GameBattles Alert
Dismiss
Monday, July 22nd 2019, 03:00 PM
Summer Challenge Community Event

The GameBattles Summer Challenge Community Event continues. Featuring a tiered reward system where you can earn Profile Badges, MLG Credits, Double XP Days & more by playing GameBattles matches throughout July!

Check out the current Top 3 players

1st
Barbuda
Member Since: Aug 08
MLG Rank: 5th
515 MATCHES
2nd 3rd
EricDaGod WonkyLine
Member Since: May 19 Member Since: Jun 19
MLG Rank: 15,649th MLG Rank: 69th
506 MATCHES 374 MATCHES

Find Out More Here

Singles (NA) Ladder

Season:
Total Teams: 9,832

Connect with MLG

Call of Duty: WWII Online Tournament

Quick Links
Settings
Bracket Play
Hosting
Support
Penalties
General

Settings


  • The global settings are to be used for all game modes unless otherwise specified in the game modes specific section.
  • The hosting team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.
  • All matches in this tournament will be played using the custom match lobby. Players must select "eSports Mode" when creating a private lobby. 

Hardpoint

General Settings
  • Pre-Match Timer: 15 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: 2.5 Seconds
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal
  • CODCaster: Enabled

Capture the Flag

General Settings
  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: 5 Seconds
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Conditions: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute
  • CODCaster: Enabled

Search and Destroy

General Settings
  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: 1 Life
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Round Length: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • CODCaster: Enabled

Maps & Game Types

Hardpoint
  • Hardpoint - Ardennes Forest
  • Hardpoint - Gibraltar
  • Hardpoint - London Docks
  • Hardpoint - Saint Marie Du Mont
Captture the Flag
  • Capture the Flag - Ardennes Forest
  • Capture the Flag - Flak Tower
  • Capture the Flag - London Docks
Search and Destroy
  • Search and Destroy - Ardennes Forest
  • Search and Destroy - London Docks
  • Search and Destroy - Saint Marie Du Mont
  • Search and Destroy - USS Texas
 

Item Restrictions

Weapons
  • Lewis
  • MG15
  • Bren
  • MG42
  • The Following DLC Weapons:
    • Volkssturmgewehr
    • Orso
    • Sten
Attachments
  • High Caliber
  • Rapid Fire
  • FMJ
Scorestreaks
  • Recon Aircraft
  • Counter Recon Aircraft
  • Care Package
  • Emergency Airdrop
  • Paratroopers
  • Molotov Cocktail
Basic Trainings/Divisions
  • Espionage
  • Launches
  • Requisitions
  • Instincts
  • Rifleman
  • Lookout
  • Ordanance
  • Concussed
  • Bang
  • Resistance
  • Saboteur
  • Shifty
  • Duelist
Equipment
  • S-Mine 44
  • Satchel Charge
Extra Restrictions
  • Turrets are not permitted for use in this tournament.
    • Teams that fire a turret will be forfeited the round(s) that the turret use occurred during.
  • Incendiary shells are not permitted for use in this tournament.

Bracket Play


  1. Single Elimination: After losing a match, teams will be eliminated from the bracket.
     
  2. Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
     
  3. Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.
     
  4. Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). 
    • Example: Seed four (4) is a higher seed than seed ten (10). 
       
  5. Game Types in Rounds: Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.

Hosting


  1. Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
     
  2. Host and Side Choice for Each Game: The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until the match is completed. The team that does not host must choose a side to play on.
     
  3. Procedure: Hosting players should create the custom game. As the hosting team changes over the course of a match, the new hosting player should leave the custom game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.
     
  4. Finish Games: If a player's connection to the server becomes unreaasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game.

  5. Incorrect Ending: If the host incorrectly ends a game, their team may forfeit the game.
     

All Matches


  1. Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
     
  2. Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
     
  3. Minimum Required Players: Teams may only be short handed by one player in order to start a Capture the Flag game. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
     
  4. Lag: In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game. 
     
  5. Disconnections: If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended.  All players must leave the match to end the game. 
    • If a player disconnects after the first thirty seconds (30) and/or the first kill, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question. 
       
