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General Ladder Rules

  1. All players are advised to include the last 4 digits of the Match ID as the clan tag for each match in order to assist staff members.

  2. All players are advised to appear offline for the entirety of the match.

  3. The settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, messaging). So unless specified otherwise in the match details, these rules will be followed.

Standard Settings


Standard Lobby Settings


Game

  • CODCaster: Enabled

Player

  • Number of Lives: Mode Specific
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: Mode Specific
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Disabled
  • Team Kill Punish Limit: 2 Kills

Gameplay

  • Hardcore Mode: Disabled
  • Tactical Rules: Disabled
  • CWL Tuning: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Normal
  • Payload Score Modifier: Normal
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Standard Mode Settings


Capture The Flag

Demolition

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: 3 Flags

Advanced

  • Win Rule: Round Wins
  • Show Enemy Carrier: 3 Seconds
  • Idle Timeout: 30 Seconds
  • Capture Condition: Flag At Base
  • Pickup Time: Instant
  • Return Time: Instant

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: 5 Seconds

Game

  • Time Limit: 2.5 Minutes

 

Advanced

  • Extra Time: 2 Minutes
  • Overtime Limit: 3 Minutes
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Silent Plant: Disabled
  • Dog Tags: Disabled

Team

  • Respawn Delay: None

Domination

Hardpoint

Game

  • Round Time Limit: Unlimited
  • Round Score Limit: 100 Points

Advanced

  • Time to Capture Zone: 10 Seconds
  • Zones Required to Score: 1 Zone
  • Points Per Zone: 1 Point
  • Zone Neutralization: Disabled

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: None

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

Advanced

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: None

Kill Confirmed

Search & Destroy

Game

  • Time Limit: 10 Minutes
  • Score Limit: 100 Points

Advanced

  • Points Per Confirmed Kill: 1 Point
  • Points Per Denied Kill: 0 Points
  • Points Per Kill: 0 Points
  • Points Per Death: 0 Points

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: None

Game

  • Time Limit: 2 Minutes
  • Round Win Limit: 4 Rounds
  • Win By Two Rule: Disabled
  • Win By Two Max Rounds: 8 Rounds
  • Round Switch: Every Round

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Disabled

Player

  • Number of Lives: 1 Life

Team

  • Respawn Delay: None

Team Deathmatch

Uplink

Game

  • Time Limit: 10 Minutes
  • Score Limit: 100 Points

Advanced

  • Points Per Kill: 1 Point
  • Points Per Death: 0 Points
  • Headshot Bonus Points: 0 Points
  • Dog Tags: Disabled
  • Spawn Protection Timer: Disabled

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: None

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: 10 Points

Advanced

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Count: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Dront Reset Timeout: Unlimited
  • Idle TImeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armor: Normal
  • Show Enemy Carrier: 3 Seconds

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: 2.5 Seconds

CWL Variant Settings


CWL Variant Lobby Settings


Game

  • CODCaster: Enabled
  • Kill Trade: Disabled
  • Rig Draft: Enabled

Draft

  • Loadout Phase Time: 75 Seconds (May be set to 30 seconds)
  • Rig Phase Time: 30 Seconds (May be set to 20 seconds)

The specific in-game CWL Game Modes MUST be used.

Player

  • Number of Lives: Mode Specific
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: Check Gametype
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled

Gameplay

  • Hardcore Mode: Disabled
  • Tactical Rules: Disabled
  • CWL Tuning: Enabled
  • Headshots Only: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: Check Gametype
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

CWL Variant Mode Settings


Hardpoint

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

Advanced

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: 2.5 Seconds

Gameplay

  • Payload Score Modifier: x1.25
  • Breakout - Hardpoint
  • Retaliation - Hardpoint
  • Scorch - Hardpoint
  • Throwback - Hardpoint

Search & Destroy

 

Game

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Win By Two Rule: Disabled
  • Win By Two Max Rounds: Disabled
  • Round Switch: Every Round

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Enabled

Player

  • Number of Lives: 1 Life

Team

  • Respawn Delay: None

Gameplay

  • Payload Score Modifier: x8
  • Crusher - Search and Destroy
  • Retaliation - Search and Destroy
  • Breakout - Search and Destroy
  • Throwback - Search and Destroy

Uplink

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited

Advanced

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Count: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Dront Reset Timeout: Unlimited
  • Idle TImeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armor: x0.75
  • Show Enemy Carrier: 3 Seconds

Player

  • Number of Lives: Unlimited

Team

  • Respawn Delay: 5 Seconds

Gameplay

  • Payload Score Modifier: Normal
  • Frost - Uplink
  • Precinct - Uplink
  • Throwback - Uplink

