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CWL 2000 Series 03-26 Tournament

Status: Completed
Check In: Sun 26 Mar 2017, 12:00 AM EDT - Sun 26 Mar 2017, 12:29 PM EDT
Size: 256 teams

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Call of Duty World League

 Infinite Warfare Online Tournament

Major League Gaming Corp. (“Major League Gaming” or “MLG” or “Sponsor”), which also encompasses "GameBattles", will conduct Call of Duty World League (“CWL” or “Competition”) Infinite Warfare online tournaments (each a “Tournament”). Each Tournament will be governed by the following: (i) the CWL Handbook (the “Handbook”); (ii) MLG’s Terms of Service and MLG’s Privacy Policy; and (iii) these online tournament official rules (“Online Tournament Rules”), unless otherwise indicated.  If there is an inconsistency between the Handbook or these Online Tournament Rules, these Online Tournament Rules shall control.  With respect to each specific Tournament, more detailed rules, Tournament start and end dates, description of prizing and other Tournament-specific information may be provided at the time of each Tournament. Defined terms used in these Online Tournament Rules shall have the meanings and definitions ascribed to them in the Handbook, unless otherwise noted herein.

Click here to view the full CWL Handbook

The current versions of MLG’s Terms of Service and Privacy Policy are available at:

Terms of Service: https://accounts.majorleaguegaming.com/terms_of_service

Privacy Policy: https://accounts.majorleaguegaming.com/privacy_policy

If there is a conflict between the Terms of Service or Privacy Policy and the Handbook, the provisions of the Handbook govern.

THESE ONLINE TOURNAMENT RULES MAY BE UPDATED AND MODIFIED AT ANY TIME, FOR ANY REASON.  RULINGS MAY BE MADE OUTSIDE THE SCOPE OF THESE ONLINE TOURNAMENT RULES IN ORDER TO PRESERVE FAIR PLAY AND TOURNAMENT INTEGRITY.  PARTICIPATION IN A TOURNAMENT CONSTITUTES YOUR FULL AND UNCONDITIONAL AGREEMENT TO THE HANDBOOK, THESE ONLINE TOURNAMENT RULES AND THE ADMINISTRATION’S DECISIONS, WHICH ARE FINAL AND BINDING IN ALL MATTERS AND IN ALL RESPECTS. WINNING A PRIZE IS CONTINGENT UPON FULFILLING ALL REQUIREMENTS SET FORTH IN THE HANDBOOK AND THESE ONLINE TOURNAMENT RULES.

THESE ONLINE TOURNAMENT RULES AND ALL DISPUTES RELATED TO OR ARISING OUT OF YOUR PARTICIPATION IN A TOURNAMENT ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 11 BELOW AND A WAIVER OF CLASS ACTION RIGHTS.  THAT CLAUSE AFFECTS YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW IT CAREFULLY BEFORE ACCEPTING THE HANDBOOK AND THESE ONLINE TOURNAMENT RULES.

 

VOID WHERE PROHIBITED

1.         Description of Tournament/Participation:

            A. Dates of Tournament: The Tournament will be conducted beginning and ending on the dates provided by MLG for each individual Tournament.

            B. How to Enter: 

                        I.          You must be an active and registered member of the GameBattles.com site (the “GameBattles”) to enter.  You must utilize Your own unique username for competing on GameBattles.  This unique username must have been registered on GameBattles personally by You.  The registered username must contain Your correct and complete name, address and email address.  If a false name, address or email was entered, You are ineligible to participate in this Tournament and/or receive any prizes.  You are personally responsible for accepting any invitation to a Team.  If You do not personally accept a Team invitation, You may be disqualified from the Tournament and forfeit any prize.  MLG reserves the right to deactivate, reset or temporarily suspend any account, Player or Team, without notice, that violates the Handbook or these Online Tournament Rules.

                        II.        You may register for the Tournament by logging on to the GameBattles Site and completing the free on-line registration form at https://accounts.majorleaguegaming.com/account/new.  Tournament registration is on a first come first serve basis and is open until all applicable Tournament spots are filled.  One entry per person per Tournament. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. All entries become the property of the Sponsor and will not be acknowledged or returned. Sponsor not responsible for lost, late, incomplete, misdirected or incomplete entries.