  6. Normal Boundaries: Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
     
  7. Outside Players: After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.

Reporting


  1. No Shows:  All no shows must be verified by a tournament officialThe No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use Live Support. If a tournament official isn’t available, a ticket must be submitted immediately. The ticket must include proof that their opponent did not show. To dispute your match, select "I'm reporting: my opponent did not show" under “report problem” on the match page.
     
  2. Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss. 
     
  3. Report Match Score:  In the event that the in game system does not report your match when it has concluded, please report the match results on your match page .To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each ame is optional.
     
  4. Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
     
  5. Proof:  We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp.
     
  6. Disputes: In order to dispute game results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the match no longer than 15 minutes after the end of the Match.
     
  7. Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Live Support.
     
  8. Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to tournament live support. In the event that you are not able to access tournament live support, a Match: Scores Dispute ticket should be created  The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.

Support


  1. Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created.
     
  2. Live Support Limit: Only one (1) Player per team should use Live Support for in-game issues and that player should stay on live support until a tournament official answers their call.
     
  3. Listen for Instructions: If a tournament official is called into a custom game, players must keep the tournament official un-muted at all times.
     
  4. Abuse: Verbal and/or written abuse of a tournament official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
     
  5. Technical Issues: If you are having technical issues, please contact support@mlg.tv.
     
  6. Decisions Are Final: Tournament staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue.

Penalties


  1. Restricted Items: For Search and Destroy, use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play. For Hardpoint, Capture the Flag, and Gridiron, use of any restricted item(s) will result in the forfeit of the game, if the item(s) that were used in if it affected game play. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Gridiron - London Docks is the second game and played as the first game, the hosting team will forfeit Gridiron - London Docks. The correct first game/map will need to be played.
     
  2. Premature Game Ending: Teams that force the game to end prematurely by player(s) switching teams, leaving the game, inviting outsite players, and/or the host ending the game may result in the forfeit of the map. For Search and Destroy, teams that force the game to end prematurely by player(s) switching teams, leaving the game, inviting outsite players, and/or the host ending the game may result in the loss of the round and/or game.
     
  3. Equipment: Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
     
  4. IP Flooding (DDoS Attacks): Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from GameBattles for up to seven hundred and thirty (730) days.
     
  5. Evading a Tournament or Servere Site Ban: Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
     
  6. Account Recovering XBL or PSN Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL or PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
     
  7. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.
     
  8. Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
     
  9. Lack of Cooperation: Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match.  Verbal or written abuse of a staff member will result in a suspension from GameBattles for up to twenty (20) days.
     
  10. Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
     
  11. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
     
  12. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a GB/MLG Site Ban for a specified duration. Penalties may also be combined with other penalties.
     
  13. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.

General


  1. Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
     
  2. Eligibility: Residents of the United States only. Not valid in Connecticut, Maryland, and Arizona. Employees of MLG, the Tournament's participating sponsors and their advertising agencies, and members of the immediate family of any such persons, are not eligible to participate and win. For the complete list of restrictions/limitations, please visit the prize tab. Any team found using a restricted player may be disqualified from the tournament without a refund of credits.
     
  3. Players: Players must utilize their own unique Username for competing on GameBattles. This unique Username must have been registered on GameBattles personally by the user. The registered Username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in this Tournament and/or receive any prizes. As a user, you are personally responsible for accepting any invitation to a Team. If you receive a paid invite to a team, you accept the credits used for entry as your own in order to participate in this competition. If you do not personally accept a Team invitation, you may be disqualified from the Tournament and Forfeit any prize. All players must have an Xbox Live Gold account in good standing and be signed into Xbox Live for all Games. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to forfeit matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.
     
  4. Definition of Non-Amateurs: Players that have won a cash prize from any Online Tournaments or Ladders for the game and console on which the tournament is being held. If a player takes credits in place of a cash prize, they are still no longer considered an amateur and are ineligible to play in amateur tournaments for the game/console. If any player is found playing on a team that falls into one of the above categories, the whole team will be disqualified and credits will not be refunded. Anyone living in the same household as a Non Amateur player will also be considered non Amateur and are not allowed to participate in Amateur Tournaments. Additionally, players found evading amateur status are subject to being banned for up to thirty (30) days. 
     
