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Thursday, September 11th 2014, 01:31 AM
Disconnection Rule Update

Today we have updated host and player disconnection rules to help create a more competitive experience on Gamebattles. All changes are covered below and will take effect at 3:00 AM Eastern September 11th.


  1. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
  1. A team can start a map shorthanded unless it is for a "Kill Dependent Gamemode" (Team Deathmatch, Slayer, Kill Confirmed).
  1. If a player disconnects after the initial launch in a Kill Dependent Gamemode the team that had a player disconnect would forfeit the current map.
  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode (Search & Destroy) the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based or Domination game mode they would forfeit that map.  

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode (Search & Destroy/Domination) the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent (Slayer, Team Deathmatch, Kill Confirmed) then the team whose player disconnected will then forfeit the map.  If the map is not kill dependent the player may be reinvited while the map is still in progress unless otherwise specified on the rules page for that arena.

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Place Ascending Team Name W L Pct Strk Level XP Rep Ping
1st - TMT -12601.000126W
10
1,660
99%
2nd Bright™ 310315.8734W
10
1,658
95%
3rd Cyber SharKs1612.98847W
10
1,630
91%
4th UGG™2328.96720W
10
1,604
93%
5th Decry Squad25158.81221W
9
1,599
92%
6th Talennted996.94322W
9
1,589
89%
7th TLz Comp Team756.92632W
9
1,580
85%
8th Haunteisha10001.000100W
9
1,549
90%
9th Systematic GB1002.98064W
9
1,540
89%
10th WiLD_Gaming1514.97456W
9
1,531
96%
11th CyN Gaming™17425.8746W
8
1,503
90%
12th CYP - WOSSS7419.796
1L
9
1,503
89%
13th Threat Nation.559.85914W
8
1,502
84%
14th Puron eSports™357.8338W
8
1,493
91%
15th Almighty®915.9481W
8
1,492
88%
16th Coolin'428.840
1L
8
1,473
83%
17th Aporia [BLACK]947.9311W
8
1,468
90%
18th Raw Talent Com13137.7808W
8
1,468
99%
19th The Best Ever.461.97919W
8
1,464
92%
20th Slight City- 3952.97956W
7
1,454
85%
21st Sinfinova263.8971W
7
1,450
91%
22nd Morph Legacy ™1177.94410W
7
1,450
95%
23rd AztekGaming 2510918.8582W
7
1,449
86%
24th Forbidden [4B]465.9027W
7
1,438
87%
25th sP.White631.98410W
7
1,438
94%
Page of 285

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