GameStop $10,000 Ladder

Season: Spring 2008
Total Teams: 1,018
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Ladder & Playoff Bracket Rules

Schedule

 

1.   Registration Opens - February 25th, 5:00 PM ET

2.   Ladder Begins - March 18th, 5:00 PM ET

3.   Roster Lock Date - April 4th, 11:59 PM ET

4.   Ladder Ends - April 11th, 11:59 PM ET

5.   Playoff Bracket Begins - April 15th

6.   Playoff Bracket Ends - May 9th

General

 

1.   The top 16 Teams at the end of the Ladder will advance to the Playoff Bracket.

2.   By sending or accepting a Challenge, Players acknowledge that they have read, understand, and agree to abide by all of the rules. 

3.   Breaking any rule may result in a Forfeit of a Game, Match, or ban from GameBattles.

4.   The rules are subject to change at any time, so check them often.

5.   The rules were last updated at 5:00 PM ET on April 30th, 2008.  Sections updated since the Ladder began: All.

Teams

1.   Teams may not have more than 5 Players (1 Leader, 4 Co-Leader/Members).

2.   Leaders can give Co-Leader status to their teammates.

3.   Leaders and Co-Leaders are able to send invitations to the Team, remove Members, use the Match Finder, report Match results, update the team page, and delete the team.

4.   Players may not be on more than one Team on the same Ladder. 

5.   Players may not create or manage more than one Team from the same household.

6.   Players are limited to one XBL Gamertag per Ladder.

7.   Players must be on their Team for at least 12 hours before they can participate in a Match. 

8.   If a Player changes their XBL Gamertag, they must wait 12 hours before participating in a Match.

9.   Teams should be checked before the start of a Match to verify all Players’ eligibility.  If a Player is found to be ineligible, a Ticket should be submitted immediately and a Staff member should be contacted.  If a Staff member isn’t immediately available, the Match should be played in its entirety.  If an ineligible Player is used, the Match will result in a Forfeit when the Ticket is processed.

10. Use of an incorrect XBL Gamertag will result in a Forfeit of the Match.  Spelling and spaces of XBL Gamertags must be exact, but correct capitalization is not necessary.

11. The Ladder is open to residents of the United Sates and Canada only.  Players are not allowed to compete on the Ladder from outside the United States and Canada.

12. Team or Player names may not contain inappropriate language.

13. Players are not able to change their Team’s name.  Leaders must submit a Ticket requesting that their Team name be changed.

Player Movement

 

1.   Players are allowed to join and leave a Team at any time before the Roster Lock Date.

2.   Leaders are allowed to add and remove Players at any time before the Roster Lock Date.

3.   No Player Movement is allowed after the Roster Lock Date.

4.   Players can’t change their XBL Gamertags after the Roster Lock Date.

5.   Teams must have 5 Players on the Roster Lock Date.  Teams with fewer than 5 Players, at that time, will be deleted.

6.   The Roster Lock Date is 11:59 PM ET on April 4th.

7.   Teams may change their Leader at any time.  The Leader may relinquish the role, by submitting a Ticket requesting a new Leader, and remain on or leave the Team.  Teams can request a Leader change if the other 4 Team members submit Tickets requesting that the same Player be named the new Leader.

Gameplay

1.   No leaving the normal boundaries of a Map.

2.   No moving away from a Satellite while capturing it.

3.   No removing players on the opposing Team from the Player Match once a Game has started.

4.   No starting Rounds until all Player’s status has been set to ready.

5.   Breaking rule #1-4 will result in a Forfeit of the Game.

All Matches

1.   Matches must be played over Xbox Live.

2.   The Team that doesn't Host must choose to play as the Alpha or Bravo team for Round 1 of each Game.  After each Round, Teams must switch sides and play again.

