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Sunday, August 31st 2014, 07:39 PM
2014 MLG Summer Scavenger Hunt!

MLG wants to officially welcome all users to participate in the 2014 MLG Summer scavenger hunt. This is a great way for all users to get together, have some fun and win some neat prizes in the process.

The scavenger hunt will take place in the MLG forums. However, sign ups will be on the Scavenger Hunt Arena. All tasks will be done by a team of players outside of MLG as well as inside. If you have any questions or concerns please feel free to ask.

Official GB Scavenger Hunt 2014

Basic Rules:

  • Teams must consist of 1 to 4 members
  • Team name MUST be within forum rules
  • Team logo MUST be appropriate (PG13)
  • You are not allowed to be on multiple teams
  • If a player on your team is banned, the person will not be eligible for prizing
  • MLG Staff are permitted to participate.


Schedule:

  • 9/1 12:00 AM ET Sign ups begin
  • 9/14 9:00 PM ET Sign ups close
  • 9/15 9:05 PM ET Scavenger hunt begins
  • 10/1 9:00 PM ET Scavenger hunt ends

 

Prizes:

  • First place: An official MLG T-Shirt, 25 MLG credits and 3 months of MLG Premium Membership.
  • Second place: 15 MLG credits and 3 months of MLG Premium Membership.
  • Third place: 5 MLG credits and 1 month of MLG Premium membership.


All participants will receive the custom badge below. However, to qualify your team must obtain at least 100 points. If you do not, you will not receive a badge.


 

Click here to register your team!

We hope to see a lot of you participating! We thank you for your time and dedication to Major League Gaming.

Team Ladder

Season:
Total Teams: 5,086 | Current King: KenJeongSquad| Double XP for Premium Crown Holders

Connect with MLG

Live on MLG.tv


General Ladder


  1. This ladder is limited to 16 players per team.
     
  2. Every team is required to have a minimum of 3 players on their roster prior to accepting a match.
     
  3. Planting on top of any object (such as the bomb site or a fence) in any gamemode is Not Allowed, doing so will result in a forfeit of the map. Additionally, players can not plant or defuse the bomb through any object, doing so will result in a forfeit of the map.
     
  4. If something is not listed as restricted or disabled on the match page you may use it in your match.
     
  5. Valid proof will show the scoreboard and an opponents gamercard/PSN profile that is accessed by selecting that individual name through the scoreboard.

General Ladder · Settings · Matches · MLG Variant · GB Variant · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof


Settings


  1. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.

  2. We suggest that the Party Privacy be set to Invite Only.

  3. If any of the below settings are incorrect, the hosting team will forfeit the map. The team hosting is solely responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the non-hosting team will not be penalized for leaving the match early. The non-hosting team will be required to obtain valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.

All Games

  • Scorestreaks: Challenge Option
  • Hardcore Mode: Challenge Option
  • Killcam: Enabled
  • 3rd Person Spectating: Challenge Option
  • Friendly Fire: Enabled
  • MiniMap/Radar Always On: Challenge Option
  • Silent Plant: Disabled
  • Team Kick Limit: Disabled
  • Explosive Delay: 8 Seconds

Banned Weapons

Banned Perks

  • Peacekeeper
  • Ghost

Team Deathmatch

Domination

  • Points to Win: 150
  • Time Limit: 10 Minutes
  • Time Limit: 5 Minutes
  • Score Limit: Unlimited
  • Respawn Delay: 5 Seconds
  • Round Limit: 2
  • Switch Sides: Every Round

Demolition

Kill Confirmed

  • Time Limit: 3 Minutes
  • Score Limit: 2
  • Respawn Delay: 5 Seconds
  • Round Switch: Every Round
  • Bomb Timer: 30 Seconds
  • Extra Time: 2 Minutes
  • Time Limit: 10 Minutes
  • Score Limit: 65 Points

Search and Destroy

Hardpoint

  • Round Length: 3 Minutes
  • Score Limit: 4 Points
  • Plant Time: 7.5 Seconds
  • Defuse Time: 7.5 Seconds
  • Round Switch: Every Round
  • Time Limit: 10 Minutes
  • Score Limit: 250
  • Lifetime: 1 Minute
  • Capture Time: None
  • Locations: Linear Order
  • Suicide Penalty: 5 Seconds
  • Team Killed Penalty: 5 Seconds

