Any setting not listed below should not be changed from its default state within the private match lobby. the Global settings are to be used for all Game modes unless otherwise specified in the game modes specific section.
The hosting team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.
Game Type: Friendlies Lobby
Half Length: 6 minutes
Squad type: Online
Game Speed: Normal
Custom Formations: Not Allowed
Five Defender Formations: Not Allowed
Team Rating Restrictions: 5 Stars and Below
Single Elimination: After losing a Match, Teams will be eliminated from the Bracket.
Default Start Time: All Round 1 Matches have the same default start time. After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.
Seeding: Teams will be randomly seeded at of the close of Registration. Seeds are done in ascending order. Seed one is the highest seed.
Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used.
Host and Side Choice for each Game: The higher seeded team at match time must host and have choice of home or away.
Procedure: Hosting Players should create the Custom Game. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game and create a new one.
Finish Games: If a player’s connection to the server becomes unreasonable during a game, the Game must still be played. The lag incident should be reported to tournament support immediately following that game.
Incorrect Ending: If the Host incorrectly ends a Game, their Team may Forfeit the Game.
Match Length: All Matches will be Best of 1 Game.
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to five minutes. Teams can request that a Tournament Official enforce this five minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
Minimum Required Players: Teams must have all players present in order to start a game. A Team will Forfeit the Match if they are missing a one player by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
Disconnections: If a player disconnects before the first 30 seconds or first point scored, the game must be restarted. If a Player disconnects from a game after the first 30 seconds or after the first point, the Game will be resumed at the closest possible point. The scores of the will be combined to obtain the overall game score. If a player disconnected deliberately due to a Penalty, free kick, and/or red card, then that player will forfeit the match.
Weather: Any player may quit out of the game if the weather condition is raining or snowing. This must be done so before the start of regulation time. If both players proceed to play the match, it is implied that both players agree to play in the set weather condition for their match.
Kickoff Glitch: Kickoff Glitch falls under abuse of in game mechanics. If an advantage is gained such as a goal being scored or an attacking possession achieved then team who performed the action will forfeit the Game. If no advantage is gained, the match must continue.
No Shows: No Shows must be verified by a Tournament Official. In order to contact a Tournament Official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted within 30 minutes of the scheduled match time. The Ticket must include proof that their opponent did not show. Select "I'm reporting: my opponent did not show" under “Report Problem” on the Match page.
Time Limit: Both teams must report the Match results within 10 minutes of its completion. Failure to report the Match results on time may result in a Forfeit.
Report Match Score: To report the Match results, Teams must report the Match Score accurately, with overall Games won being reported. For example, the Match Score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the Match length. Reporting the individual points for each Game is optional.
Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game, Match, or Ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a Tournament Official. In order to contact a Tournament Official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
Screenshots: At least one member of each Team should take a Screenshot(s) of each Game’s results in case proof is needed for a dispute. Screenshots should be clearly visible and contain the Game Score, all Players on both Teams, and a time stamp.
Disputes: In order to dispute Game results, Players/Teams must notify a Tournament Official, via Live Support or Ticket submission, that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify a Tournament Official, via Live Support or Ticket submission, that they would like to Protest the Match no longer than 15 minutes after the end of the Match.
Concessions: Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty. A Tournament Official must be contacted with these requests. In order to contact a Tournament Official use Live Support.
Dispute Evidence: If a Screenshot(s) is needed in order to resolve a dispute, it should be transferred to the user’s computer and uploaded to the user’s GameBattles profile. Videos may also be uploaded to a website such as YouTube. The URL for the image(s)/video must be attached to the dispute Ticket(s) or provided to a Tournament Official via Live Support. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the Tournament Official should be looking for in the picture.
Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created.
Live Support Limit: Only 1 Player per Team should use Live Support for in-game issues and that Player should stay on Live Support until a Tournament Official answers their call.
Listen for Instructions: If a Tournament Official is called into a Custom Game, Players must keep the Tournament Official un-muted at all times.
Abuse: Verbal and/or written abuse of a Tournament Official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
Technical Issues: If you are having technical issues, please contact email@example.com.
Decisions Are Final: Tournament Staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue.
Settings: The hosting team will forfeit the game where the incorrect setting(s) affected the game.
Restricted Teams: Use of any restricted FIFA team will result in the loss of that game for the violating tournament team.
Equipment: Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
IP Flooding (DDoS Attacks): Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from GameBattles for up to seven hundred and thirty (730) days.
Evading a Tournament or Servere Site Ban: Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
Account Recovering XBL or PSN Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL or PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.
Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
Lack of Cooperation: Failing to comply with Support Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from GameBattles for up to twenty (20) days.
Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a GB/MLG Site Ban for a specified duration. Penalties may also be combined with other penalties.
Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.
Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
Eligibility: US , CA , MX, BE , BG , CZ , DK , DE , EE , IE , EL , ES , FR , IT , LV , LT , LU , HU , MT , NL , HE , PL , PT , RO , SI , SK , FI , SE , UK , IS , LI , NO , CH , GB , AT , TR , HR , RU, and GR Residents only. Not valid in Arizona, Connecticut, Maryland, and Quebec. Employees of MLG, the Tournament's participating sponsors and their advertising agencies, and members of the immediate family of any such persons, are not eligible to participate and win. For the complete list of restrictions/limitations, please visit the prize tab. Any team found using a restricted player may be disqualified from the tournament without a refund of credits.
Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges(adding/removing players, disbanding team, ect.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
Valid Gamertags: All gamertags on a team’s roster must be valid. Each user on the Roster must legitimately own their gamertag. A Gamertag’s spelling and spaces must be exact, but the correct case is not necessary. Gamertags may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. This includes changes to Xbox Live Gamertags, PSN IDs, Battle.net IDs, etc. Players may only be added to a roster (username and gamertag) up until the end of that team's first match. Gamertags must be linked to a player's GB/MLG Account before the start of the tournament bracket play.
Privacy & Impersonation: Individuals are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. Individuals may not use another Player’s XBL Account in a Game. Individuals may not allow another Player to use their XBL Account in a Game. Players who break this rule may be disqualified from the Tournament. In game IP checks will be administered at the discretion of the Online Tournament Staff. This will ensure no one is account recovering and attempting to play on another person's account. However, IP checks will not be be given after the match has been completed.
Broadcast: MLG reserves the right to broadcast any Match. If MLG chooses to broadcast a Match, MLG Staff members must be allowed into each Game.
Third Party Communication: Third party communication is allowed for this tournament. (i.e. skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the Custom Game.
Game - One (1) competition played on one (1) map between two (2) teams
Map - The in-game level on which a game is played (ex. Breach)
Game Mode - Competition type with specific win condition(s) (ex. Vs)
Match - a series made up of multiple games
Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
Prizing and Bracket Size: Tournament bracket size and prize are subject to change based on the total number of eligible teams at the end of registration.