CWL Variant Restrictions


Rigs & Payloads

  • Rigs
    • Synaptic
    • Each player on a team must use a different Combat Rig
  • Payloads
    • Reaper
    • Micro Turret
    • Phase Shift

Traits

  • Ping
  • Persistence
  • Infusion
  • Supercharge
  • Perception
  • Relay
  • Marked Target
  • Heightened Senses
  • Rushdown
  • Shockwave

Lethals

  • Plasma Grenade
  • Seeker Grenade
  • Trip Mine
  • Exploding Drone
  • Black Hole Projector
  • C4

Tacticals

  • Personal Radar
  • Dome Shield
  • Cryo Mine
  • Nano Shot

Perks

  • Perk 1
    • Overclock
  • Perk 2
    • Tracker
  • Perk 3
    • Pinpoint
  • Wildcards
    • Overkill

Attachments

  • Fusion Mag
  • Faraday Slug
  • Hollow Point
  • Ram Servo
  • Akimbo
  • Auto Sear
  • Tracking Chip
  • Trojan
  • Suppressor

Weapons

  • Weapons unlocked through DLC and supply drops are restricted unless administration explicitly states that weapon is allowed in the competition.
  • The following Hybrid Weapons may only be used in the Default Primary Mode
    • Type 2 – Assault Rifle only
    • RPR Evo – SMG only
    • EBR-800 – Sniper Rifle only
  • All Weapon Variants
  • Assault Rifles
    • M1
    • OSA
    • R-VN
    • X-EON
  • SMGs
    • VPR
    • Trencher
  • LMGs
    • R.A.W.
    • Mauler
    • Titan
    • Auger
  • Shotguns
    • Reaver
    • DCM-8
    • Banshee
    • Rack-9
    • S-Ravage
  • Launchers
    • Spartan SA3
    • P-LAW
    • Howitzer
  • Sidearms
    • Hornet

Scorestreaks

  • All Scorestreak Variants
  • UAV
  • Drone Package
  • CUAV
  • Vulture
  • Shock Sentry
  • Advanced UAV

Other Settings


Other Lobby Settings


Game

  • CODCaster: Enabled

Player

  • Number of Lives: Mode Specific
  • Max Health: Mode Specific
  • Health Regeneration: Mode Specific

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Mode Specific
  • Radar Always On: Mode Specific
  • Respawn Delay: Mode Specific
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Mode Specific

Gameplay

  • Hardcore Mode: Mode Specific
  • Tactical Rules: Disabled
  • CWL Tuning: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Mode Specific
  • Payload Charge Rate: Normal
  • Payload Score Modifier: Normal
  • Perks: Enabled
  • Scorestreaks: Mode Specific
  • Persistent Streaks: Disabled

Other Mode Settings


Bolts Only

Use Standard Mode Settings unless overridden below

  • Max Health: Miniscule*
  • Health Regeneration: None*

Team

  • Killcam: Disabled*
  • Radar Always On: No
  • Friendly Fire: Enabled*

Gameplay

  • Hardcore Mode: Enabled

* Handled by Hardcore Mode Switch

Maps

  • Crusher - Search and Destroy
  • Frost - Search and Destroy
  • Mayday - Search and Destroy
  • Retaliation - Search and Destroy
  • Scorch - Search and Destroy
  • Throwback - Search and Destroy

Restrictions

  • Only Weapon Allowed
    • KBS Longbow with ELO Attachment
  • Not Allowed
    • All Lethals
    • All Tacticals
    • All Melee
    • All Payloads
    • All Scorestreaks
    • Perks
      • Ghost

 

Hardcore Mode

Use Standard Mode Settings unless overridden below

Player

  • Max Health: Miniscule*
  • Health Regeneration: None*

Team

  • Killcam: Disabled*
  • Radar Always On: No
  • Friendly Fire: Enabled*

Gameplay

  • Hardcore Mode: Enabled

* Handled by Hardcore Mode Switch

Maps

  • Crusher - Search and Destroy
  • Frost - Search and Destroy
  • Mayday - Search and Destroy
  • Retaliation - Search and Destroy
  • Scorch - Search and Destroy
  • Throwback - Search and Destroy
  • Frost - Uplink
  • Mayday - Uplink
  • Precinct - Uplink
  • Throwback - Uplink
  • Breakout - Hardpoint
  • Frost - Hardpoint
  • Mayday - Hardpoint
  • Precinct - Hardpoint
  • Scorch - Hardpoint
  • Throwback - Hardpoint