Headquarters

Capture the Flag

  • Time Limit: 10 Minutes
  • Score Limit: Unlimited
  • Capture Time: 20 Seconds
  • Destroy Time: 20 Seconds
  • Lifetime: 1 Minute
  • Activation Delay: 30 Delay
  • Win Condition: Total Flag Captures
    • In the event of a tie, overtime should be played in order to establish a winner.
  • Time Limit: 5 Minutes
  • Respawn Delay: 5 Seconds
  • Capture Limit: No
  • Round Limit: 2
  • Enemy Carrier: Delayed
  • Auto Return: 30 Seconds
  • Pickup Time: Instant
  • Return Time: Instant

One-Flag Capture the Flag

Bolts Only

  • Win Condition: Total Flag Captures
    • In the event of a tie, overtime should be played in order to establish a winner.
  • Time Limit: 5 Minutes
  • Respawn Delay: 5 Seconds
  • Flag Respawn Time: 10 Seconds
  • Capture Limit: No
  • Round Limit: 2
  • Enemy Carrier: Delayed
  • Auto Return: 30 Seconds
  • Pickup Time: Instant
  • Health: 30%
  • Weapons Allowed: Ballista
  • Weapons Not Allowed: All Other Weapons
  • Not Allowed: Pistols, Knives, Specials, Launchers, Lethals, Tacticals, Overkill
  • Using a knife to kill an opponent will result forfeit of the map. You MAY run with a knife.
  • Weapon Attachments Allowed (all others are not allowed):
    • Iron Sight must be used
    • FMJ: Allowed
    • Extended Mags: Allowed
    • Fast Mags: Allowed
  • Breaking any of these rules during a Bolts Only game even if it is an accident will result in a forfeit of the map.
  • Using disabled equipment during the game will result in a forfeit of that map.

One Gun Only

  • Allowed: Selected Weapon, Grenades, Semtex, Concussion, Flashbang, Smoke.
  • Not Allowed: Combat Knife, Dual Wield,  All Other Weapons.
  • Using a knife to kill an opponent will result forfeit of the map. You MAY run with a knife or a secondary weapon.
  • Using disabled equipment during the game will result in a forfeit of that map (Matches Rule.19)
  • As always, GB & MLG Variant override these settings.
  • In the event that both "Bolts Only" and "One Gun Only" are enabled, the settings for Bolts override those of One Gun Only.

 


 Variant 



 Variant


 Maps and Modes

 Maps and Modes

  • Express - Search & Destroy
  • Meltdown - Search & Destroy
  • Raid - Search & Destroy
  • Raid - Capture the Flag
  • Raid - Hardpoint
  • Slums - Capture the Flag
  • Slums - Hardpoint
  • Standoff - Search & Destroy
  • Standoff - Capture the Flag
  • Standoff - Hardpoint
  • Yemen - Hardpoint
  • Cargo - Search & Destroy
  • Express - Search & Destroy
  • Plaza - Capture the Flag
  • Plaza - Hardpoint
  • Raid - Search & Destroy
  • Raid - Capture the Flag
  • Raid - Hardpoint
  • Slums - Capture the Flag
  • Slums - Search & Destroy
  • Slums - Hardpoint
  • Standoff - Search & Destroy

 Game Settings

 Game Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Auto Team Balance: Off
  • Dynamic Map Elements: No
  • Scorestreaks: Allowed
  • Hardcore Mode: Disabled
  • Killcam: Enabled
  • 3rd Person Spectating: Disabled
  • Mini-Map/Radar Always On: Normal
  • Battlechatter: Off
  • Announcer: On
  • Explosive Delay: Off
  • Scorestreak Delay: 15 Seconds
  • Health: 100%
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Off
  • Headshots Only: No
  • Hit Indicator: On
  • Scorestreaks: Disabled
  • Hardcore Mode: Disabled
  • Killcam: Enabled
  • 3rd Person Spectating: Disabled
  • Friendly Fire: Enabled
  • Mini-Map/Radar Always On: Normal
  • Battlechatter: Off
  • Explosive Delay: Off
  • Silent Plant: Disabled
  • Team Kick Limit: Disabled

 Game Mode

 Game Mode

Search and Destroy
  • Time Limit: 1.5 Minutes
  • Rounds Win Limit: 6
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: No
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • Respawn Delay: None
  • Force Respawn: Yes
  • Wave Respawn Delay: None
 