  5. Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges(adding/removing players, disbanding team, ect.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
     
  6. Valid Gamertags: All gamertags on a team’s roster must be valid. Each user on the Roster must legitimately own their gamertag. A Gamertag’s spelling and spaces must be exact, but the correct case is not necessary. Gamertags may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. This includes changes to Xbox Live Gamertags, PSN IDs, Battle.net IDs, etc. Players may only be added to a roster (username and gamertag) up until the end of that team's first match. Gamertags must be linked to a player's GB/MLG Account before the start of the tournament bracket play.
     
  7. Privacy & Impersonation: Individuals are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. Individuals may not use another Player’s XBL Account in a Game. Individuals may not allow another Player to use their XBL Account in a Game. Players who break this rule may be disqualified from the Tournament. In game IP checks will be administered at the discretion of the Online Tournament Staff. This will ensure no one is account recovering and attempting to play on another person's account. However, IP checks will not be be given after the match has been completed.
     
  8. Broadcast: MLG reserves the right to broadcast any Match. If MLG chooses to broadcast a Match, MLG Staff members must be allowed into each Game.
     
  9. Third Party Communication: Third party communication is allowed for this tournament. (i.e. skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the Custom Game.
     
  10. Definitions:
    • Game - One (1) competition played on one (1) map between two (2) teams
    • Map - The in-game level on which a game is played (ex. Carentan)
    • Game Mode - Competition type with specific win condition(s) (ex. Search and Destroy)
    • Match - a series made up of multiple games
    • Game Type - Combination of game mode and map (ex. Search and Destroy - Carentan)
       
  11. Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
     
  12. Prizing and Bracket Size: Tournament bracket size and prize are subject to change based on the total number of eligible teams at the end of registration.


Online Ladder Rules

Major League Gaming Corp. (“Major League Gaming” or “MLG” or “Sponsor”), which also encompasses "GameBattles", will conduct Call of Duty World War II online ladders (each a “Ladder”). Each Ladder will be governed by the following: (i) MLG’s Terms of Service and MLG’s Privacy Policy; (ii) these online ladder official rules (“Online Ladder Rules”), unless otherwise indicated. Defined terms used in these Online Ladder Rules shall have the meanings and definitions ascribed herein unless otherwise noted herein.

The current version of MLG’s Terms of Service and Privacy Policy are available at:

Terms of Service: https://accounts.majorleaguegaming.com/terms_of_service

Privacy Policy: https://accounts.majorleaguegaming.com/privacy_policy

MLG RESERVES THE RIGHT TO CHANGE OR UPDATE THESE ONLINE LADDER RULES AT ANY TIME, FOR ANY REASON.  CHANGES TO THESE ONLINE LADDER RULES WILL BE POSTED ON THIS WEBPAGE.  MLG SHALL DECIDE ANY MATTERS NOT HEREIN EXPRESSLY PROVIDED FOR AND SUCH DECISIONS SHALL BE FINAL AND BINDING ON PARTICIPANTS. RULINGS MAY BE MADE OUTSIDE THE SCOPE OF THESE ONLINE LADDER RULES IN ORDER TO PRESERVE FAIR PLAY AND LADDER INTEGRITY. PARTICIPATION IN A LADDER CONSTITUTES YOUR FULL AND UNCONDITIONAL AGREEMENT TO THESE ONLINE LADDER RULES AND THE ADMINISTRATION’S DECISIONS, WHICH ARE FINAL AND BINDING IN ALL MATTERS AND IN ALL RESPECTS. WINNING A PRIZE (IF APPLICABLE) IS CONTINGENT UPON FULFILLING ALL REQUIREMENTS SET FORTH IN THESE ONLINE LADDER RULES.

THESE ONLINE LADDER RULES AND ALL DISPUTES RELATED TO OR ARISING OUT OF YOUR PARTICIPATION IN A TOURNAMENT ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 3 OF MLG’S TERMS OF SERVICE AND A WAIVER OF CLASS ACTION RIGHTS. THAT CLAUSE AFFECTS YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW IT CAREFULLY BEFORE ACCEPTING THESE ONLINE LADDER RULES AND PARTICIPATING IN A LADDER.

