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Thursday, September 11th 2014, 01:31 AM
Disconnection Rule Update

Today we have updated host and player disconnection rules to help create a more competitive experience on Gamebattles. All changes are covered below and will take effect at 3:00 AM Eastern September 11th.


  1. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
  1. A team can start a map shorthanded unless it is for a "Kill Dependent Gamemode" (Team Deathmatch, Slayer, Kill Confirmed).
  1. If a player disconnects after the initial launch in a Kill Dependent Gamemode the team that had a player disconnect would forfeit the current map.
  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode (Search & Destroy) the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based or Domination game mode they would forfeit that map.  

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode (Search & Destroy/Domination) the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent (Slayer, Team Deathmatch, Kill Confirmed) then the team whose player disconnected will then forfeit the map.  If the map is not kill dependent the player may be reinvited while the map is still in progress unless otherwise specified on the rules page for that arena.

Team Ladder

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Total Teams: 441 | Current King: COD4 Trinity Team| Double XP for Premium Crown Holders

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Place Ascending Team Name W L Pct Strk Level XP Rep Ping
1st COD4 Trinity T4201.00042W
7
1,398
92%
2nd teamDeeeeKz N1416.872
2L
6
1,294
69%
3rd Migos Gang1101.00011W
5
1,238
80%
4th Friday Night L901.0009W
4
1,223
81%
5th #1#152.882
1L
4
1,188
80%
6th Agro Gaming 112.8461W
3
1,174
82%
7th Too Many Cheat51.8332W
4
1,166
88%
8th Tread Lightly 162.8894W
3
1,163
92%
9th WGH WATCH OUT155.7502W
3
1,153
92%
10th ENG - SCO - WA1201.00012W
3
1,150
77%
11th zero Lim144.7781W
3
1,141
87%
12th teamDeeeeKz #3153.8334W
3
1,134
-
13th NXG dominaTe 132.8674W
3
1,133
83%
14th COME ON BEEEEY1001.00010W
3
1,128
78%
15th I CANNNNNNT53.625
2L
3
1,119
91%
16th Dominoz & 101.9092W
3
1,116
82%
17th LEGENDZ Ӡ701.0007W
3
1,099
90%
18th We Run This oR701.0007W
3
1,095
99%
19th Team Dynasty C601.0006W
3
1,094
90%
20th JUST BOOT US Y82.8001W
2
1,090
79%
21st Memorial601.0006W
2
1,084
94%
22nd The Grind is R401.0004W
2
1,083
94%
23rd teamMooBs201.0002W
2
1,074
96%
24th NinjasInTutus.501.0005W
2
1,073
81%
25th Donut Boys hah53.6251W
2
1,072
78%
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