Search and Destroy
  • Time Limit: 1.5 Minutes
  • Rounds to Win: 6
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: No
  • Switch Side: Every Round
Capture the Flag
  • Win Condition: Total Flag Captures
    • In the event of a tie, overtime should be played in order to establish a winner.
  • Time Limit: 5 Minutes
  • Respawn Delay: 5 Seconds
  • Capture Limit: 10 Flags
  • Round Limit: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Pickup Time: Instant
  • Return Time: Instant
  • Respawn Delay: 5 Seconds
  • Force Respawn: Yes
  • Wave Respawn Delay: None
Capture the Flag
  • Win Condition: Total Flag Captures
    • In the event of a tie, overtime should be played in order to establish a winner.
  • Time Limit: 5 Minutes
  • Respawn Delay: 7.5 Seconds
  • Capture Limit: 10 Flags
  • Round Limit: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Pickup Time: Instant
  • Return Time: Instant
Hardpoint
  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Teams: 2
  • Lifetime: 1 Minute
  • Capture Time: None
  • Activation Delay Time: None
  • Locations: Linear Order
  • Scoring: Constant
  • Respawn Delay: None
  • Force Respawn: Yes
  • Wave Respawn Delay: None
Hardpoint
  • Time Limit: 12 Minutes
  • Score Limit: 250 Points
  • Teams: 2
  • Lifetime: 1 Minute
  • Capture Time: None
  • Activation Delay Time: None
  • Locations: Linear Order
  • Scoring: Constant
  • Respawn Delay: None
  • Force Respawn: Yes
  • Wave Spawn Delay: None
  • Suicide Penalty: 5 Seconds
  • Team Killed Penalty 5 Seconds

 Item Restrictions

 Item Restrictions

Any item not listed below is allowed to be used in MLG Variant Matches (Left) and GB Variant Matches (Right)

Weapons

  • FAL OSW
  • SMAW
  • RPG
  • Kap-40

Weapons

  • FAL OSW
  • All Launchers
  • Assault Shield
  • Peacekeeper
  • KAP-40

Lethals

  • C4
  • Claymore
  • Bouncing Betty

Lethals

  • C4
  • Claymore
  • Bouncing Betty

Tacticals

  • Shock Charge
  • Tactical Insertion

Tacticals

  • Sensor Grenade
  • Trophy System
  • Shock Charge
  • Tactical Insertion

Attachments

  • Grenade Launcher
  • Akimbos

Attachments

  • MMS
  • Target Finder
  • Launcher
  • Select Fire (For FAL and SMR only)
  • Thermal (For LMGs only)

Perks

  • Hardline
  • Ghost
  • Awareness

Perks

  • Flak Jacket
  • Tactical Mask
  • Ghost
  • Awareness

Scorestreaks

  • UAV
  • Care Package
  • Counter UAV
  • Hunter Killer Drone
  • Guardian
  • Orbital VSAT
  • Sentry Gun

Wildcards

  • Overkill
  • Danger Close

 

Pro Mod

  • The pro mod variant will use the above GB variant settings.
  • Primary and Secondary Grenades are allowed.
  • Secondary Weapons are allowed.
  • Players may only switch gun classifications between maps(i.e SMG to AR).
  • Players may switch custom classes, however may not change classifications.
  • Players may pick up weapons off of the ground.
  • The first player must use a SMG, second player must use an AR, and third player must use a Sniper Rifle. If playing with a fourth, the fourth player must use an LMG. If playing with any additional players beyond 4, the iteration of SMG, AR, Sniper Rifle, and LMG will continue until all players are filled. For example, if playing a 6v6, the teams would have 2 SMG players, 2 AR players, 1 Sniper Rifle player, and 1 LMG player.
  1. All of the Settings changes that were made to the default Game Modes (Search & Destroy, Capture the Flag, Hardpoint) are listed below.  Settings that are not listed below should not be changed from their default state

  2. To play a match using the MLG Variant Gameplay and maps, you must select either "MLG Variant Maps and Mode" custom mapset from the drop-down.

  3. To play a match using the MLG Variant Gameplay only select “MLG Variant Gameplay” as a challenge option.  
  4. All of the Settings changes that were made to the default Game Modes (Search & Destroy, Capture the Flag, Hardpoint) are listed below.  Settings that are not listed below should not be changed from their default state.

