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Online Ladder Rules

Major League Gaming Corp. (“Major League Gaming” or “MLG” or “Sponsor”), which also encompasses "GameBattles", will conduct Call of Duty World War II online ladders (each a “Ladder”). Each Ladder will be governed by the following: (i) MLG’s Terms of Service and MLG’s Privacy Policy; (ii) these online ladder official rules (“Online Ladder Rules”), unless otherwise indicated. Defined terms used in these Online Ladder Rules shall have the meanings and definitions ascribed herein unless otherwise noted herein.

The current version of MLG’s Terms of Service and Privacy Policy are available at:

Terms of Service: https://accounts.majorleaguegaming.com/terms_of_service

Privacy Policy: https://accounts.majorleaguegaming.com/privacy_policy

MLG RESERVES THE RIGHT TO CHANGE OR UPDATE THESE ONLINE LADDER RULES AT ANY TIME, FOR ANY REASON.  CHANGES TO THESE ONLINE LADDER RULES WILL BE POSTED ON THIS WEBPAGE.  MLG SHALL DECIDE ANY MATTERS NOT HEREIN EXPRESSLY PROVIDED FOR AND SUCH DECISIONS SHALL BE FINAL AND BINDING ON PARTICIPANTS. RULINGS MAY BE MADE OUTSIDE THE SCOPE OF THESE ONLINE LADDER RULES IN ORDER TO PRESERVE FAIR PLAY AND LADDER INTEGRITY. PARTICIPATION IN A LADDER CONSTITUTES YOUR FULL AND UNCONDITIONAL AGREEMENT TO THESE ONLINE LADDER RULES AND THE ADMINISTRATION’S DECISIONS, WHICH ARE FINAL AND BINDING IN ALL MATTERS AND IN ALL RESPECTS. WINNING A PRIZE (IF APPLICABLE) IS CONTINGENT UPON FULFILLING ALL REQUIREMENTS SET FORTH IN THESE ONLINE LADDER RULES.

THESE ONLINE LADDER RULES AND ALL DISPUTES RELATED TO OR ARISING OUT OF YOUR PARTICIPATION IN A TOURNAMENT ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 3 OF MLG’S TERMS OF SERVICE AND A WAIVER OF CLASS ACTION RIGHTS. THAT CLAUSE AFFECTS YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW IT CAREFULLY BEFORE ACCEPTING THESE ONLINE LADDER RULES AND PARTICIPATING IN A LADDER.

VOID WHERE PROHIBITED

Eligibility.  Eligibility for the Ladders is as set forth in MLG’s Terms of Service.  Additional territory restrictions and eligibility requirements may apply and will be determined by MLG in its sole discretion.

General Ladder Rules

  1. All players are advised to include the last 4 digits of the Match ID as the clan tag for each match in order to assist staff members.

  2. All players are advised to appear offline for the entirety of the match.

  3. All matches should be played using the in-game MLG GAMEBATTLES lobby, using dedicated servers.

  4. Challenges

    • If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

  5. Proof

    • Submission Guidelines:

      • All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
      • Direct URLs to proof must be submitted.
    • Proof Guidelines:

      • Must show proof from each map/game won.
      • Must be clearly visible, showing all gamertags present in the match.
      • Must show full in-game scoreboard (if applicable).
      • Restricted Item proof must show the scoreboard and be in video format.
    • Suggested Upload Locations:

      • YouTube
      • Twitter
      • Xbox.com
      • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
    • Other Guidelines:

      • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
      • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.
      • How to Capture Proof - What is Valid Proof?
  6. Community Match Resolution System

    • The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.
    • If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.
    • Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.
    • Your ticket must include valid proof to support your claim.
  7. Rosters

    • When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
    • All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
  8. General Site Rules

    • Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

    • All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

    • Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

    • Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

    • Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

    • Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

    • MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

    • Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

    • The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

    • Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

    • As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

    • If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

    • Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

    • Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

Standard Settings


Standard Lobby Settings


Game Rules

  • Time Limit: Mode Specific
  • Score Limit: Mode Specific
  • CODCaster: Enabled

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Enabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: Mode Specific
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Disabled
  • Number of Lives: Mode Specific
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: Mode Specific
  • Scorestreak Delay: Mode Specific

Standard Mode Settings


Capture The Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: 3 Points
  • Winning Condition: Rounds Won
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute

Spawn Settings

  • Respawn Delay: 5 Seconds

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Domination

Hardpoint

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 100 Points
  • Capture Time: 10 Seconds
  • Flag Neutralization: Disabled
  • Switch Sides: Disabled

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

 

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Kill Confirmed

Search & Destroy

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 65 Points

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

Game Rules

  • Round Length: 2 Minutes
  • Score Limit: 4 Rounds
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: 1 Life
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

Team Deathmatch

Gridiron

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 75 Points

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 50 Points
  • Ball Count: 1
  • Carrier Armor: Normal
  • Carry Score: 7
  • Throw Score: 3
  • Reset Time: 15 Seconds

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

CWL Variant Settings


CWL Variant Lobby Settings


Game Rules

  • Time Limit: Mode Specific
  • Score Limit: Mode Specific
  • CODCaster: Enabled

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Players must select "esports Modes". These settings will automatically be applied.

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Chage In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: Mode Specific
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Mode Specific
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Mode Specific
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds

CWL Variant Mode Settings


Hardpoint

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Location Order: Normal

Spawn Settings

  • Respawn Delay: None
  • Suicide Penalty: 2.5 Seconds

Health and Damage

  • Number of Lives: Unlimited
  • Ardennes Forest - Hardpoint
  • Gibraltar - Hardpoint
  • London Docks - Hardpoint
  • Sainte Marie Du Mont - Hardpoint

Capture the Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Condition: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute

Spawn Settings

  • Respawn Delay: 7.5 Seconds
  • Suicide Penalty: None

Health and Damage

  • Number of Lives: Unlimited
  • Ardennes Forest - Capture the Flag
  • Flak Tower - Capture the Flag
  • London Docks - Capture the Flag

Search & Destroy

 

Game Rules

  • Round Limit: 1.5 Minutes
  • Score Limit: 6 Points
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled

Spawn Settings

  • Respawn Delay: None
  • Suicide Penalty: None

Health and Damage

  • Number of Lives: 1 Life
  • Ardennes Forest - Search and Destroy
  • London Docks - Search and Destroy
  • Sainte Marie Du Mont - Search and Destroy
  • USS Texas - Search and Destroy

CWL Variant Restrictions


Misc

  • Turrets
    • Map based turrets may not be used
  • Incendiary Shells

Weapons

  • Lewis
  • MG 15
  • Bren
  • MG 42

Attachments

  • High Caliber
  • Rapid Fire
  • FMJ

Scorestreaks

  • Recon Aircraft
  • Counter Recon Aircraft
  • Care Package
  • Emergency Airdrop
  • Paratrooper
  • Molotov Cocktail

Basic Trainings

  • Espionage
  • Launched
  • Requisitions
  • Instincts
  • Rifleman
  • Lookout
  • Ordnance
  • Concussed
  • Bang

Equipment

  • S-Mine 44
  • Satchel Charge

Match Rules

  1. All matches must be played in their entirety unless both teams agree to cancel the match.

  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.

  3. Hosting:

    • All matches should be played using the in-game MLG GAMEBATTLES lobby.

    • All matches will be hosted on dedicated servers.

    • In the event of a connection issue, the lobby host should be switched (all players leave the lobby and a new player joins first) until a suitable lobby host can be found.

      • If no suitable lobby host can be found, the match should be cancelled.

    • If you are experiencing any problems with the in game feature please submit an "Match: Scores Dispute" ticket here.

  4. Delay Between Rounds:

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  5. Playing Man Down:

    • A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

  6. Team Killing:

    • Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

  7. Tie Game:

    • If a map results in a tie, the map will be replayed with the same sides and settings.

  8. Lag Issue:

    • If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

  9. Disconnections:

    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

      • All players must leave the match to end the game. Proof must be captured and provided in the event of a dispute.

    • If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.
  10. Restricted Items

    • In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

  11. No Shows

    • A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

    • If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
    • To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Attempting Free Wins Attempting Free Wins 6 Days No No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes No
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days Yes No No
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No No
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No No
Evading - Minor Evading an Active Ban 30 Days Yes No No
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes No
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes No
Evading - Severe Evading an Active Ban 60 Days Yes Yes No
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes Yes No
Bypassing Age Restrictions Playing on an age restricted ladder while under the required age 180 Days No No No
Chargeback Disputing an MLG Store Purchase 1 Years Yes No No
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes No
IP Flooding IP Flooding in a Match 2 Years Yes Yes No
Modified Console Using a Modified Console to Cheat in a Match 2 Years Yes Yes No
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No