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Thursday, September 11th 2014, 01:31 AM
Disconnection Rule Update

Today we have updated host and player disconnection rules to help create a more competitive experience on Gamebattles. All changes are covered below and will take effect at 3:00 AM Eastern September 11th.


  1. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
  1. A team can start a map shorthanded unless it is for a "Kill Dependent Gamemode" (Team Deathmatch, Slayer, Kill Confirmed).
  1. If a player disconnects after the initial launch in a Kill Dependent Gamemode the team that had a player disconnect would forfeit the current map.
  1. If a ladder has a specific rule for disconnection issues that rule would override the rules below.

Host Disconnection Round Based

  • If the hosting team disconnects during a round based game mode (Search & Destroy) the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

  • If the hosting team disconnects during a map based or Domination game mode they would forfeit that map.  

Player Disconnection Round Based

  • If a player disconnects mid map in a round based game mode (Search & Destroy/Domination) the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

  • If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent (Slayer, Team Deathmatch, Kill Confirmed) then the team whose player disconnected will then forfeit the map.  If the map is not kill dependent the player may be reinvited while the map is still in progress unless otherwise specified on the rules page for that arena.

BeZo & A Fizzle

Call of Duty: Modern Warfare 3 Doubles Ladder Team

BeZo & A Fizzle
BeZo & A Fizzle is a Premium Team
Team ID:
13465253
Founded:
Nov 24, 2011 by BeZo

Dispute Percentage: 1 %
Reputation:

BeZo & A Fizzle Stats

Season Place MP W L GF GA SO Pct Strk B.Strk Level XP
Fall 2012-000000---
1
1,000
Summer 2012957th 2206021.0002W2W
2
1,045
Spring 2012291st 66013151.0006W6W
3
1,104
Winter 20122nd 1101100226101001.000110W110W
8
1,518
All-Time 118 118 0 245 11 107 1.000 110W 4,667

Upcoming & Recent Matches

Date Time Opponent Result Match Details
24 Sep 20126:15 PM EDTGunner=GodWin View Match
14 Sep 20125:00 PM EDTTwo Kings Sleazy GloryWin View Match
1 Jun 20124:30 PM EDTDominationiiiiiiiiWin View Match
28 May 201211:30 PM EDTNous le faisons pourWin View Match
17 Apr 201212:30 PM EDTEvaPuhRaTe Is TrollinWin View Match
11 Apr 20126:15 PM EDTBen n' SLEVWin View Match
9 Apr 20127:45 PM EDTClokworkz and clutchWin View Match
5 Apr 201212:00 AM EDTVitam et mortemWin View Match
27 Mar 201211:45 PM EDTGriff griff & maciezyyWin View Match
27 Mar 20122:00 AM EDTSpaT <3 SiLLyWin View Match

Roster

    Member Role MLG Rank Reputation Dispute % Join Time Last Update
A FizzIe Member 1,804th 2 % Oct 17, 2012 Wed 17 Oct 2012, 9:08 PM EDT
BBeZo Leader 1st 1 % Sep 3, 2012 Mon 16 Jun 2014, 12:24 PM EDT