  5. To play a match using the GB Variant Gameplay and maps, you must select either "GB Variant Maps and Mode" custom mapset from the drop-down.

  6. To play a match using the GB Variant Gameplay only select “GB Variant Gameplay” as a challenge option.

General Ladder · Settings · Matches · MLG Variant · GB Variant · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof


Matches


  1. All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 3 maps (first to 2) or best of 5 maps (first to 3).

  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.
     
  3. The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.
     
  4. The team that is not hosting will pick which side to play on.
     
  5. A "Lag Test" is not required unless the non-hosting team request one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
     
  6. Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
     
  7. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
     
  8. If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
     
  9. If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode". Please see the rule below regarding "Kill Dependent Game Mode".
     
  10. A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.
     
  11. A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
     
  12. We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.
     
  13. We strongly recommend that you set your Friends List to "Private".
     
  14. If a map results in a tie, the map will be replayed with the same sides and settings.
     
  15. Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
     
  16. Teams are allowed to utilize Party Chat during matches.
     
  17. Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
     
  18. Switching to CODcaster in-game is not allowed. The offending team will forfeit the map.
     
  19. We strongly recommend that game recording be enabled during match play.
     
  20. Teams are responsible for obtaining their own proof during matches and should not rely on theater proof alone. Theater proof is not admissible if the full score board is not shown.
     
  21. Using disabled equipment/weapons/secondarys during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.
  22.  
  23. If there is a lag issue, please finish out the map and show proof in a ticket after the match has been completed.

General Ladder · Settings · Matches · MLG Variant · GB Variant · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof

 

$3500 Fall Team Ladder - OFFICIAL RULES

ELIGIBLE FOR U.S. AND CANADA (EXCLUDING QUEBEC) RESIDENTS ONLY. 

VOID WHERE PROHIBITED BY LAW.

Major League Gaming Inc. (“Major League Gaming” or “MLG”), which also encompasses “GameBattles”, will conduct this $3500 Fall Team Ladder (the “Tournament”) in accordance with these official rules (the “Official Rules”), unless otherwise indicated. By participating in the Tournament, each participant agrees to abide by the Official Rules and decisions of judges, which shall be final and binding in all respects. Participation requires access to: an Xbox® 360 console, an Xbox® Gamertag and a copy of the Call of Duty: Black Ops 2 video game for Xbox® 360 as of one day before the Tournament Registration Start Date.

1. Description of Tournament/Participation.

A.  Dates of Tournament: Registration for the online ladder portion of the Tournament will begin at 9:00PM EST on September 30th, 2013 (“Tournament Registration Start Date”), and end at 9:00PM EST on December 31st, 2013 (“Tournament Registration End Date”). The online ladder portion of the Tournament will begin at 9:00PM EST on September 30th, 2013, and end at 9:00PM EST on December31st 2013. The bracket online portion of the Tournament will begin at 2:00PM EST on January 1st, 2013, and end at 9:00PM EST on January 31st, 2013.Participants must first register for the online ladder portion of the Tournament in order to be eligible to qualify for the bracket online portion of the Tournament. 

B. How to Enter: You must be an active and registered member of MLG’s network of sites (the “MLG Site”) to enter.  You may register for the Tournament by visiting the MLG Site and completing the free on-line registration form at https://accounts.majorleaguegaming.com/account/new.  Please provide a valid e-mail address, as e-mail will be the primary method of contact.  Tournament registration is on a first come first serve basis and is open until all Tournament spots are filled.  Participants are limited to one entry per person. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. MLG is not responsible for lost, late, incomplete, or misdirected entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates the spirit or letter of these Official Rules.

C. How to Play: The online ladder portion of the Tournament will be an open challenge system and participants are required to schedule their own games to take place between the Tournament Registration Start Date and the Tournament Registration End Date. Depending on the number of participants in the ladder portion, MLG will determine a certain number of top participants, as determined by MLG "Team XP", from the ladder portion to be seeded into a single elimination bracketed online tournament. All bracket matches will be automatically scheduled for participants for each specific round.  All Tournament games must be played under the rules set forth for the Tournament, which are incorporated by reference into these Official Rules.

2. Prize(s).

The leader of each winning team will designate up to 5 other players from the team, and such up to six team members will be awarded an equal share of the prize set forth herein. The following prizes are available: 1st prize: $2500. 2nd prize: $750. 3rd prize: $250. 4th prize: 25 MLG Credits.