VOID WHERE PROHIBITED

Eligibility.  Eligibility for the Ladders is as set forth in MLG’s Terms of Service.  Additional territory restrictions and eligibility requirements may apply and will be determined by MLG in its sole discretion.

General Ladder Rules

  1. All players are advised to include the last 4 digits of the Match ID as the clan tag for each match in order to assist staff members.

  2. All players are advised to appear offline for the entirety of the match.

  3. All matches should be played using the in-game MLG GAMEBATTLES lobby, using dedicated servers.

  4. Challenges

    • If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

  5. Proof

    • Submission Guidelines:

      • All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
      • Direct URLs to proof must be submitted.
    • Proof Guidelines:

      • Must show proof from each map/game won.
      • Must be clearly visible, showing all gamertags present in the match.
      • Must show full in-game scoreboard (if applicable).
      • Restricted Item proof must show the scoreboard and be in video format.
    • Suggested Upload Locations:

      • YouTube
      • Twitter
      • Xbox.com
      • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
    • Other Guidelines:

      • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
      • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.
      • How to Capture Proof - What is Valid Proof?
  6. Community Match Resolution System

    • The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.
    • If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.
    • Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.
    • Your ticket must include valid proof to support your claim.
  7. Rosters

    • When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
    • All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
  8. Equipment

    • Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

  9. General Site Rules

    • Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

    • All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

    • Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

    • Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

    • Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

    • Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

    • MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

    • Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

    • The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

    • Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

    • As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

    • If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

    • Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

    • Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

Standard Settings


Standard Lobby Settings


Game Rules

  • Time Limit: Mode Specific
  • Score Limit: Mode Specific
  • CODCaster: Enabled

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Enabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: Mode Specific
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Disabled
  • Number of Lives: Mode Specific
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: Mode Specific
  • Scorestreak Delay: Mode Specific

Standard Mode Settings


Capture The Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: 3 Points
  • Winning Condition: Rounds Won
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute

Spawn Settings

  • Respawn Delay: 5 Seconds

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Domination

Hardpoint

Game Rules

  • Time Limit: Unlimited
  • Score Limit: 100 Points
  • Capture Time: 10 Seconds
  • Flag Neutralization: Disabled
  • Switch Sides: Disabled

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

 

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Kill Confirmed

Search & Destroy

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 65 Points

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

Game Rules

  • Round Length: 2 Minutes
  • Score Limit: 4 Rounds
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: 1 Life
  • Explosive Delay: 10 Seconds
  • Scorestreak Delay: 10 Seconds

Team Deathmatch

Gridiron

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 75 Points

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 50 Points
  • Ball Count: 1
  • Carrier Armor: Normal
  • Carry Score: 7
  • Throw Score: 3
  • Reset Time: 15 Seconds

Spawn Settings

  • Respawn Delay: None

Health and Damage

  • Number of Lives: Unlimited
  • Explosive Delay: None
  • Scorestreak Delay: None

CWL Variant Settings


CWL Variant Lobby Settings


Game Rules

  • Time Limit: Mode Specific
  • Score Limit: Mode Specific
  • CODCaster: Enabled

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Players must select "esports Modes". These settings will automatically be applied.

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Chage In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: Mode Specific
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Mode Specific
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Mode Specific
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds

CWL Variant Mode Settings


Hardpoint

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Location Order: Normal

Spawn Settings

  • Respawn Delay: None
  • Suicide Penalty: 2.5 Seconds

Health and Damage

  • Number of Lives: Unlimited
  • Ardennes Forest - Hardpoint
  • Gibraltar - Hardpoint
  • London Docks - Hardpoint
  • Sainte Marie Du Mont - Hardpoint

Capture the Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Condition: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute

Spawn Settings

  • Respawn Delay: 7.5 Seconds
  • Suicide Penalty: None

Health and Damage

  • Number of Lives: Unlimited
  • Ardennes Forest - Capture the Flag
  • Flak Tower - Capture the Flag
  • London Docks - Capture the Flag

