1v1 Blackout 07-12 Tournament

Status: Completed
Check In: Fri 12 Jul 2019, 8:00 PM EDT - Fri 12 Jul 2019, 8:58 PM EDT
Size: 32 teams

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1v1 Blackout 07-12 Tournament

  • Price: FREE
  • Registration Starts: Mon 8 Jul 2019, 12:00 PM EDT
  • Registration Ends: Fri 12 Jul 2019, 8:55 PM EDT
  • Check In Starts: Fri 12 Jul 2019, 8:00 PM EDT
  • Check In Ends: Fri 12 Jul 2019, 8:58 PM EDT
  • Tournament Bracket Play Starts: Fri 12 Jul 2019, 9:00 PM EDT
  • Tournament Bracket Play Ends: Sat 13 Jul 2019, 10:00 AM EDT
  • Tournament Schedule:
  • Tournament Type: Single Elimination
  • Tournament Size: 32 Teams
  • Minimum Team Size: 1 Player(s)
  • Maximum Team Size: 1 Player(s)
  • Players In Match: 1 v 1
  • Games Per Round: 2




    • Game Rules
      1. Finding a Match: For a 1v1 tournament, the two (2) players will invite each other to a party and search for a duos game. For a 2v2 tournament, all four (4) players will invite each other to a party and search for a squad game. The seed closest to 0 will be considered the highest seed.The highest seed will host 
      2. Win Condition:Teams will play two (2) maps, and points from both maps will be combined. The team with the highest amount of points after both maps are completed will be the winner.
      3. Point System:
        • Kills: 200 Points per Kill
        • Damage: 1 Point per each damage point dealt (Example: 500 Damage = 500 Points)
        • Last Team Standing: 600 Points per player still standing if the teams involved in the match are the final team.
          • Players who are downed or dead when the match is won, will not receive 600 points.
        • If a player gets 4 kills and 800 damage in a map, they will receive 1600 points for the map. (4 kills = 800 points, and 800 damage = 800 points)
      4. Tie Game: If there is a tie in points after two (2) maps are played, the entire match will be replayed.
      5. Griefing: Teams are permitted to work together, however, you may not intentionally cause the death of your opponent or impede your opponent's gameplay. Doing so will result in a forfeit of the match. Examples of impeding opponents include but are not limited to:
      • Shooting your opponents, causing them to take damage, become knocked or result in their death;
      • Causing opponents to miss shots or miss opportunities for advancing their scores in any way, including by way of obscuring opponents’ line-of-site via smoke grenade;
      • Running over your opponents in vehicles;
      • Damaging or sabotaging opponent vehicles;
      • Using any type of lethal or non-lethal equipment against your opponent.

      Examples of permitted, non-impeding actions include but are not limited to the following:

      • Kill stealing
      • Loot stealing
      • Following opponents

      Bracket Play

      1. Single Elimination: After losing a match, teams will be eliminated from the bracket.
      2. Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
      3. Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.
      4. Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0).
        • Example: Seed four (4) is a higher seed than seed ten (10).


      1. Definition: The Host is the Player who must create the lobby and ensure that the proper settings are used. The host should set their party player limit to match the number of players for the specified match (Example: Player Limit 4 for a 2 vs 2 match.) The hosting team is determined 
      2. Host: The higher seeded team at the match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie break game is required. 
      3. Procedure: Hosting players should create the Blackout lobby. As the hosting team changes over the course of the match, the new hosting player should leave the lobby and create a new one. 
      4. Finish Games: If a player's connection to the server becomes unreasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game. 

      All Matches

      1. Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
      2. Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
      3. Lag: As the game is hosted on dedicated servers, replays issued for lag will be handled on a case by case basis.
      4. Disconnections: If a player does not get into the game lobby before the start of the game, all players should back out and re-form the party.
        • If a player disconnects prior to landing, the match should be replayed. If this occurs more than once, tournament live support should be contacted
          • If a player disconnects/leaves the game after landing, their points at the time of the disconnection (proof must be provided in the case of a disagreement) will be added to the points of their teammate and the remainder of the game will continue.


