Singles (Global) Ladder

Season:
Total Teams: 20,007

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Rules
Bracket Play
Support
Penalties
General

Rules


Game Rules

  1. Finding a Match: For a 1v1 tournament, the two (2) players will invite each other to a party and search for a duos game. For a 2v2 tournament, all four (4) players will invite each other to a party and search for a squad game.
     
  2. Server Selection: The higher seeded team will get choice of server. Matches must be played using one of the following servers:
    • NA-East
    • NA-West
    • Europe
       
  3. Win Condition: The winning team will be determined by the team with the largest number of total kills. If there is a tie, the tiebreaker will be determined by the last team that has a player still standing. If the game is still tied after the final kill has been made by one of the teams involved in the match, the match must be replayed.
    • Note: Players that are downed are NOT considered standing.  
    • Kills made after a match has concluded will not count. 
      • Example: Players A, B, and C are all dead. Player D is still standing. If Player A gets a kill, that kill will count towards the team's overall score. The second that player D dies, no other kills that occur after Player D's death will be counted.
  4. Griefing: Teams are permitted to work together, however, you may not intentionally cause the death of your opponent or negatively impact your opponent's gameplay. This includes sabotaging structures, causing fall damage, or any other negative interference in your opponents gameplay. Doing so will result in a forfeit of the map.
     
  5. Cross Platform: Cross platform is not permitted. Players must play on the console/system that is specified for each tournament.

Bracket Play


  1. Single Elimination: After losing a match, teams will be eliminated from the bracket.
     
  2. Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
     
  3. Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.
     
  4. Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). 
    • Example: Seed four (4) is a higher seed than seed ten (10).

All Matches


  1. Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
     
  2. Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
     
  3. Minimum Required Players: Teams may be short handed by one player in order to start a game. A Team will Forfeit the Match if they are missing all of their players 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period as outlined in the No Show proceedure.
     
  4. Lag: As the game is hosted on dedicated servers, replays issued for lag will be handled on a case by case basis.
     
  5. Disconnections: If a player does not get into the game lobby before the start of the game, all players should back out and re-form the party.
    • If a player disconnects prior to landing, the match should be replayed. If this occurs more than once, tournament live support should be
      • If a player disconnects/leaves the game after landing, their kills at the time of the disconnection (proof must be provided in the case of a disagreement) will be added to the kills of their teammate and the remainder of the game will continue.

Reporting


  1. No Shows:  The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use Live Support. Prior to any forfeits being made, a tournament admin must confirm that a team has failed to show up for the match.
    • Tournament No Show Procedure: A tournament admin will contact the team that has failed to show up through the console's messaging system. If we are unable to contact you through the system, you will be contacted through the Gamebattles private messaging system or through twitter if you have a twitter account linked to your Gamebattles account.
       
  2. Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss. 
     
  3. Report Match Score:  Please report the match results on your match page .To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 1-0, 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each game is optional.
     
  4. Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
     
  5. Proof:  We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names', if they are dead, and their number of kills.
     
  6. Disputes: In order to dispute game results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the match no longer than 15 minutes after the end of the Match.
     
  7. Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Live Support.
     
  8. Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to tournament live support. In the event that you are not able to access tournament live support, a Match: Scores Dispute ticket should be created  The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.

Support


  1. Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created.
     
  2. Live Support Limit: Only one (1) Player per team should use Live Support for in-game issues and that player should stay on live support until a tournament official answers their call.
     
  3. Listen for Instructions: If a tournament official is called into a custom game, players must keep the tournament official un-muted at all times.
     
  4. Abuse: Verbal and/or written abuse of a tournament official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
     
  5. Technical Issues: If you are having technical issues, please contact support@mlg.tv.
     
  6. Decisions Are Final: Tournament staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue.

Penalties


  1. Evading a Tournament or Servere Site Ban: Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
     
  2. Account Recovering XBL or PSN Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL or PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
     
  3. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.

  4. Equipment: Players may not use a Keyboard/Mouse. The team using the ineligible equipment will forfeit the game(s) that the restricted equipment was used during.

  5. Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
     
  6. Lack of Cooperation: Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match.  Verbal or written abuse of a staff member will result in a suspension from GameBattles for up to twenty (20) days.
     
  7. Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
     
  8. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
     
  9. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a GB/MLG Site Ban for a specified duration. Penalties may also be combined with other penalties.
     
  10. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.

General


  1. Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
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  2. Eligibility: Residents of the United States, United Kingdom, or Germany only. Not valid in Maryland, Arizona, and Connecticut. Employees of MLG, the Tournament's participating sponsors and their advertising agencies, and members of the immediate family of any such persons, are not eligible to participate and win. For the complete list of restrictions/limitations, please visit the prize tab. Any team found using a restricted player may be disqualified from the tournament without a refund of credits.
     