2.         Eligibility:  Eligibility for a Tournament is as set forth in Section 3 of the Handbook.  Void in Quebec and where otherwise prohibited by law.  Residents in those jurisdictions where the Tournaments are void are ineligible to participate. 

3.         Team Management:  If leadership of a Team is transferred to another member of that Team, that person gives up all Team editing privileges (adding/removing players, disbanding Team, etc.).

4.         Valid Gamertags:  All gamertags on a Team’s roster must be valid.  Each Player on the roster must own their gamertag.  A gamertag’s spelling and spaces must be exact, but the correct case is not necessary.  Gamertags may not contain foul language, disparaging remarks, hateful or racist names.  Any changes to a Team roster after a Tournament has been seeded is at the discretion of the Administration, which includes changes to gamertags, etc.  Players may only be added to a roster (username and gamertag) up until the end of that Team's first match. Gamertags must be linked to a Player's Gamebattles account before the start of the bracket play.

5.         Privacy & Impersonation:  You are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc.  You may not use another Player’s GameBattles acount in a Game.  You may not allow another Player to use Your GameBattles account in a Game.  Any individual who violates this rule may be disqualified from a Tournament.  In Game IP checks will be conducted at the discretion of the Administration. This will help to determine that no one is account recovering and attempting to play on another person's account. However, IP checks will not be given after the match has been completed.

6.         Broadcast:  MLG reserves the right to broadcast any Match. If MLG chooses to broadcast a Match, MLG staff members must be allowed into each Game.

7.         Definitions:

            Game - One (1) competition played on one (1) map between two (2) Teams.

            Map - The in-Game level on which a Game is played (ex. Crusher).

            Game Mode - Competition type with specific win condition(s) (ex. Search and Destroy).

            Game Type - Combination of Game mode and map (ex. Search and Destroy - Crusher).

8.         Team Content:  The leader of a Team can change the Team name, blast message, logos, avatars and website links, subject to the Administration’s approval in all respects. The images/information submitted must be appropriate and cannot violate the Handbook or these Online Tournament Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to disciplinary action.

9.         Settings:

Any setting not listed below should not be changed from its default state within the private match lobby.  The global settings are to be used for all Game modes unless otherwise specified in the Game modes specific section.

The hosting Team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting Team starts the Game with the wrong settings, it will result in penalties for that map/mode.

The CWL in game settings are to be used for all matches.

10.       Game Rules:


Search and Destroy

Game

  • Round Length: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Win By Two Rule: Disabled
  • Win By Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • COD Caster: Enabled 

 

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Enabled

 

Player

  • Number of Lives: 1 Life
  • Max Health: Normal
  • Health Regeneration: Normal

 

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

 

Gameplay:

  • Hardcore Mode: Disabled
  • CWL Tuning: Enabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x8
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

 

Hardpoint

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Cod Caster: Enabled

Advanced

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

 

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

 

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 2.5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

 

Gameplay

  • Hardcore Mode: Disabled
  • CWL Tuning: Enabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x1.25
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

 

Uplink

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited
  • Codcaster: Enabled

 

Advanced

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Point: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Drone Reset Timeout: Unlimited
  • Idle Timeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armour: x0.75
  • Show Enemy Carrier: 3 Seconds

 

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

 

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

 

Gameplay

  • Hardcore Mode: Disabled
  • CWL Tuning: Enabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: Normal
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

 

Maps & Game Mode Combinations

Search and Destroy

  • Search and Destroy - Crusher
  • Search and Destroy - Retaliation
  • Search and Destroy - Scorch
  • Search and Destroy - Throwback

 

Hardpoint

  • Hardpoint - Breakout
  • Hardpoint - Retaliation
  • Hardpoint - Scorch
  • Hardpoint - Throwback

 

Uplink

  • Uplink - Frost
  • Uplink - Precinct
  • Uplink - Throwback

 

Item Restrictions

Payloads

  • Reaper
  • Micro Turret
  • Phase Shift

Traits

  • Ping
  • Persistance
  • Infusion
  • Supercharge
  • Perception
  • Relay
  • Market Target
  • Heightened Senses
  • Rushdown