3.   All Attack & Defend Games must be played until one Team wins 3 Rounds.

4.   All Total Conquest and Team Leader Games will be Best of 3 Rounds.  If one Team wins 2 Rounds, the Game is over.

5.   If a Total Conquest or Team Leader Round ends in a tie, the Team with the most Round wins, after 3 Rounds have been played, will be given the Game win.  If after 3 Rounds have been played, each Team has won an equal number of Rounds, the Game must continue and the next Team to win a Round will win the Game.

6.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

7.   Starting a Game with the wrong Game Type Settings may result in a Forfeit of the Game.

8.   If by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players to play the Games, the incomplete Team Forfeits the Match.

9.   In order to get a Forfeit Win, a Team must submit a Ticket and a XBL message within 1 hour of the scheduled Match time.  The Ticket must include two Screenshots.  The first Screenshot must show at least 4 Team members in a Game Lobby featuring the first scheduled Game Type and the second Screenshot must show the XBL message.  The XBL message must be sent to the XBL Gamertag “Gamebattles” and include “RSV2”, the Match ID, the Player’s Team ID, and a brief explanation of the situation.

10. Teams must have at least 4 members present in order to start a Round/Game. 

11. Teams may delay the Match between Rounds/Games for up to five minutes.  Teams can request that a Referee enforce this five minute time limit.  After five minutes, if the delaying Team’s full Roster isn’t present, they must play the next Round/Game shorthanded or Forfeit the Match.

12. If the Hosting Player wrongly ends a Round, their Team will Forfeit the Round.

Ladder Matches

1.   Teams must use the Match Finder in order to schedule a Match.

2.   Game Types for each Match will be determined by the Map Randomizer.

3.   A Match will consist of 3 Games.  Once one Team wins 2 Games, the Match is over.

4.   Teams are not able to accept Challenges made by Teams that are more than 5 Levels above or below them unless they are separated by 25 or fewer Rank spots.  For Example, a Level 5 Team Ranked 100th will be able to accept a Challenge made by a Level 15 Team Ranked 80th.  Teams Ranked 1st-51st will be able to accept Challenges made by other Teams Ranked 1st-51st no matter what Level they are. 

5.   Teams may not play each other more than once in a 24 hour period.

6.   A Team may cancel a scheduled Match by submitting a Ticket at least 24 hours prior to the Match’s scheduled start time.  Scheduled Matches can also be removed at any time if both Teams submit a Ticket.

7.   Matches must be played in their entirety unless both Teams agree to postpone or cancel the Match.  If order to postpone or cancel a Match that has already begun, both Teams must submit a Ticket.

8.   The higher ranked Team must choose the Game they want to Host and Host that Game first.  The lower ranked Team must Host the other 2 Games.  Games do not have to be played in the order that they are presented.

9.   If Teams have the same Rank, the Team with the higher Team ID must assume the privileges of the higher ranked Team. 

10. At the end of Ladder play, ties will be broken using the following tiebreakers in this order: Winning Percentage, Match Wins, and Team ID.

Playoff Bracket Matches

1.   The Playoff Bracket will be a Best of 5 Game Match, Double Elimination Bracket.

2.   Once one Team wins 3 Games, the Match is over.

3.   Game Types will be set for each Round of the Playoff Bracket.

4.   After losing a Match, Teams will fall into the Losers Bracket.

5.   A Match loss in the Losers Bracket will result in elimination from the Playoff Bracket.

6.   A Team’s Playoff Seed will be equivalent to their Rank at the end of the Ladder.

7.   The higher seeded Team must choose 1 Game to Host.  Then, the lower seeded Team must choose 2 Games to Host.  The higher seeded Team must Host the Games that weren’t chosen.  The Games must be played in order.

8.   If Teams meet for a 2nd time in the Playoff Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must Host the 11th Game, if necessary.  The lower seeded Team must choose 1 Game to Host.  Then, the higher seeded Team must choose 2 Games to Host.  The lower seeded Team must Host the Games that weren’t chosen.