Limit one prize per household, regardless how many household members participate or are otherwise eligible for a prize.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize.  

Winners will be notified by e-mail and/or private message on the MLG Site within approximately seven (7) days after the end of the Tournament/Ladder. Winners will be required to follow the instructions in such email and/or private message by submitting a prize claim support ticket within fourteen (14) days of this first notification.  After submission of the prize claim support ticket, MLG will e-mail to the winner an Affidavit/Declaration of Eligibility, a liability/publicity release (unless prohibited by law), and a parental consent form (if applicable).   The winner (or his/her parent or legal guardian if a minor) will be required to sign and return to MLG such documents, as applicable, within fourteen (14) days of MLG’s e-mail, which contained such documents.  If winner cannot be contacted within fourteen (14) days of any notification attempt, if any prize or prize notification is returned as undeliverable, if winner rejects his/her prize or in the event of noncompliance with the Official Rules and requirements, such prize may be forfeited and awarded to an alternate winner.  

3. Eligibility and Limitations.  

All participants must be legal residents of the 50 United States or Canada (excluding Quebec), and at least 13 years old as of date of entry. If requested by MLG, winners must provide a copy of his/her government issued photo ID with proof of age. A parent or guardian of any participant who is a minor in his/her jurisdiction at the time of entry (in the U.S.: under 18 years old, except in Alabama and Nebraska where a minor is under 19 years old and in Mississippi where a minor is under 21; in Canada: under 18 years old in the provinces of Alberta, Ontario, Saskatchewan, Manitoba and Prince Edward Island and under 19 years old in the provinces of British Columbia, New Brunswick, Nunavut, Nova Scotia, Yukon, Newfoundland and Labrador, and the Northwest Territories) must sign a release on behalf of the minor to be eligible to receive a prize.  If a minor wins a prize, the prize will be awarded to the parent or legal guardian who signs the release. Minors who do not have a signed release will not be permitted to receive a prize.  The Tournament is void where prohibited, taxed or restricted by law. Employees, officers and directors of, MLG and their respective parent companies, subsidiaries, affiliates, partners, advertising and promotion agencies, manufacturers or distributors of Tournament materials and their immediate families (parents, children, siblings, spouse) or members of the same household (whether related or not) of such employees/officers/directors are not eligible to enter.

4. Conditions. 

The Released Entities (defined below) are not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Site or by any of the equipment or programming associated with or utilized on the MLG Site or in the Tournament or by any technical or human error, which may occur in the processing of registrations, entries into the Tournament, or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament.  The Released Entities assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Site or the Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries.  The Released Entities are not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Site or the Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. The Released Entities are not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Site or in connection with the Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

TO THE EXTENT PERMITTED BY LAW, IN NO EVENT WILL SPONSOR (IF ANY), MLG, THEIR RESPECTIVE PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES, AGENTS, AND VOLUNTEERS (COLLECTIVELY, THE “RELEASED ENTITIES”) BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE MLG SITE OR PARTICIPATION IN THE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITE AND IN CONNECTION WITH THE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.  

IF AND TO THE EXTENT THAT THESE OFFICIAL RULES ARE GOVERNED BY OR CONSTRUED BY A COURT IN ACCORDANCE WITH ENGLISH LAW, NOTHING IN THESE OFFICIAL RULES WILL IN ANY WAY LIMIT OR EXCLUDE ANY PARTY’S LIABILTY FOR DEATH OR PERSONAL INJURY CAUSED BY SUCH PARTY’S NEGLIGENCE, OR FOR FRAUD. 

5. Publicity. 

By participating, all participants and winner(s) (or their parents or legal guardians if a minor) grant the Released Entities permission to use their names, nick-names, gamertags, characters, photographs, voices, and likenesses in connection with promotion of this Tournament and other tournaments, in perpetuity, throughout the world, and waive and/or agree not to assert any claims to royalty, right, or remuneration for such use, except where prohibited. 

6. Release. 

By participating, each participant and winner waives any and all claims of liability against the Released Entities from any and all liability for any loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in the Tournament, or possession, acceptance and/or use or misuse of prize or participation in any Tournament-related activity and for any claims based on publicity rights, defamation, invasion of privacy, copyright infringement, trademark infringement or any other intellectual property-related cause of action. If any part of the Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of the Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of the Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of the Official Rules. The rights and remedies of MLG under the Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder. 