Lethals

  • Plasma Grenade
  • Seeker Grenade
  • Trip Mine
  • Exploding Drone
  • Black Hole Projector
  • C4

Tacticals

  • Personal Radar
  • Dome Shield
  • Cryo Mine
  • Nano Shot

Perks

  • Perk 1
    • Overclock
  • Perk 2
    • Tracker
  • Perk 3
    • Pinpoint
  • Wildcards
    • Overkill

Attachments

  • Fusion Mag
  • Hollow Point/Faraday Slug
  • Ram Servo
  • Akimbo
  • Auto Sear
  • Tracking Chip
  • Trojan

Weapons

  • Assault Rifles
    • M1
    • OSA
    • R-VN
  • LMGs
    • R.A.W.
    • Mauler
    • Titan
  • Shotguns
    • Reaver
    • DCM-8
    • Banshee
    • Rack-9
    • S-Ravage
  • Launchers
    • Spartan SA3
    • P-LAW
    • Howitzer
  • Sidearms
    • Hornet
    • UDM

Scorestreaks

  • UAV
  • Drone Package
  • CUAV
  • Vulture
  • Shock Sentry
  • Advanced UAV

Rig Restrictions

  • Each Player on a Team must use a different combat rig.
  • The Synaptic Combat Rig is banned.

Weapons Variants

  • Weapons can only be used in their base form. All weapons variants are restricted.

Hybrid Weapons

  • Players may still use these weapons contingent upon only using the default primary mode.
    • Type 2 - Assault Rifle Only
    • RPR Evo - SMG Only
    • EBR-800 - Sniper Rifle Only

            a.         Bracket Play:

  1. Single Elimination: After losing a Match, Teams will be eliminated from the bracket.
  2. Default Start Time: All round 1 Matches have the same default start time. After round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing Matches is only at the discretion of the Administration.
  3. Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the forfeit win, or both Teams otherwise forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.
  4. Seeding: Teams will be seeded by CWL pro points at of the close of registration. Seeds are done in ascending order. Seed one is the highest seed.
  5. Game Types in Rounds: Game Types will be set for each round of the bracket. These Game Types must be played and may not be substituted out.

            b.         Hosting

  1. Definition: The Host is the Player who must create the custom Game and ensure that the proper settings and Map are used. The Host should set their party Player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
  2. Procedure:  Higher seeded Team must choose to act as Team A or Team B.

    Team A gets first choice of which game they would like to host.
    Team B gets second choice of which game they would like to host.
    Team A gets third choice of which game they would like to host.
    Team B hosts the remaining two games.

    The Team that doesn’t host a game must choose which side they will play as for that Game.
  3. Finish Games: If a Player’s connection to the server becomes unreasonable during a Game, the Game must still be played. The lag incident should be reported to tournament support immediately following that Game.
  4. Incorrect Ending: If the Host incorrectly ends a Game, their Team may forfeit the Game.

            c.         All Matches

  1. Match Length: Matches may be best of 3 or best of 5 Games.
  2. Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
  3. Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of the Administration. Teams may delay a Match between Games for up to five minutes. Teams can request that the Administration enforce this five-minute time limit. After five minutes of an Administration enforced delay, if the delaying Team does not have the minimum required Players, they will forfeit the Match.
  4. Minimum Required Players: Teams may only be short-handed by one Player in order to start a Search and Destroy Game. Teams will be forced to start a Game at the end of a Grace Period if they are still short-handed by one Player.  A Team will forfeit a Match if they are missing two or more Players at the expiration of the Grace Period.  The “Grace Period” shall be a period of 15 minutes following a Match’s start time. 
  5. Disconnections: Games must be restarted if a Player disconnects in the first 30 seconds and before the first kill. If a Player disconnects from a Search and Destroy Game after the first 30 seconds or after the first kill the team that is missing a player may leave/end the game between rounds and reinvite their player to the lobby. Please note that teams may be subject to a round forfeit if leaving/ending the game causes the opposing team to lose payloads/specialists. If a Player disconnects from an Uplink or Hardpoint Game after the first 30 seconds or after the first kill the map must continue without the disconnected player who may be reinvited for the next map.
  6. Normal Boundaries: Players who move their character beyond or otherwise outside of the normal boundaries of a Map may forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which Your character registers shots on an opponent who is not able to register shots on Your character.
  7. Outside Players/Spectators: After a custom Game has been created, only eligible Players on the two Teams and the Administration may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the Player affects the Game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will forfeit the Game.