9.   Game Types will be set for a Best of 11 Game Match to ensure that Teams don’t play the same Game Type against each other twice.

10. If the Teams meeting in the Finals have not yet faced each other in the Playoff Bracket and the Team coming from the Losers Bracket wins a Match, the Winners Bracket Finals Game Types must be played to break the tie since both Teams would only have one Match loss.  Before the start of the Finals, the Team without a Match loss must choose to have higher Seed hosting privileges for the Finals or Winners Bracket Finals set of Game Types (See Rule #7).

11. The Playoff Bracket will run on a Tuesday/Thursday schedule.  Matches with a Tuesday Default Match Time must be played by 9 AM ET on Thursday.  Matches with a Thursday Default Match Time must be played by 9 AM ET on Tuesday.

12. The Default Match Time will be 8 PM ET.

13. To schedule a Match Captains or Co-Captains from opposing Teams must submit or accept a Challenge.  If a Challenge is not submitted and accepted, the Match must be played at the Default Match Time.

14. Captains or Co-Captains from opposing Teams can reschedule a scheduled Match.  In order for the Match to be officially rescheduled, both Teams must submit a Ticket requesting the same rescheduled Match time.

15. If a proposed rescheduling of the Match time has not been agreed upon, the Match is required to be played at the scheduled Match time.

16. If a Match isn’t played and neither Team submits a Ticket requesting the Forfeit win, the Match win will be awarded to the higher Seeded Team.

Host

1.   Hosting Players should create the Game Lobby to ensure that they are given Host.  As the hosting Team changes over the course of a Match, the new Host should leave the Game Lobby and create a new one to ensure that they are given Host for that Game.

2.   Teams should play a test Game for roughly 30 seconds before a new Host is going to be used in order to determine if the Host is reasonable.  Test Games should be played using a Game Type the Teams are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun or not. 

3.   The Host must be agreed upon by all Players to be reasonable before the start of a Game.  If a reasonable Host can’t be found, the Team’s best Host must be used.

4.   If, for some reason, the Host isn't given to the Player that was designated to be the Game’s Host, the Round must still be played.

5.   If a Player’s connection to the Host becomes unreasonable during a Round, the Round must still be played.  After each Round, either Team may request that a new Host be tested if the previous Host was unreasonable.

6.   If a Player loses their connection to the Host when the Round launches, the Round must be restarted.

7.   If a Player loses their connection to the Host, the Round must continue.  Players losing their connection to the Host may be invited back to the Game Lobby.

8.   If a Round is ended because the Host drops from the Round, the Team that hosted will Forfeit the Round.

Referees

1.   GameStop Ladder Referees can be contacted on AIM to answer any questions or solve any problems your Team may have during a Match.  GameStop Ladder Admins should only be contacted if no GameStop Ladder Referees are available.  Contact information for GameStop Ladder Referees and Admins can be found in the GameStop Staff section of the Rainbow Six: Vegas 2 Arena’s Staff page.  Arena Referees and Arena Administrators should not be contacted.

2.   If a Referee is called into a Game Lobby, Players must keep them un-muted at all times.

3.   Verbal abuse of a Referee may result in a ban from GameBattles.  Team Leaders are responsible for the conduct of their teammates.

Reporting

1.   The winning Team must report the Match results within 30 minutes of its completion. 

2.   To report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0, 3-1, or 3-2).  Reporting the individual Game Scores is optional.

3.   At least one member of each Team should take a Screenshot(s) of each Round’s results.  Screenshots should contain the Round Score, Players on each Team, and a time stamp.

4.   If order to dispute Match results, Tickets must be submitted within 3 hours of the scheduled Match time. 

5.   If a Screenshot(s) is needed in order to resolve a dispute, it should be transferred to the user’s computer and uploaded to a free image-hosting site such as the GB Game Room.  The URL for the image(s) should be attached to the dispute Ticket(s).