  3. Players: Players must utilize their own unique Username for competing on GameBattles. This unique Username must have been registered on GameBattles personally by the user. The registered Username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in this Tournament and/or receive any prizes. As a user, you are personally responsible for accepting any invitation to a Team. If you receive a paid invite to a team, you accept the credits used for entry as your own in order to participate in this competition. If you do not personally accept a Team invitation, you may be disqualified from the Tournament and Forfeit any prize. All players must have an Xbox Live Gold account in good standing and be signed into Xbox Live for all Games. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to forfeit matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.
     
  4. Definition of Non-Amateurs: Players that have won a cash prize from any Online Tournaments or Ladders for the game and console on which the tournament is being held. If a player takes credits in place of a cash prize, they are still no longer considered an amateur and are ineligible to play in amateur tournaments for the game/console. If any player is found playing on a team that falls into one of the above categories, the whole team will be disqualified and credits will not be refunded. Anyone living in the same household as a Non Amateur player will also be considered non Amateur and are not allowed to participate in Amateur Tournaments. Additionally, players found evading amateur status are subject to being banned for up to thirty (30) days. 
     
  5. Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges(adding/removing players, disbanding team, ect.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
     
  6. Valid Gamertags: All gamertags on a team’s roster must be valid. Each user on the Roster must legitimately own their gamertag. A Gamertag’s spelling and spaces must be exact, but the correct case is not necessary. In PC tournaments, if your Epic ID utilizes characters that are not found in the English alaphabet, the Epic ID must be listed on your team's page. Gamertags may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. This includes changes to Xbox Live Gamertags, PSN IDs, Battle.net IDs, etc. Players may only be added to a roster (username and gamertag) up until the end of that team's first match. Gamertags must be linked to a player's GB/MLG Account before the start of the tournament bracket play.
     
  7. Privacy & Impersonation: Individuals are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. Individuals may not use another Player’s XBL Account in a Game. Individuals may not allow another Player to use their XBL Account in a Game. Players who break this rule may be disqualified from the Tournament. In game IP checks will be administered at the discretion of the Online Tournament Staff. This will ensure no one is account recovering and attempting to play on another person's account. However, IP checks will not be be given after the match has been completed.
     
  8. Third Party Communication: Third party communication is allowed for this tournament. (i.e. skype, TeamSpeak, Party Chat, etc.).
     
  9. Definitions:
    • Game - One (1) competition played on one (1) round of battle-royale between two (2) teams
    • Match - a series made up of multiple games
       
  10. Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
     
  11. Prizing and Bracket Size: Tournament bracket size and prize are subject to change based on the total number of eligible teams at the end of registration.



Match Rules


  1. All matches must be played on their associated platforms. Cross Platform play is not permitted.

  2. The correct matchmaking region must be selected within challenge options. Failure to use the correct matchmaking region in-game will result in a forfeit of the map

  3. Hosting:

    • The hosting team is displayed on each Match Page.

      • 1v1 Matches:

        • The hosting team should invite their opponent to a Duos game lobby.

      • 2v2 Matches:

        • The hosting team should invite their opponent to a Squad game lobby.

      • Once together matchmaking within the correct region should begin.

  4. How to play:

    • A standard Battle Royale round shall be played per map.

    • Batte Royale - Most Kills

      • The team which ends the Battle Royale round with the most kills shall win the map.

        • Kills made after a match has concluded will not count. 

        • A match is considered concluded once all players from both teams have died.

          • Example: Players A,B, and C are all dead. Player D is still standing. If Player A gets a kill, that kill will count towards the team's overall score. The second that player D dies, no other kills that occur after Player D's death will be counted.

    • Battle Royale - Survival

      • The team which survives the longest shall win the map

        • Teams are considered dead once all players from the team have been knocked down or have died.

        • A match is considered concluded once all players from one team have died.

    • Playground - TDM

      • The team which gets the largest number of kills after 10 minutes shall win the map.

        • 10 Minutes is over once the clock hits 45:00 in-game.

        • Kills gained after the 10 Minutes is over will not count (Exception - Tie Game below)

      • Drop Zones

      • Sabotage / Unsporting Conduct (Proof Required)

        • The following may result in a forfeit of the map;

          • Failure to land in the selected drop zone, or leaving the drop zone once landed

          • Killing your teammate or yourself to avoid an opponent kill

          • Shooting your opponent before they have landed in the drop zone

  5. Tie Game:

    • Replay Challenge Option:

      • In the event of a tie, if the "Tie Breaker: Replay" challenge option is enabled, the map should be replayed in full until a winner is found by the win conditions above.

