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Thursday, September 11th 2014, 01:31 AM
Disconnection Rule Update

Today we have updated host and player disconnection rules to help create a more competitive experience on Gamebattles. All changes are covered below and will take effect at 3:00 AM Eastern September 11th.


  1. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
  1. A team can start a map shorthanded unless it is for a "Kill Dependent Gamemode" (Team Deathmatch, Slayer, Kill Confirmed).
  1. If a player disconnects after the initial launch in a Kill Dependent Gamemode the team that had a player disconnect would forfeit the current map.
  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode (Search & Destroy) the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based or Domination game mode they would forfeit that map.  

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode (Search & Destroy/Domination) the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent (Slayer, Team Deathmatch, Kill Confirmed) then the team whose player disconnected will then forfeit the map.  If the map is not kill dependent the player may be reinvited while the map is still in progress unless otherwise specified on the rules page for that arena.
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[BITW] BeZo [G.O.A.T]

Call of Duty: Modern Warfare 2 Singles Ladder Team

[BITW] BeZo [G.O.A.T]
[BITW] BeZo [G.O.A.T] is a Premium Team
  
Team ID:
11532252
Founded:
Apr 17, 2011 by BeZo

338-0 + 153-0 (prematurely deleted, Map Gen/Perks) = 491-0 || Twitter: http://twitter.com/iBeZo (Follow Me) || YouTube: http://www.youtube.com/s3BeZo9 (Subscribe) || The best undefeated record (and counting) in GameBattles history.
Dispute Percentage: 1 %
Reputation:
Crown Wins: 96

[BITW] BeZo [G.O.A.T] Stats

Season Place MP W L GF GA SO Pct Strk B.Strk Level XP
Summer 2014-000000---
1
1,000
Winter 2014-000000---
1
1,000
Fall 2013-000000---
1
1,000
Summer 2013514th 1101011.0001W1W
1
1,013
Spring 2013613th 000000---
1
1,000
Winter 20131st 17170372151.00017W17W
5
1,300
Fall 20121st 48480988401.00048W48W
8
1,507
Summer 20121st 39390988321.00039W39W
8
1,517
Spring 2012133rd 2204021.0002W2W
2
1,062
Winter 201268th 66012061.0006W6W
3
1,085
Fall 201156th 99024471.0009W9W
3
1,121
Summer 20111st 8686018011751.00086W86W
8
1,480
Spring 20111790th 1301300264111191.000130W130W
12
1,000
All-Time 338 338 0 718 44 297 1.000 130W 15,085

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Roster

    Member Role MLG Rank Reputation Dispute % URL Join Time Last Update
BBeZo Leader 1st 1 % Apr 17, 2011 Mon 16 Jun 2014, 12:26 PM EDT