Radar Always On

Use Standard Mode Settings unless overridden below

  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Killcam: Enabled
  • Radar Always On: Yes
  • Friendly Fire: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Allow Payloads: Enabled
  • Scorestreaks: Enabled

Maps

  • Crusher - Search and Destroy
  • Frost - Search and Destroy
  • Mayday - Search and Destroy
  • Retaliation - Search and Destroy
  • Scorch - Search and Destroy
  • Throwback - Search and Destroy
  • Frost - Uplink
  • Mayday - Uplink
  • Precinct - Uplink
  • Throwback - Uplink
  • Breakout - Hardpoint
  • Frost - Hardpoint
  • Mayday - Hardpoint
  • Precinct - Hardpoint
  • Scorch - Hardpoint
  • Throwback - Hardpoint

Match Rules

Restricted Items:

  1. All matches must be played in their entirety unless both teams agree to cancel the match.

  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.

  3. Planting on top of any object (such as the bomb site or a fence) in any gamemode is not allowed. Doing so will result in a forfeit of the map. Additionally, players can not plant or defuse the bomb through any object, doing so will result in a forfeit of the map.

  4. Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game.  Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

  5. Hosting:

    • The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the higher ranked team will host the final map.

    • The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.

    • The team that is not hosting will pick which side to play on.

    • A "Lag Test" is not required unless the non-hosting team requests one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

  6. Delay Between Rounds:

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  7. Playing Man Down:

    • A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

  8. Team Killing:

    • Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

  9. Tie Game:

    • If a map results in a tie, the map will be replayed with the same sides and settings.

  10. Team Changing:

    • Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

  11. Lag Issue:

    • If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

  12. Disconnections:

    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

    • CWL Variant Matches:

      • Search and Destroy

        • If a Player disconnects after the first 30 seconds and/or after the first kill the team that is missing a player may leave/end the game between rounds and reinvite their player to the lobby.

          • Please note that teams may be subject to a round forfeit if leaving/ending the game causes the opposing team to lose payloads/scorestreaks.

      • Uplink or Hardpoint

        • If a Player disconnects after the first 30 seconds and/or after the first kill the map must continue without the disconnected player who may be reinvited for the next map.

    • Standard Matches:

      • If a Player disconnects, the map must be continued. The missing player may be reinvited to the game (See CWL Exception above). The team with the missing player may not leave the game or end the game at the conclusion of the round that the disconnect occurred. If the hosting team ends the game, or the non hosting team fully leaves the game due to a player disconnecting they will forfeit the map in question.

      • The Hosting Team may not drop host at any point during the match. Dropping Host during or after a map/matches completion will result in a forfeit of the map in question for the hosting team

  13. Restricted Items

    • In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

 


Discord


Looking for team-mates, free voice chat for your team or just want a place to chill out with GameBattles Staff and Users? Check out the GameBattles Discord Server!


General


  1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

  2. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

  3. Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

  4. Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

  5. Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

  6. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

  7. MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

  8. Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

  9. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

  10. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

  11. Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.

  12. As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

  13. If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

  14. Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

  15. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Disconnection Rules


  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

  2. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.

  3. A team can start a map shorthanded unless it is for a Kill Dependent game mode

  4. If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.

  5. Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.


Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based game mode they would forfeit that map.

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be re-invited while the map is still in progress unless otherwise specified on the rules page for that arena.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Rosters


  1. When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.

  2. All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

  3. If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Challenges


  1. The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.

  2. If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


No Shows


  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

  2. If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
  3. To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Reporting


  1. Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

  2. Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalise the outcome of the match.
  3. Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.

  4. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

  5. Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.

  6. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Cheating


  1. Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Community Match Resolution System


  1. The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.

  2. If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

  3. Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.

  4. Your ticket must include valid proof to support your claim.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Proof


  1. Submission Guidelines:

    • All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
    • Direct URLs to proof must be submitted.
  2. Proof Guidelines:

    • Must show proof from each map/game won.
    • Must be clearly visible, showing all gamertags present in the match.
    • Must show full in-game scoreboard (if applicable).
    • Restricted Item proof must show the scoreboard and be in video format.
  3. Suggested Upload Locations:

    • YouTube
    • Twitter
    • Xbox.com
    • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
  4. Other Guidelines:

    • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
    • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.

How to Capture Proof - What is Valid Proof?