6.   For all cheating claims, the burden of proof is on the accuser. 

7.   Any form of cheating or unsportsmanlike behavior may result in a Forfeit of a Game, Match, or ban from GameBattles.

8.   Unsportsmanlike behavior and verbal abuse will not be tolerated.  Punishable behavior includes, but is not limited to, excessive use of foul or degrading language.

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of your Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All Admin decisions are final.  After a decision has been made, regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Staff members should not be contacted regarding the status of Tickets that have not yet been closed.

Settings

All Games

Max Players = 12

Private Slots = 11

Join In Progress = No

Item Restrictions = XM-26 LSS

Item Restrictions = C4

Item Restrictions = GPS Device

Team Respawn = Off

Kill Camera = No

Friendly Fire = Yes

Punish Team Killers = No

Auto Kick Team Killers = No

 

Attack & Defend

Round Duration = 3 Minutes

 

Team Leader

Round Duration = 5 Minutes

 

Total Conquest

Round Duration = 5 Minutes

Game Types

Attack & Defend - Comcast Event

Attack & Defend - Convention Center

Attack & Defend - CQB Training

Attack & Defend - Three Kingdoms Casino

Team Leader - CQB Training

Team Leader - Kill House

Total Conquest - Comcast Event

Total Conquest - Convention Center

Total Conquest - CQB Training

Total Conquest - Kill House

Total Conquest - Murder Town

Total Conquest - Presidio

Total Conquest - Three Kingdoms Casino

Total Conquest - Vegas Junkyard

Playoff Bracket Game Types

Winners Bracket

Round 1 - (4/22)

Game 1 - Total Conquest - Comcast Event

Game 2 - Team Leader - CQB Training

Game 3 - Total Conquest - Murder Town

Game 4 - Attack & Defend - Comcast Event

Game 5 - Total Conquest - Convention Center

 

Round 2 - (4/29)

Game 1 - Attack & Defend - Convention Center

Game 2 - Total Conquest - Vegas Junkyard

Game 3 - Team Leader - Kill House

Game 4 - Attack & Defend - Three Kingdoms Casino

Game 5 - Total Conquest - CQB Training

 

Round 3 - (5/1)

Game 1 - Total Conquest - Presidio

Game 2 - Attack & Defend -Comcast Event

Game 3 - Total Conquest - Three Kingdoms Casino

Game 4 - Team Leader - CQB Training

Game 5 - Total Conquest - Kill House

 

Round 4 - Winners Finals - (5/6)

Game 1 - Attack & Defend - Three Kingdoms Casino

Game 2 - Total Conquest - Convention Center

Game 3 - Team Leader - Kill House

Game 4 - Attack & Defend - Comcast Event

Game 5 - Total Conquest - Murder Town

 

Round 5 - Championship Match - (5/9)

Game 1 - Total Conquest - Three Kingdoms Casino

Game 2 - Attack & Defend - Convention Center

Game 3 - Total Conquest - Vegas Junkyard

Game 4 - Attack & Defend - CQB Training

Game 5 - Total Conquest - Presidio

 

Tiebreaker Game

Game 1 - Total Conquest - CQB Training

Losers Bracket

Round 1 - (4/24)

Game 1 - Attack & Defend - Convention Center

Game 2 - Total Conquest - Vegas Junkyard

Game 3 - Team Leader - Kill House

Game 4 - Attack & Defend - Three Kingdoms Casino

Game 5 - Total Conquest - CQB Training

 

Round 2 - (5/1)

Game 1 - Total Conquest - Kill House

Game 2 - Attack & Defend - Convention Center

Game 3 - Total Conquest - Vegas Junkyard

Game 4 - Attack & Defend - CQB Training

Game 5 - Total Conquest - Three Kingdoms Casino

 

Round 3 - (5/3)