      • If the "Tie Breaker: Replay" challenge option is disabled, the below rules should be followed.

    • Battle Royale - Most Kills

    • In the event of a tie, the following tie breaker rules shall be followed:

      • The team which remained alive the longest shall win the map

      • If both teams survive to the end of the round, the team who achieved the final kill shall win the map.

    • Battle Royale - Survival

      • In the event of a tie, the following tie breaker rules shall be followed:

        • The team with the most players alive at the end of the Battle Royale shall win the map

        • If both full teams survive to the end of the round, the team with the most kills at the end of the Battle Royale shall win the map

        • If both teams achieved the same number of kills, the team who achieved the final kill shall win the map

    • Playground - TDM

      • In the event of a tie after 10 minutes, the following tie breaker rules shall be followed:

        • The match will continue until one team gets a final kill to break the tie

  6. Team Killing (The following does not apply to Playground - TDM):

    • Teams are permitted to work together, however, you may not intentionally cause the death of your opponent. This includes sabotaging structures, causing fall damage, or any other negative interference in your opponents gameplay. Doing so will result in a forfeit of the map.

    • Video proof must be provided which clearly shows any of the above as well as all Gamertags.

  7. Disconnections:

    • In the event of a disconnect, the kills at the point of disconnect shall stand. The disconnect time shall be counted as time of death.

  8. Proof Requirements:

    • All teams should provide video proof of the following:

      • Team Kills

      • Opponent Kills

      • Opponent time of death

 


Discord


Looking for team-mates, free voice chat for your team or just want a place to chill out with GameBattles Staff and Users? Check out the GameBattles Discord Server!


General


  1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

  2. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

  3. Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

  4. Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

  5. Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

  6. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

  7. MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

  8. Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

  9. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

  10. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

  11. Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.

  12. As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

  13. If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

  14. Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

  15. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Disconnection Rules


  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

  2. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.

  3. A team can start a map shorthanded unless it is for a Kill Dependent game mode

  4. If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.

  5. Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.


Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based game mode they would forfeit that map.

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be re-invited while the map is still in progress unless otherwise specified on the rules page for that arena.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Rosters


  1. When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.

  2. All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

  3. If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Challenges


  1. The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.

  2. If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


No Shows


  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

  2. If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
  3. To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Reporting


  1. Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

  2. Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalise the outcome of the match.
  3. Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.

  4. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

  5. Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.

  6. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Cheating


  1. Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Community Match Resolution System


  1. The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.

  2. If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

  3. Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.

  4. Your ticket must include valid proof to support your claim.

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Proof


  1. Submission Guidelines:

    • All proof submitted must be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
    • Direct URLs to proof must be submitted.
  2. Proof Guidelines:

    • Must show proof from each map/game won.
    • Must be clearly visible, showing all gamertags present in the match.
    • Must show full in-game scoreboard (if applicable).
    • Restricted Item proof must show the scoreboard and be in video format.
  3. Suggested Upload Locations:

    • YouTube
    • Twitter
    • Xbox.com
    • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
  4. Other Guidelines:

    • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
    • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.

How to Capture Proof - What is Valid Proof?

General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Playoffs



General · Disconnection Rules · Rosters · Challenges · No Shows · Reporting
Cheating · CMRS · Proof · Playoffs


Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Attempting Free Wins Attempting Free Wins 6 Days No No No
Managing Multiple Accounts - Severe Found Managing Mult. Accts/Double Rostering After Already Being Banned For It Previously. 6 Days Yes No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes No
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days Yes No No
Inappropriate Content Posting Inappropriate Content 14 Days No No Yes
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No No
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No No
Evading - Minor Evading an Active Ban 30 Days Yes No No
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes No
Arena - 3rd Party Device Uploading Proof from a 3rd Party Device 45 Days No No No
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes No
Evading - Severe Evading an Active Ban 60 Days Yes Yes No
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes Yes No
Fake ID Providing Fake ID Card 174 Days No No No
Bypassing Age Restrictions Playing on an age restricted ladder while under the required age 180 Days No No No
Chargeback Disputing an MLG Store Purchase 1 Years Yes No No
General Violation Inappropriate social media activity and general misconduct. 1 Years No No No
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes No
IP Flooding IP Flooding in a Match 2 Years Yes Yes No
Modified Console Using a Modified Console to Cheat in a Match 2 Years Yes Yes No
Evading Hijacking Accounts Ban Evading Hijacking Accounts Ban 2 Years Yes Yes No
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No