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Monday, March 24th 2014, 09:08 PM
MLG Online Tournament Rule Updates

We have adjusted the wording of one rule, moved one rule to another section, and removed redundant rules that appear multiple times on the rules page. Below are the changes:

Old Rule:

  • By registering for this Tournament, players acknowledge that they have read, understand, and agree to abide by all of the rules.

New Rule:

  • Participation in this competition constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Referee decisions, which are final and binding in all matters related this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.

New Rule:

  • For Xbox 360/Xbox One tournaments, each player MUST have an active Xbox Live Gold membership to be eligible to compete. Xbox Live Silver Membership accounts are not eligible to be used in this competition.

Removed from 'Host' Section:

These are already stated under the 'Game Play' section in one form or another.
  • If a player loses their connection to the Host when the Map launches, the Map must be restarted. The player can be re-invited to the lobby.
  • If a player loses their connection to the Host during a Map that has a kill-dependent game mode, their team forfeits the Map. The player can be re-invited to the lobby.

Moved from 'All Matches' to 'Game Play':

  • No warm-up or practice Games are permitted once the Match’s first Game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official scores. We recommend that all users use a capture card or digital camera depending on the situation to provide proof. See more details in the Proof Section.

New Zealand Preliminary Qualifier Tournament

Status: Completed
Check In: Fri 31 Jan 2014, 4:00 PM EST - Fri 31 Jan 2014, 5:55 PM EST
Size: 16 teams

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Live on MLG.tv

New Zealand Preliminary Qualifier Tournament

  • Price: FREE
  • Registration Starts: Wed 1 Jan 2014, 12:00 AM EST
  • Registration Ends: Fri 31 Jan 2014, 5:50 PM EST
  • Check In Starts: Fri 31 Jan 2014, 4:00 PM EST
  • Check In Ends: Fri 31 Jan 2014, 5:55 PM EST
  • Tournament Bracket Play Starts: Fri 31 Jan 2014, 6:00 PM EST
  • Tournament Bracket Play Ends: Sun 2 Mar 2014, 12:00 AM EST
  • Tournament Schedule: Saturday 6:00 PM EDT
  • Tournament Type: Single Elimination
  • Tournament Size: 16 Teams
  • Minimum Team Size: 4 Player(s)
  • Maximum Team Size: 4 Player(s)
  • Players In Match: 4 v 4
  • Games Per Round: 5
  • Pro Points: 250 Series SE

  • PlacePoints
    1st250 Pro Points
    2nd150 Pro Points
    3rd100 Pro Points
    4th100 Pro Points
    5th75 Pro Points
    6th75 Pro Points
    7th75 Pro Points
    8th75 Pro Points
    9th50 Pro Points
    10th50 Pro Points
    11th50 Pro Points
    12th50 Pro Points
    13th50 Pro Points
    14th50 Pro Points
    15th50 Pro Points
    16th50 Pro Points

Come join this 4v4 New Zealand Preliminary Qualifier #1

  • One Day Qualifier
  • The 1st place Team will qualify for the ACL Pro Call of Duty Championship Australia/New Zealand Regional Final
  • Teams that participate in this tournament are NOT permitted to participate in the Australia Preliminary Qualifier
  • Players must be at least 18 years old as of January 9, 2014
  • Teams must include at least 2 Players who are residents of this tournament’s qualifying country/region
  • Players must play with the same teammates should they compete in any other qualifying tournaments for this country/region
  • For all Settings, Rules, Eligibility/Limitations, please visit the Rules tab
  • The top 32 Teams will earn Major League Gaming Pro Points, which will be used to seed Teams in the Australia/New Zealand LAN Preliminary Qualifier and the ACL Pro Call of Duty Championship Australia/New Zealand Regional Final.

  • The Australia and New Zealand Preliminary Qualifiers will be followed by the Australia/New Zealand LAN Preliminary Qualifier consisting of Group Play and a Double Elimination Bracket.  All Teams will be seeded into Groups for 4-5 Teams.  In Group Play, each Team will play 1 Match against each other Team in their Group.  The 2 Teams with the best record of Match wins and Match losses in each Group will advance to the Double Elimination Bracket.  The other 2-3 Teams in each Group will be eliminated from the Qualifier.  The top 4 Teams from the Double Elimination Bracket will qualify for the ACL Pro Call of Duty Championship Australia/New Zealand Regional Final.  The top 64 Teams in the LAN Preliminary Qualifier will earn Major League Gaming Pro Points which will be used to seed Teams in the Regional Final.
  • The LAN Preliminary Qualifier will be followed by a Double Elimination LAN Regional Final for the 8 qualified Teams.  The top 2 Teams in the Regional Final will qualify for the Call of Duty® World Championship Tournament.