            d.         Reporting

  1. No Shows: A No Show is following the expiration of the Grace Period after the Match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. No Shows must be verified by the Administration. In order to contact the Administration use Live Support. If the Administration isn’t immediately available, a Ticket must be submitted within 30 minutes of the scheduled match time. The Ticket must include proof that their opponent did not show. Select "I'm reporting: my opponent did not show" under “Report Problem” on the Match page.
  2. Time Limit: Both Teams must report the Match results within 10 minutes of its completion. Failure to report the Match results on time may result in a forfeit.
  3. Report Match Score: To report the Match results, Teams must report the Match score accurately, with overall Games won being reported. For example, the Match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the Match length. Reporting the individual points for each Game is optional.
  4. Code of Conduct: Violating any rule in the Handbook and/or these Online Tournament Rules, including, without limitation, any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a Game, Match, or Ban from GameBattles. In order to contact the Administration use Live Support. If the Administration isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the alleged violation. For all claims, the burden of proof is on the Player submitting the ticket.
  5. Screenshots: At least one member of each Team must take a screenshot(s) or video of each Game’s results in case proof is needed for a dispute. Screenshots should be clearly visible and contain the Game score, all Players on both Teams, and a time stamp.
  6. Disputes: In order to dispute Game results, Players/Teams must notify the Administration, via Live Support or Ticket submission, that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify the Administration, via Live Support or Ticket submission, that they would like to protest the Match no longer than 15 minutes after the end of the Match.
  7. Concessions: Teams may request that they be allowed to concede victory of a Game by contacting the Administration via Live Support.
  8. Dispute Evidence: If a screenshot(s) is needed in order to resolve a dispute, it should be transferred to the user’s computer and uploaded to the user’s GameBattles profile. Videos may also be uploaded to a website such as YouTube. The URL for the image(s)/video must be attached to the dispute Ticket(s) or provided to the Administration via Live Support. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the Administration should be looking for in the picture.

            e.         Support

  1. Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all Tournament Match issues, a “Solve My Dispute” Ticket should be created.
  2. Live Support Limit: Only 1 Player per Team should use Live Support for in-Game issues and that Player should stay on Live Support until the Administration answers their call.
  3. Listen for Instructions: If the Administration is called into a Custom Game, Players must keep the Administration un-muted at all times.
  4. Abuse: Verbal and/or written abuse of the Administration will not be tolerated through any medium. This includes, but is not limited to, voice communications in Game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament or suspended from GameBattles.
  5. Technical Issues: If You are having technical issues, please contact support@mlg.tv.
  6. Decisions Are Final: Administration has the final decision in all matters related to a Tournament.

