Console/IP Flooding||90 Days||Yes||Yes||No|
|Fake ID||Providing Fake ID Card||174 Days||No||No||No|
|Bypassing Age Restrictions||Playing on an age restricted ladder while under the required age||180 Days||No||No||No|
|Chargeback||Disputing an MLG Store Purchase||1 Years||Yes||No||No|
|General Violation||Inappropriate social media activity and general misconduct.||1 Years||No||No||No|
|Hijacking/Phishing Accounts||Hijacking/Phishing MLG Accounts||2 Years||Yes||Yes||No|
|IP Flooding||IP Flooding in a Match||2 Years||Yes||Yes||No|
|Modified Console||Using a Modified Console to Cheat in a Match||2 Years||Yes||Yes||No|
|Evading Hijacking Accounts Ban||Evading Hijacking Accounts Ban||2 Years||Yes||Yes||No|
|Proxy IP||Proxies Are Not Allowed on MLG||10 Years||No||No||No|