Game 1 - Total Conquest - Presidio

Game 2 - Attack & Defend - Comcast Event

Game 3 - Total Conquest - Three Kingdoms Casino

Game 4 - Team Leader - CQB Training

Game 5 - Total Conquest - Kill House

                       

Round 4 - (5/5)

Game 1 - Total Conquest - Comcast Event

Game 2 - Attack & Defend -Three Kingdoms Casino

Game 3 - Total Conquest - Kill House

Game 4 - Team Leader - CQB Training

Game 5 - Total Conquest - Presidio

 

Round 5 - (5/8)

Game 1 - Attack & Defend - Three Kingdoms Casino

Game 2 - Total Conquest - Convention Center

Game 3 - Team Leader - Kill House

Game 4 - Attack & Defend - Comcast Event

Game 5 - Total Conquest - Murder Town

 

Round 5 - Championship Match - (5/10)

Game 1 - Total Conquest - Three Kingdoms Casino

Game 2 - Attack & Defend - Convention Center

Game 3 - Total Conquest - Vegas Junkyard

Game 4 - Attack & Defend - CQB Training

Game 5 - Total Conquest - Presidio

Round 6 - Losers Finals - (5/9)

Game 1 - Total Conquest - Convention Center

Game 2 - Team Leader - Kill House

Game 3 - Total Conquest - Murder Town

Game 4 - Attack & Defend - CQB Training

Game 5 - Total Conquest - Comcast Event

 

Tiebreaker Game

Game 1 - Total Conquest - CQB Training

 

VOID WHERE PROHIBITED.

1. Description of Tournament/Participation.

A. Dates of Tournament: The online ladder portion of this tournament will be conducted beginning on March 18, 2008, and ending on April 14, 2008. Registrations for the online ladder portion of this tournament will begin on February 25, 2008, and end on April 4, 2008. The bracketed online tournament portion of this tournament will be conducted beginning on April 28, 2008, and ending on May 9, 2008. Participants must first register for the online ladder portion of this tournament in order to be eligible to qualify for the bracketed online tournament portion of this tournament.

B. How to Enter: You must be an active and registered member of the GameBattles.com site (the "GameBattles Site") to enter. You may register for the Tournament by logging on to the GameBattles Site and completing the free on-line registration form at http://my.gamebattles.com/signup. Please provide a valid e-mail address, as e-mail will be the primary method of contact . Tournament registration is on a first come first serve basis and is open until all applicable Tournament spots are filled. One entry per person per Tournament. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. All entries become the property of the MLG and will not be acknowledged or returned. MLG not responsible for lost, late, incomplete, misdirected or incomplete entries

C. How to Play: The online ladder portion of the Tournament will be an open challenge system and participants are required to schedule their own games. The top 16 teams from the ladder will be seeded into a single elimination bracketed tournament. All participants are required to schedule their own games (within the allotted times inside the “Challenge System” of the tournament on www.gamebattles.com) based on the applicable Tournament bracket. All Tournament games must be played under the rules set forth for each individual Tournament. Participants will need an Xbox 360, the Xbox 360 version of the "Rainbow 6: Vegas 2" game and an Xbox Live Gold account to participate. Xbox Live is a subscription fee based service. A subscription is required to participate in the Tournament.

2. Prize(s).
One (1) 1st prize will be awarded to the winning team. The 1st place team shall receive: Ten Thousand Dollars (US$10,000) in cash.

The prize(s) that may be awarded to the eligible winner(s) is limit one prize package per winner. A description of the prizes, if any, will be provided for each individual Tournament. Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Winners will be notified by e-mail and/or posted on the GameBattles Site within approximately two (2) weeks after the end of the Tournament. Winner may be required to sign and return, within five (5) days of receipt of notification, an Affidavit of Eligibility and liability/publicity release prior to receipt of prize and tax forms. If a winner cannot be contacted within five (5) days of first notification attempt, if any prize or prize notification is returned as undeliverable, if winner rejects his/her prize or in the event of noncompliance with these Official rules and requirements, such prize will be forfeited and may be awarded to an alternate, in MLG’s sole discretion.

