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CWL National Circuit Stage 1 – United Kingdom Official Rules

The CWL National Circuit Stage 1 (the “Circuit”), is governed by  (i) the 2018 CWL Handbook (the “Handbook”), (ii) these Official Rules (the “Official Rules”), and (iv) Major League Gaming Corp.’s (“MLG”) Terms of Service and Privacy Policy. If there is an inconsistency between the Handbook and these Official Rules, these Official Rules shall control.  Defined terms used in these Official Rules have the meanings and definitions ascribed to them in the Handbook, unless otherwise noted herein.

The current version of the Handbook, MLG’s Terms of Service and Privacy Policy are available at:

Handbook: https://www.callofduty.com/content/dam/atvi/callofduty/esports-new/articles/2018_CWL_Handbook.pdf

Terms of Service: https://accounts.majorleaguegaming.com/terms_of_service

Privacy Policy: https://accounts.majorleaguegaming.com/privacy_policy

If there is a conflict between the Terms of Service or Privacy policy and the Handbook, the provisions of the Handbook shall govern.

ADMINISTRATION RESERVIES THE RIGHT TO CHANGE OR UPDATE THESE OFFICIAL RULES AT ANY TIME, FOR ANY REASON.  CHANGES TO THESE OFFICIAL RULES WILL BE PROVIDED TO YOU OR POSTED ON THIS WEBPAGE BEFORE THE NEXT EVENT IN WHICH THE CHANGED RULES WILL APPLY.  ADMINISTRATION SHALL DECIDE ANY MATTERS NOT HEREIN EXPRESSLY PROVIDED FOR AND SUCH DECISIONS SHALL BE FINAL AND BINDING ON PARTICIPANTS.  RULINGS MAY BE MADE OUTSIDE THE SCOPE OF THESE OFFICIAL RULES IN ORDER TO PRESERVE FAIR PLAY AND INTEGRITY.  PARTICIPATION IN THE CIRCUIT CONSTITUTES YOUR FULL AND UNCONDITIONAL AGREEMENT TO THE HANDBOOK, THESE OFFICIAL RULES, MLG’S PRIVACY POLICY, TERMS OF SERVICE AND ADMINISTRATION’S DECISIONS, WHICH ARE FINAL AND BINDING IN ALL MATTERS AND IN ALL RESPECTS. PARTICIPATING AND/OR WINNING A PRIZE (IF APPLICABLE), IS CONTINGENT UPON FULFILLING ALL REQUIREMENTS (INCLUDING ELIGIBILITY REQUIREMENTS), SET FORTH IN THE HANDBOOK AND THESE OFFICAL RULES.

 

THESE OFFICIAL RULES AND ALL DISPUTES RELATED TO OR ARISING OUT OF YOUR PARTICIPATION IN THE CIRCUIT ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 15 OF THE HANDBOOK AND A WAIVER OF CLASS ACTION RIGHTS.  THAT CLAUSE AFFECTS YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW IT CAREFULLY BEFORE PARTICIPATING IN THE CIRCUIT.

 

 

1. Eligibility.  Eligibility for the Circuit is as set forth in Section 3 of the Handbook. Åland, Albania, Andorra, Armenia, Austria, Belgium, Bosnia-Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Faroe Islands, Finland, France, Germany, Greece, Greenland, Hungary, Iceland, Isle of Man, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Republic of Ireland, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, United Kingdom, and Vatican City Residents only. Additionally, two Players from each team must be from United Kingdom and/or Republic of Ireland.  Players and Teams competing in the CWL Pro League are not eligible for the National Circuit.

2. Registration; Tournament Description.

 

a. Teams must submit their Roster via GameBattles by January 22, 2018 at 6:00 PM ET to be eligible for the Circuit. Qualification into the Circuit will be determined by cumulative CWL Pro Points earned as of January 22, 2018 at 6:00 AM ET.  Eight (8) Teams will qualify into the Circuit.

 

b. Round-Robin Stage. Teams will compete in an eight (8) team single round-robin circuit. The four (4) teams with the best records after the round-robin stage will move to the Playoffs. In the event of Teams having the same win/loss record at the conclusion of the round-robin stage, final place will be determined via Tiebreaker Rules. Tiebreaker Rules (in order): 1) Head to Head Match win percentage (Matches won vs. tied Teams / Matches played vs. tied Teams), 2) Head to Head Game win percentage (Games won vs. tied Teams / Games played vs. tied Teams), 3) Overall Game win percentage (Overall Games won / overall Games played).The bottom two (2) teams, based on records, will move to Stage 2 Relegation. The top six (6) teams will qualify for the National Circuit Stage 2.

 

c. Playoffs. Playoffs will consist of the 1st, 2nd, 3rd, and 4th place Teams from round-robin stage competing in a four (4) team single elimination playoff. The 1st Place Team will be matched against the 4th Place Team, and the 2nd Place Team will be matched against the 3rd Place Team in the first round of the bracket.