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Playoffs (Spring 2017)


  • For a quick overview of Seasonal Playoffs, please review the support article.
  • Playoff Team Eligibility Requirements:
    • Team must be created before the Spring 2017 Season Roster Lock that begins on June 16th 12:00 AM ET.
    • Team must play at least one (1) match during the roster lock period of June 16th 12:00 AM - June 30th 9:00 PM ET
    • Teams may not override the roster lock. This includes, but is not limited to, role changes, updating GamerTags, adding/removing players.
    • Team must have the minimum required players listed on the playoff schedule below. These may or may not be the same as the ladder minimum roster requirements for ladder matches.
  • Playoff Player Eligibility Requirements
    • Player's GameBattles/MLG Username must be on the playoff roster.
    • GamerTags linked to the player's account prior to the start of Bracket play may be used.
    • Account Recovering another player's Gamertag is strictly forbidden.
Playoffs Sizes/Dates are Subject to Change (All Times in U.S. ET)
Game
Ladder
Players
Size
Type
Day
Time

Xbox One

Team 4v4 32 Single Elim July 11th 6:00 PM
Doubles 2v2 32 Single Elim July 12th 6:00 PM
Singles 1v1 16 Single Elim July 13th 6:00 PM
Team (EU) 4v4 16 Single Elim July 11th 2:00 PM
Doubles (EU) 2v2 16 Single Elim July 12th 2:00 PM
Singles (EU) 1v1 16 Single Elim July 13th 2:00 PM
 
Team 4v4 32 Single Elim July 14th 6:00 PM
Doubles 2v2 32 Single Elim July 15th 6:00 PM
Singles 1v1 32 Single Elim July 16th 6:00 PM
Team (EU) 4v4 32 Single Elim July 14th 2:00 PM
Doubles (EU) 2v2 32 Single Elim July 15th 2:00 PM
Singles (EU) 1v1 32 Single Elim July 16th 2:00 PM
 
Team (NA) 4v4 16 Single Elim July 17th 6:00 PM
Doubles (NA) 2v2 16 Single Elim July 18th 6:00 PM
Singles (NA) 1v1 16 Single Elim July 19th 6:00 PM
Team (EU) 4v4 16 Single Elim July 17th 2:00 PM
Doubles (EU) 2v2 16 Single Elim July 18th 2:00 PM
Singles (EU) 1v1 16 Single Elim July 19th 2:00 PM
 
Team 4v4 16 Single Elim July 22nd 4:00 PM
Doubles 2v2 16 Single Elim July 21st 4:00 PM
Singles 1v1 16 Single Elim July 20th 4:00 PM
 
Singles 1v1 8 Single Elim July 6th 4:00 PM
 
Singles 1v1 16 Single Elim July 9th 7:00 PM
 
Team 3v3 16 Single Elim July 7th 7:00 PM
Singles 1v1 4 Single Elim July 8th 7:00 PM
 
Team 5v5 8 Single Elim July 22nd 7:00 PM
 

PlayStation 4

Team 4v4 32 Single Elim July 5th 6:00 PM
Doubles 2v2 16 Single Elim July 6th 6:00 PM
Singles 1v1 32 Single Elim July 7th 6:00 PM
Team (EU) 4v4 16 Single Elim July 5th 2:00 PM
Doubles (EU) 2v2 8 Single Elim July 6th 2:00 PM
Singles (EU) 1v1 16 Single Elim July 7th 2:00 PM
 
Team 4v4 16 Single Elim July 8th 6:00 PM
Doubles 2v2 32 Single Elim July 9th 6:00 PM
Singles 1v1 32 Single Elim July 10th 6:00 PM
Team (EU) 4v4 16 Single Elim July 8th 2:00 PM
Doubles (EU) 2v2 32 Single Elim July 9th 2:00 PM
Singles (EU) 1v1 16 Single Elim July 10th 2:00 PM
 
Singles 1v1 8 Single Elim July 5th 4:00 PM
 
Team 3v3 16 Single Elim July 5th 7:00 PM
Singles 1v1 8 Single Elim July 6th 7:00 PM
 
Team 5v5 8 Single Elim July 23rd 7:00 PM
 

Mobile

$1,000 Team 5v5 16 Single Elim July 22nd 3:00 PM

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Attempting Free Wins Attempting Free Wins 6 Days No No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes No
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days Yes No No
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No No
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No No
Evading - Minor Evading an Active Ban 30 Days Yes No No
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes No
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes No
Evading - Severe Evading an Active Ban 60 Days Yes Yes No
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes Yes No
Bypassing Age Restrictions Playing on an age restricted ladder while under the required age 180 Days No No No
Chargeback Disputing an MLG Store Purchase 1 Years Yes No No
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes No
IP Flooding IP Flooding in a Match 2 Years Yes Yes No
Modified Console Using a Modified Console to Cheat in a Match 2 Years Yes Yes No
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No