            f.          Penalties

  1. Settings: For Search and Destroy, the hosting Team will forfeit all rounds where the incorrect setting(s) affected the Game. If a Game is hosted out of order, the hosting Team will forfeit that Game that was played out of order. For example, if Search and Destroy - MayDay is the second Game and played as the first Game, the hosting Team will forfeit Search and Destroy - MayDay. The first Game will need to be played.
  2. Restricted Items: For Search and Destroy, use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected Game play.
  3. Premature Game Ending: Teams that force the Game to end prematurely by Player(s) switching teams, leaving the Game, inviting outside players, and/or the host ending the Game may result in the loss of the round and/or Game for Search and Destroy.
  4. Players may not use a Turbo controller, a Button Macro controller or keyboard/mouse. Turbo controllers allow Players to press a button that results in their character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their character performing a set of actions that would normally require the Player to press multiple buttons. The Team using the ineligible equipment will forfeit that games of the match it was used on.
  5. IP Flooding (DDoS Attacks): Performing or assisting with a DDoS attack will result in immediate disqualification of that Team. All players on that Team will be suspended from GameBattles for up to seven hundred and thirty (730) days.
  6. Evading a Tournament or Servere Site Ban: Any Player found evading a severe site ban or one related to online Tournaments will be disqualified from this Competition. If that Player participates in any part of the Match during the first Tournament round, that Team will forfeit the Games that were played. If that Player participates in any part of a Match after the first Tournament round, that Team will be disqualified from the Competition. The offending Player(s) will be suspended from GameBattles for up to ninety (90) days.
  7. Account Recovering XBL or PSN Accounts: Tournament Participants are forbidden to allow others to play in this Competition in place of them by sharing PSN accounts. The offending the Team forfeit the entire Match. The offending Players will be suspended from GameBattles for up to thirty (30) days.
  8. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in Game hacks, and/or mods will result in the immediate disqualification of that Team. The Player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the Team will be suspended for up to ninety (90) days.
  9. Evading a Ban: If a Player is found evading a ban the Team will be disqualified from this Competition. The offending Player(s) will be suspended from GameBattles for up to ninety (90) days.
  10. Lack of Cooperation: Failing to comply with the Administration's directions and/or requests may result in the forfeit of round(s), a Map, or the entire Match. 
  11. Failure to Report a Tournament Match: Any Team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
  12. Warnings: The Administration may issue a warning for infractions of the Handbook or these Online Tournament Rules, including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow Administration instructions. All warnings and penalties will be given to the Team and the individual Player. Teams and Players may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a Player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
  13. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game forfeit, a Match forfeit, and a GameBattles/MLG site ban for a specified duration. Penalties may also be combined with other penalties.
  14. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.

 

11.       Dispute Resolution

            a.         Applicability:  This Section applies to and governs any dispute that arises out of or relates to the Competition or these Rules. This section is in addition to Section 3 of the GameBattles Terms of Use, which likewise provides for Binding Arbitration and Class Action waiver.  If any difference between Section 3 of the GameBattles terms of service and these Rules exists, these Rules govern as to disputes related to the Competition, and the GameBattles agreement will apply to disputes related to use of GameBattles accounts outside of the Competition.

            b.         Negotiations:

                        1.  In an effort to accelerate resolution and reduce the cost of any dispute, Participants and Administration agree to first attempt to negotiate a resolution of any dispute informally for at least thirty (30) days before either party initiates any arbitration.

                        2.  Negotiations will begin upon receipt of written notice by the party raising the dispute.  Administration will send its notice to the Participant’s billing address and email you a copy to the email address you have provided to Administration. 

                        3.  Participants will send their notice to Administration at Major League Gaming Corp., 3 Park Avenue, 32nd Floor, New York, New York 10016, Attn.: Legal Department. 

            c.         Binding Arbitration: 

                        1.  If a dispute cannot be resolved through negotiations, either Participant or Administration may elect to have the dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.

                        2.  PARTICIPANTS SHOULD REVIEW THIS PROVISION CAREFULLY.  THIS ARBITRATION PROVISION LIMITS PARTICIPANTS AND ADMINISTRATION’S ABILITY TO LITIGATE CLAIMS IN COURT AND PARTICIPANT AND ADMINISTRATION EACH AGREE TO WAIVE THEIR RESPECTIVE RIGHTS TO A JURY TRIAL. 

                        3.  This arbitration provision is made pursuant to a transaction involving interstate commerce, and the Federal Arbitration Act (the "FAA") shall apply to the interpretation, applicability, enforceability and formation of this Agreement notwithstanding any other choice of law provision contained in this Agreement.  Specifically, all claims arising out of or relating to this Agreement (including its interpretation, formation, performance and breach), the parties' relationship with each other and/or your participation in the Competition shall be finally settled by binding arbitration.

                        4.  The arbitration shall be commenced and conducted by JAMS pursuant to its Comprehensive Arbitration Rules and Procedures, which are available at the JAMS website (http://www.jamsadr.com) or by calling JAMS at (800) 352-5267.  The arbitrator, and not any federal, state or local court or agency, shall have exclusive authority to resolve all disputes arising out of or relating to the interpretation, applicability, enforceability or formation of this Handbook, including, but not limited to any claim that all or any part of this Handbook are void or voidable, or whether a claim is subject to arbitration. The arbitrator shall be empowered to grant whatever relief would be available in a court under law or in equity. The arbitrator’s award shall be written, and binding on the parties and may be entered as a judgment in any court of competent jurisdiction.