In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

7. Taxes. 

Each winner is solely responsible for any and all applicable taxes.  MLG is not responsible for any unspecified expenses, which shall be the responsibility of winners.  Any U.S. resident winning over $600 in prizes will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. If applicable, residents of Canada or Great Britain winning prizes may be subject to withholding tax on prizes.

8. Conduct and Decisions. 

By participating in the Tournament, participants agree to be bound by the decisions of the Tournament judges, which are final and not appealable. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Tournament officials, and to other participants of the Tournament. Participants who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the MLG Site or the Tournament; (b) be acting in violation of the spirit or letter of these Official Rules (including the specific rules for the applicable Tournament, each of which are incorporated into these Official Rules); (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THE TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF U.S. CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPANT TO THE FULLEST EXTENT PERMITTED BY LAW.

9.  Arbitration and Governing Law. 

Except where prohibited by law, any controversy, claim or dispute arising out of or relating to the Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise. 

10. Use of Data.  

MLG will be collecting personal data about participants online, in accordance with its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in the Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.  For Great Britain residents (if applicable), please note that data may be processed outside the European Union. For residents of Canada, any personal information you submit will be used solely to administer the Tournament unless you otherwise expressly consent or as required by law.

11. Rules and List of Winners. 

For a copy of the rules, or a list of winners, please send your request within thirty (30) days of the end of the Tournament by email to: cmeyers@mlg.tv, with a subject line “Rules Request” or by mail with a stamped, self-addressed return envelope with Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 3 Park Avenue, 32nd Floor, New York, NY 10016. Canadian residents may omit return postage.

SPONSOR & TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 3 PARK AVENUE, 32nd FLOOR, NEW YORK, NY 10016, USA.


General


  1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.
     
  2. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.
     
  3. Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
     
  4. Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. As such, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
     
  5. Rules are customized for either MLG League Member Match (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues. 
     
  6. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
     
  7. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket support system.
     
  8. MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG; however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder.
     
  9. Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.
     
  10. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties. 
     
  11. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.
     
  12. Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff. 
     
  13. As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
  14. If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

  15. All rostered members associated with a team must live within the correct region of competition. This applies to only region specific ladders. Penalties will be assessed to all players in the incorrect region along with the leader of the team.

  16. Those who are found alterning their team names in a fashion that is considered to be "glitched" will receive a team lock for two days. Repeated offenses may result in a disband a team leader ban.

  17. Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited. This includes teams that were disbanded due to a ban.  If you report incorrectly you must submit an Accept Loss ticket. Failure to follow this process may result in a ban.

 

 

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Rosters


  1. When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
     
  2. It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the map the ineligible player participated in.
     
  3. All gamertags on a team’s roster must be valid. The gamertag must be legitimately owned by the user on the roster.
     
  4. The rules below outline our policies on rostered players:
    • Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
       
    • All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.
       
    • Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
       
    • Players must have a green eligibility icon  next to their name to participate in matches.
       
  5. If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Challenges


  1. When sending and accepting challenges, you MUST select the players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder. Therefore, if the match is a 2v2, you will need to select two (2) people. On Team ladders, however, you will have the ability to select up to one (1) additional player. This player may serve as a substitute during the match.
     
  2. The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.
     
  3. If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Fill out the required field to notify your opponent that you wish to cancel, and then submit the request. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, the match will be automatically cancelled.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


No Shows


  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
     
  2. If you have a No Show issue, navigate to your match page and update your matche's status: “I'm reporting: my opponent did not show up”. As the match was not played, do not report any scores.
     
  3. To receive a no show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also select the No Show option for Report Problem when you go to report the match. If you have any proof, be sure to submit it in your ticket.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Reporting


  1. Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.
     
  2. Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalize the outcome of the match. 
     
  3. Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen. 
     
  4. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.  
     
  5. Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.
     
  6. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
     
  7. Teams who report matches before the match has concluded are subject to penalties.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Tickets


  1. Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.
     
  2. The decision to escalate and/or assign a ticket to another staff member will be made by the staff member viewing that ticket. Requests for "Supervisor Review" are not valid.
     
  3. Non-Premium Matches: Tickets submitted regarding match issues will be displayed to the community via the Community Match Resolution System (CMRS). The community will vote for which team should receive the win. It is very important that your ticket contain all the proof that you have to support your case. The community’s decision is final.
     