Search & Destroy

 

Game Rules

  • Round Limit: 1.5 Minutes
  • Score Limit: 6 Points
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled

Spawn Settings

  • Respawn Delay: None
  • Suicide Penalty: None

Health and Damage

  • Number of Lives: 1 Life
  • Ardennes Forest - Search and Destroy
  • London Docks - Search and Destroy
  • Sainte Marie Du Mont - Search and Destroy
  • USS Texas - Search and Destroy

CWL Variant Restrictions


Misc

  • Turrets
    • Map based turrets may not be used
  • Incendiary Shells
  • Divisions
    • Resistance

Weapons

  • Lewis
  • MG 15
  • Bren
  • MG 42
  • Gewehr 43
  • Volkssturmgewehr
  • Sten
  • Orso
  • 9MM SAP Pistol
  • M1 Bazooka
  • Panzerschreck
  • M1 Garand

Attachments

  • High Caliber
  • Rapid Fire
  • FMJ
  • Rifle Grenade

Scorestreaks

  • Recon Aircraft
  • Counter Recon Aircraft
  • Care Package
  • Emergency Airdrop
  • Paratrooper
  • Molotov Cocktail

Basic Trainings

  • Espionage
  • Launched
  • Requisitions
  • Rifleman
  • Lookout
  • Ordnance
  • Concussed
  • Bang
  • Saboteur
  • Shifty
  • Duelist
  • Blitzkrieg
  • Clandestine

Equipment

  • S-Mine 44
  • Satchel Charge

Match Rules

  1. All matches must be played in their entirety unless both teams agree to cancel the match.

  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.

  3. Hosting:

    • All matches should be played using the in-game MLG GAMEBATTLES lobby.

    • All matches will be hosted on dedicated servers.

    • In the event of a connection issue, the lobby host should be switched (all players leave the lobby and a new player joins first) until a suitable lobby host can be found.

      • If no suitable lobby host can be found, the match should be cancelled.

    • If you are experiencing any problems with the in game feature please submit an "Match: Scores Dispute" ticket here.

  4. Delay Between Rounds:

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  5. Playing Man Down:

    • A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

  6. Team Killing:

    • Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

  7. Tie Game:

    • If a map results in a tie, the map will be replayed with the same sides and settings.

  8. Lag Issue:

    • If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

  9. Disconnections:

    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

      • All players must leave the match to end the game. Proof must be captured and provided in the event of a dispute.

    • If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.
  10. Restricted Items

    • In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

  11. No Shows

    • A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

    • If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
    • To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

  12. In-Game Lobby Settings

    • Lobby rules set by the in-game integration take priority over the settings shown on this rules page. Should there be a problem with the in-game settings these matches will only be cancelled at staff members discretion. All matches must be played to completion and proof submitted after the match has completed.

Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Attempting Free Wins Attempting Free Wins 6 Days No No No
Managing Multiple Accounts - Severe Found Managing Mult. Accts/Double Rostering After Already Being Banned For It Previously. 6 Days Yes No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes No
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days Yes No No
Inappropriate Content Posting Inappropriate Content 14 Days No No Yes
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No No
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No No
Evading - Minor Evading an Active Ban 30 Days Yes No No
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes No
Arena - 3rd Party Device Uploading Proof from a 3rd Party Device 45 Days No No No
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes No
Evading - Severe Evading an Active Ban 60 Days Yes Yes No
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes Yes No
Fake ID Providing Fake ID Card 174 Days No No No
Bypassing Age Restrictions Playing on an age restricted ladder while under the required age 180 Days No No No
Chargeback Disputing an MLG Store Purchase 1 Years Yes No No
General Violation Inappropriate social media activity and general misconduct. 1 Years No No No
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes No
IP Flooding IP Flooding in a Match 2 Years Yes Yes No
Modified Console Using a Modified Console to Cheat in a Match 2 Years Yes Yes No
Evading Hijacking Accounts Ban Evading Hijacking Accounts Ban 2 Years Yes Yes No
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No