                        5.  Where any action includes claims that are arbitrable and claims that are not, the entire action shall be stayed, absent a showing of prejudice to the complaining party, pending the completion of the arbitration of the arbitrable issues. Participants or Administration can request the stay be lifted upon a showing of prejudice. Participants arbitration fees and Participants share of arbitrator compensation shall be governed by the JAMS Comprehensive Arbitration Rules and Procedures.

                        6.  Notwithstanding the parties' decision to resolve all disputes through arbitration, either party may seek relief in a small claims court for disputes or claims within the scope of that court’s jurisdiction.

                        7.  Your arbitration fees and your share of arbitrator compensation shall be governed by the JAMS Comprehensive Arbitration Rules and, to the extent applicable, the Consumer Minimum Standards, including the then-current limit on arbitration filing fees. To the extent the filing fee for the arbitration exceeds the cost of filing a lawsuit, the Administration will pay the additional cost.

                        8.  Notwithstanding the parties' decision to resolve all disputes through arbitration, either party may bring an action in state or federal court that only asserts claims for patent infringement or invalidity, copyright infringement, moral rights violations, trademark infringement, and/or trade secret misappropriation, but not, for clarity, claims related to the license granted to you for the MLG Service under the Terms of Service for Major League Gaming, available at https://accounts.majorleaguegaming.com/terms_of_service.

            d.         Arbitration Procedures:  

                        1.  The arbitration may be conducted in person, through the submission of documents, by phone, or online. The arbitrator will make a decision in writing, but need not provide a statement of reasons unless requested by a party.

                        2.  THE PARTIES UNDERSTAND THAT, ABSENT THIS MANDATORY PROVISION, THEY WOULD HAVE THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  They further understand that, in some instances, the costs of arbitration could exceed the costs of litigation.  The parties understand that the right to discovery may be more limited in arbitration than in court.

            e.         Class and Collective Action Waiver:  

                        1.  Participants and Administration agree that any arbitration or court proceeding shall be limited to the dispute between Administration and Participant individually.

                        2.  Participants acknowledge and agree that: (i) a claim by, or on behalf of, other persons, will not be considered in, joined with, or consolidated with, the arbitration proceedings or any court proceedings between Participants and Administration; (ii) there is no right or authority for any dispute to be arbitrated, adjudicated, or resolved through court proceedings on a class-action basis or to utilize class action procedures; and (iii) Participants will not have the right to participate as a class representative, private attorney general, or as a member of any class of claimants for any dispute subject to arbitration or any dispute brought in court.  Any dispute regarding the prohibitions in the prior Sections shall be resolved by the arbitrator in accordance with this Section. 

                        3.  If, for any reason, this class or collective action waiver is deemed unenforceable by a court or arbitrator, Participants agree that the parties’ contract to arbitrate is then void, and any ongoing or future dispute will be submitted to a court of competent jurisdiction within the County of New York, State of New York, United States of America, to the exclusion of arbitration.  Any dispute at that time in arbitration will be dismissed without prejudice and refiled in a court.

            f.          Location of Arbitration:  If you are a resident of the United States, arbitration will take place at any reasonable location within the United States convenient for you. For residents outside the United States, arbitration shall be initiated in the County of New York, State of New York, United States of America, and you and the Administration agree to submit to the personal jurisdiction of any federal or state court in New York County, New York, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

            g.         Awards:  Any and all claims, judgments and awards shall be limited as set forth in these Online Tournament Rules in Section 11.  

            h.         Right to Opt Out and Changes to this Section:  You have the right to opt-out and not be bound by the arbitration and class action waiver provisions set forth above by sending written notice of your decision to opt-out to the following address: 2017 Call of Duty World League c/o Major League Gaming Corp., Attention: Legal, 3 Park Avenue, 32nd Floor, New York, New York, 10016.  The notice must be sent within 30 days of your agreement to this Handbook.  Otherwise you shall be bound to arbitrate disputes in accordance with the terms of those paragraphs. If you opt-out of these arbitration provisions, the Administration also will not be bound by them.  The Administration will provide 60-days’ notice of any changes to this section (Section 11). Changes will become effective on the 60th day, and will apply prospectively only to any claims arising after the 60th day.