 

d. Stage 2 Relegation. Teams must submit their Roster via GameBattles by February 12, 2018 at 6:00 PM ET to be eligible for Relegation. Stage 2 Relegation will consist of the 7th and 8th place Teams from the Round-Robin Stage and the top two (2) teams from GameBattles sign ups, competing in a four (4) Team single elimination bracket.  Qualification for the two (2) GameBattles sign ups, into the Stage 2 Relegation will be determined by cumulative CWL Pro Points earned as of February 12, 2018 at 6:00 AM ET. The 7th Place Team will be matched against the Team with the second highest Pro Points from the GameBattles signups, and the 8th Place Team will be matched up with the Team with the highest Pro Points from the GameBattles signups.   The bracket will end when only two Teams remain in the bracket. The two (2) Teams remaining at the end of the Relegation bracket will move on to National Circuit Stage 2.

c. Schedule. The Circuit will begin on January 26, 2018 and end on February 16, 2018. Teams will be scheduled to play Matches each Friday. The schedule will be available on GameBattles. All Matches must be played in accordance with the Match schedule provided by Administration on GameBattles. Administration reserves the right to reschedule matches for any reason at any time. Matches may be rescheduled at the sole discretion of Administration. Schedule changes will be communicated to all Teams by Administration at its earliest convenience.

 

3. Roster Rules. The Player which created the Team on GameBattles will be the captain of the Team. Teams are not allowed to make changes to rosters once the Circuit has begun.    

 

 

4. Broadcast Rules. Administration reserves the right to broadcast any Matches during the Circuit. Players are allowed to broadcast their own Matches. Administration may revoke the privilege for Players to broadcast their own Matches at any time for any reason.

 

5. Prize Awards.  Information on the distribution, eligibility and requirements to win a prize (if applicable) are as set forth in Section 10 of the Handbook. The Circuit will award the winning Team a $1,000 First Prize, as well as four (4) round-trip coach class airfare for winning Team from the major airport nearest to Team’s residence to the airport closest to the applicable event venue, three (3) days/four (4) night hotel accommodations (2 rooms, double occupancy), and one (1) Team Pass to CWL Atlanta Open – approximate retail value (“ARV”) of First Prize $7,500.00.

 

Travel must be round trip.  Administration will determine airline, flight itinerary and hotel accommodations in its sole discretion.  If in the judgment of Administration, air travel in not required due to winner’s proximity to destination, ground transportation will be substituted for round trip air travel at Administration’s sole and absolute discretion.  The difference in value will not be awarded to the winner.  No refund or compensation will be made in the event of the cancellation or delay of any flight.  Travel and accommodations are subject to availability.  Travel is subject to the terms and conditions set forth in these Official Rules, and those set forth by Administration’s airline carrier of choice as detailed in the passenger ticket contract.  All travel must be completed by August 31, 2018, and must be arranged with Administration a minimum of thirty (30) days in advance, and is subject to availability and Administration’s approval.  If winner is unable to fulfill the prize during the time period, winner forfeits the prize in its entirety and an alternate winner may be selected, in Administration’s sole and absolute discretion.  All travel dates will be determined by Administration, and once made may not be altered except by sponsor, in its sole discretion.  Meals, taxis, incidentals, tips, telephone calls, or any other personal expenses incurred during the trip are the responsibility of the winner.  Winning Team is responsible for obtaining travel insurance (and all other forms of insurance) at their option and hereby acknowledge that Administration has not and will not obtain or provide travel insurance or any other form of insurance.  Winning Team is solely responsible for obtaining any identification documents necessary for domestic travel or appropriate documents for international travel, if applicable.  All costs, taxes, fees and expenses associated with any element of the prize not specifically addressed above are the sole responsibility of the prize winner.  Winner will be issues a 1099 tax form for the actual value of the prize.

 

 

Winning Team may not substitute, assign or transfer prize, or redeem prize for cash, but Administration reserves the right, in its sole discretion to substitute prize (or a portion thereof) with another prize of comparable or greater value.  All prize details are at Administration’s sole discretion.  If the actual value of the prize is less than the stated ATV in these Official Rules, the difference will not be awarded in cash.

 

6. CWL Pro Points. CWL Pro Points for the Circuit will be distributed to each Player on a placing Team as follows:

 

1st – 3,000

2nd – 1,800

3/4th – 1,200

5th – 1,000

6th – 900

7th – 800

8th – 700

 

General Rules

  1. All players are advised to include the last 4 digits of the Match ID as the clan tag for each match in order to assist staff members.
  2. All players are advised to appear offline for the entirety of the match.
  3. All matches should be played using the in-game MLG GAMEBATTLES lobby, using dedicated servers.
  4. Proof
    1. Submission Guidelines:
      1. All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
      2. Direct URLs to proof must be submitted.
    2. Proof Guidelines:
      1. Must show proof from each map/game won.
      2. Must be clearly visible, showing all gamertags present in the match.
      3. Must show full in-game scoreboard (if applicable).
      4. Restricted Item proof must show the scoreboard and be in video format.
    3. Suggested Upload Locations:
      1. YouTube
      2. Twitter
      3. Third Party DVR Hosts
    4. Other Guidelines:
      1. All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
      2. For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.
      3. How to Capture Proof - What is Valid Proof?
         