      1. No Shows: The No Show grace period time is 10 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:10 PM. In order to contact a Tournament Official use Live Support. Prior to any forfeits being made, a tournament admin must confirm that a team has failed to show up for the match.
        • Tournament No Show Procedure: A tournament admin will contact the team that has failed to show up through the console's messaging system. If we are unable to contact you through the system, you will be contacted through the Gamebattles private messaging system or through twitter if you have a twitter account linked to your Gamebattles account.
      2. Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.
      3. Report Match Score: Please report the match results on your match page .To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 1-0, 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each game is optional.
      4. Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
      5. Proof: We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names', if they are dead, and their number of kills.
      6. Disputes: In order to dispute game results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the match no longer than 15 minutes after the end of the Match.
      7. Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Live Support.
      8. Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to tournament live support. In the event that you are not able to access tournament live support, a Match: Scores Dispute ticket should be created The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.


      1. Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created.
      2. Live Support Limit: Only one (1) Player per team should use Live Support for in-game issues and that player should stay on live support until a tournament official answers their call.
      3. Listen for Instructions: If a tournament official is called into a custom game, players must keep the tournament official un-muted at all times.
      4. Abuse: Verbal and/or written abuse of a tournament official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
      5. Technical Issues: If you are having technical issues, please contact support@mlg.tv.
      6. Decisions Are Final: Tournament staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue


      1. Evading a Ban: Any player found evading a ban may be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
      2. Account Recovering: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
      3. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.
      4. Equipment: Players may not use a Keyboard/Mouse. The team using the ineligible equipment will forfeit the game(s) that the restricted equipment was used during.
      5. Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
      6. Lack of Cooperation: Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from GameBattles for up to twenty (20) days.
      7. Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
      8. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
      9. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a GB/MLG Site Ban for a specified duration. Penalties may also be combined with other penalties.
      10. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.


      1. Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
      2. Eligibility: Residents of the United States only. VOID IN AR, AZ, HI, LA, MD, TN, WA AND WHERE OTHERWISE PROHIBITED BY LAW. Employees of MLG, the Tournament's participating sponsors and their advertising agencies, and members of the immediate family of any such persons, are not eligible to participate and win. For the complete list of restrictions/limitations, please visit the prize tab. Any team found using a restricted player may be disqualified from the tournament without a refund of credits.
      3. Players: Players must utilize their own unique Username for competing on GameBattles. This unique Username must have been registered on GameBattles personally by the user. The registered Username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in this Tournament and/or receive any prizes. As a user, you are personally responsible for accepting any invitation to a Team. If you receive a paid invite to a team, you accept the credits used for entry as your own in order to participate in this competition. If you do not personally accept a Team invitation, you may be disqualified from the Tournament and Forfeit any prize. All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to forfeit matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.
      4. Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges (adding/removing players, disbanding team, ect.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
      5. Valid Gamertags: All gamertags on a team’s roster must be valid. Each user on the Roster must legitimately own their gamertag. A Gamertag’s spelling and spaces must be exact, but the correct case is not necessary. Gamertags may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. This includes changes to Xbox Live Gamertags, PSN IDs, Battle.net IDs, etc. Players may only be added to a roster (username and gamertag) up until the end of that team's first match.
      6. Privacy & Impersonation: Individuals are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. Individuals may not use another Player’s Account in a Game. Individuals may not allow another Player to use their Account in a Game. Players who break this rule may be disqualified from the Tournament. In game IP checks will be administered at the discretion of the Online Tournament Staff. This will ensure no one is account recovering and attempting to play on another person's account. However, IP checks will not be given after the match has been completed.
      7. Definitions:
        • Game - One (1) competition played on one (1) round of battle-royale between two (2) teams
        • Match - a series made up two (2) Games (as defined above).
      8. Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.