  4. When submitting a ticket, fill out all applicable fields. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also select the correct Match ID.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Cheating


  1. MLG has a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from GameBattles.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Staff Support for Premium Matches


  1. If you have any problems during a match, you need to report the issue via the Report Problem section on the Match Report page. This will inform our staff that you have an in-game issue.
     
  2. Staff members that enter a match have the discretion to make any necessary calls to ensure the match is completed successfully. When in a match, the Staff member's call is final and must be followed. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, you must first accurately report the match. You may then submit a ticket for review by a staff member.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Community Match Resolution System


  1. The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS. Only disputed matches will make it into the CMRS to be evaluated.
  2. Do not dispute on purpose or you risk being penalized. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.  

  3. If you have a problem with your Non-Premium Match, please select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

  4. To help resolve the dispute, you must immediately submit a ticket about the issue. Your ticket must be submitted within 3 hours of the scheduled match time because the match will become visible to the community after that time. They'll need to be able to read your ticket to help determine the outcome for the match. Be sure to include as much detail as possible to help the community understand the problem.

  5. Your ticket must include valid proof to support your claim. Proof needs to clearly show the entire scoreboard so that we can see all players involved. It must also adequately support your claim by showing the problem you encountered. 

  6. All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized. 

  7. Community members can access the CMRS at the top navigation bar by clicking on “Match Resolution”. Matches will be randomly generated for you to judge.
     
  8. Be sure to evaluate the matches carefully. Always examine the Team Stats, Team Information, Match Details, and any information provided in the Tickets section.
     
  9. If you find that you cannot decide a winner based on the proof provided, you can select the “Skip This Match” option and another match will be generated for you.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Proof


  1. Before submitting any proof, please make sure the match is reported correctly. If you had an issue with a match such as a No Show, Wrong Settings, etc., you must report the correct Match Status on the Match Report screen. Do not dispute the match on purpose.
     
  2. When submitting proof, you must paste the hyperlinks to your proof in the URL boxes located below the “Message Body” box. Be sure to only place one URL link in each box.
     
  3. All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized. 
     
  4. You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Also, proof needs to be large enough in size to clearly read all scores and gamertags.
     
  5. All video proof should be uploaded to a website such as YouTube. Picture proof can be uploaded to your GB profile. The URL link to the individual pictures/proof must be placed in a ticket.
     
  6. For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
     
  7. All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.

General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof · Playoffs


Playoffs



Penalties


Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense Description Duration Disband Reset Disabled
Inappropriate Content Submitting Old or Irrelevant Proof 1 Days No No No
Wrong Ticket Category Bypassing Category Restrictions 1 Days No No No
Unsportsmanlike Conduct Unsportmanlike Conduct 2 Days No No No
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Days No No No
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Days No No No
Attempting Free Wins Attempting Free Wins 4 Days No No No
Regional Rule Violation Violating Regional Rule 4 Days No No No
Selling MLG Property Selling Major League Gaming Property 7 Days Yes Yes Yes
Staff Abuse Abuse of Support Member 14 Days Yes No No
Disputing on Purpose Disputing a Match Without Valid Proof 14 Days No No No
Cheating or Glitching Cheating or Glitching in a Match 15 Days Yes No Yes
Free Wins Giving or Receiving Free Wins 30 Days Yes Yes No
Disputing on Purpose (2+) Disputing a Match - Multiple Offenses 30 Days Yes No Yes
Evading - Minor Evading an Active Ban 30 Days Yes No Yes
Impersonating Staff Impersonating an MLG Staff Member 45 Days Yes Yes Yes
Fake Proof Submitting Fake Proof for a Match 60 Days Yes Yes Yes
Evading - Severe Evading an Active Ban 60 Days Yes Yes Yes
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 90 Days Yes No Yes
Hijacking/Phishing Accounts Hijacking/Phishing MLG Accounts 2 Years Yes Yes Yes
Chargeback Disputing an MLG Store Purchase 2 Years Yes Yes Yes
Proxy IP Proxies Are Not Allowed on MLG 10 Years No No No
IP Flooding IP Flooding in a Match 10 Years Yes Yes Yes
Modified Console Using a Modified Console to Cheat in a Match 10 Years Yes Yes Yes