3. Eligibility and Limitations: All participants must be legal residents of the United States and Canada and at least 18-years old as of date of entry. Children under 18 are not permitted to register for this Tournament. Void where prohibited. In Alabama and Nebraska where a minor is under 19 years old at the time of entry a parent or legal guardian must sign a release on behalf of the minor to be eligible to receive a prize. If a minor wins a prize, the prize will be awarded to the parent or legal guardian who signed the release. Only one (1) prize per household per Tournament. Employees of the MLG, Ubisoft Entertainment, GameStop, Inc., the Tournament's participating sponsors and their advertising agencies, and members of the immediate family of any such persons are not eligible to participate and win.

4. Conditions: MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the Site or by any of the equipment or programming associated with or utilized on the Site or in any Tournament or by any technical or human error, which may occur in the processing of registrations, entries into any Tournament, or otherwise in connection with any Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in any Tournament. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the Site or any Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the Site or any Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the Site or in connection with any Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, any Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS (INCLUDING UBISOFT ENTERTAINMENT AND GAMESTOP, INC.) OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE SITE OR PARTICIPATION IN ANY TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE APPLICABLE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SITE AND IN CONNECTION WITH ANY TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, SPONSOR'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

5. Publicity: By participating, all participants and winner(s) grant MLG, Ubisoft Entertainment and GameStop, Inc. permission to use their names, nick-names, gamer-tags, characters, photographs, voices, and likenesses in connection with promotion of this and other Tournaments, in perpetuity, throughout the world, and waive any claims to royalty, right, or remuneration for such use, except where prohibited.

6. Release: By participating, each participant and winner waives any and all claims of liability against the MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, adverting and promotion agencies and partners (including Ubisoft Entertainment and GameStop, Inc.) and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in any Tournament or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

7. Taxes: Each winner is solely responsible for any and all applicable taxes. MLG is not responsible for any unspecified expenses which shall be the responsibility of winners. Any person winning over $600 in prizes from the MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS.

8. Conduct and Decisions: By participating in the Tournament, participants agree to be bound by the decisions of MLG, Judges and MLG’ personnel. All decisions of the Tournament organizers or of their representatives regarding this Tournament are final and without appeal, subject to the decisions of the Régie des alcools, des courses et des jeux du Québec in regards to questions which fall under its jurisdiction. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Tournament officials, and to other participants of the Tournament. Participants who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Tournament and the MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Tournament is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of the MLG, the Company reserves the right to terminate this Tournament, or make such other decisions regarding the outcome as the MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the Site or any Tournament; (b) be acting in violation of these Official Rules; (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, SPONSOR RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPATE TO THE FULLEST EXTENT PERMITTED BY LAW.

9. Miscellaneous: If for any reason, any Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

10. Arbitration and Governing Law: Any controversy, claim or dispute arising out of or relating to this Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise. For Quebec residents: any litigation respecting the conduct or organization of a publicity contest may be submitted to the Régie des alcools, des courses et des jeux for a ruling. Any litigation respecting the awarding of a prize may be submitted to the Régie only for the purpose of helping the parties reach a settlement.

11. Use of Data: MLG will be collecting personal data about participants online, in accordance with its privacy policy. Please review the MLG’s privacy policy at http://www.gamebattles.com/privacy.php. By participating in a Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.

12. Rules and List of Winners: For a copy of the rules, or a list of winners, please send your request within thirty (30) days of the end of the Tournament by mail with a stamped, self-addressed return envelope with Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 420 Lexington Ave, Suite 2820, New York, NY 10170.

SPONSOR: UBISOFT ENTERTAINMENT, 625 THIRD STREET. SAN FRANCISCO, CA 94107, USA.
TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 420 LEXINGTON AVE., SUITE 2820, NEW YORK, NY 10170, USA.