CWL Variant Settings

Hardpoint

General Settings
  • Pre-Match Timer: 15 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: 2.5 Seconds
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal
  • CODCaster: Enabled

Capture the Flag

General Settings
  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: 7.5 Seconds
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Conditions: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute
  • CODCaster: Enabled

Search and Destroy

General Settings
  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
Health and Damage
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: 1 Life
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: 7.5 Seconds
  • Scorestreak Delay: 15 Seconds
Spawn Settings
  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Respawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None
Lobby Options
  • Join-In-Progress: Allowed
  • Intermission: Disabled
Game Rules
  • Round Length: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • CODCaster: Enabled

Maps & Game Types

Hardpoint
  • Hardpoint - Ardennes Forest
  • Hardpoint - Gibraltar
  • Hardpoint - London Docks
  • Hardpoint - Saint Marie Du Mont
Captture the Flag
  • Capture the Flag - Ardennes Forest
  • Capture the Flag - Flak Tower
  • Capture the Flag - London Docks
Search and Destroy
  • Search and Destroy - Ardennes Forest
  • Search and Destroy - London Docks
  • Search and Destroy - Saint Marie Du Mont
  • Search and Destroy - USS Texas

Item Restrictions

Weapons
  • Lewis
  • MG15
  • Bren
  • MG42
Attachments
  • High Caliber
  • Rapid Fire
  • FMJ
Scorestreaks
  • Recon Aircraft
  • Counter Recon Aircraft
  • Care Package
  • Emergency Airdrop
  • Paratroopers
  • Molotov Cocktail
Basic Trainings
  • Espionage
  • Launches
  • Requisitions
  • Instincts
  • Rifleman
  • Lookout
  • Ordanance
  • Concussed
  • Bang
Equipment
  • S-Mine 44
  • Satchel Charge
Extra Restrictions
  • Turrets are not permitted for use in this tournament.
  • Incendiary shells are not permitted for use in this tournament.
     

CWL Settings


Match Rules

  1. All matches must be played in their entirety.
  2. Provided maps, modes & settings MUST be used. Verbal agreements will not be accepted.
  3. Hosting:
    • All matches should be played using the in-game MLG GAMEBATTLES lobby.
    • All matches will be hosted on dedicated servers.
    • In the event of a connection issue, the lobby host should be switched (all players leave the lobby and a new player joins first) until a suitable lobby host can be found.
      • If connection issues continue to be a problem after switching the lobby host, please contact live support.
    • If you are experiencing any problems with the in game feature please submit an “Match: Scores Dispute” ticket.
  4. Delay Between Rounds:
    • Teams may not delay the Match for more than 5 minutes between each Game.
  5. Playing Man Down:
    • A team may start a map shorthanded. You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one Player, you cannot start a Game.
  6. Tie Game:
    • If a Game results in a tie, the Game will be replayed with the same sides and settings.
  7. Lag Issue:
    • If there is a lag issue, please finish out the Game and show proof of every affected round(s)/Game(s) in a ticket after the Match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/Game(s).
  8. Disconnections:
    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.
      • All players must leave the Game to end the Match. Proof must be captured and provided in the event of a dispute.
    • If a Player disconnects after the first 30 seconds and/or after the first kill the Game must be continued. The missing player may be re-invited to the Game. The Team with the missing Player may not leave the Game at the conclusion of the round that the disconnect occurred. If a team fully leaves the Game due to a player disconnecting they will forfeit the Game in question.

 

  1. Restricted Items

In the event a player equips a Restricted Item(s) (as listed in Section [#] if these Official Rules), they will only forfeit the Game in question if they actively used it in the Game. The burden of proof is on the opposing team to prove the Restricted Item was used. Leaving a match due to the opposing Team equipping a Restricted Item but not using the Restricted Item in the Game will result in a forfeit for the Team that leaves the match unless they are able to prove that the Restricted Item was actually used in the Game.

    10.  No Shows:

  • A team has 15 minutes to show-up with the proper number of eligible Players and be ready to start the Match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled Matches.
  • If you have a No Show issue, navigate to your Match page and update your Match status to: "I'm reporting: my opponent did not show up". As the Match was not played, do not report any scores.
  • To receive a no show win, you must submit a ticket within 45 minutes of the scheduled Match time. If you have any proof, be sure to submit it in your ticket.