GameBattles Alert
Dismiss
Thursday, August 15th 2019, 10:00 AM
Summer Missions - Week 3

Week 3 of the Summer Missions community event is now underway!

Mission 1 | Ace!
Kill every member of the opposing team in a round of S&D
(Minimum 3v3)

Mission 2 | Go Team!
Win a match with 0 Kills
(Excluding BR Survival Modes)

Mission 3 | Backpack
Win a match with 3x the amount of score than the next highest teammate

Mission 4
Revealed August 22nd

 

 

 

Ace!

Go Team!

Backpack

Revealed 8/22

 

ANZ HaloWC 2000 Series 02-03 Tournament

Status: Completed
Check In: Fri 2 Feb 2018, 10:00 AM EST - Fri 2 Feb 2018, 9:58 PM EST
Size: 32 teams

Connect with MLG

Halo 5: Guardians Online Tournament

 

Quick Links

SETTINGS

BRACKET PLAY

HOSTING

SUPPORT

PENALTIES

GENERAL


Settings

 

Slayer

General Settings
  • Primary Weapon: Magnum
  • Secondary Weapon: None
  • Motion Sensor: On
  • Motion Sensor Inner Range 60%
  • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 50
  • Shield %: 100%
  • Round Length: 12 minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games end after 50 kills are achieved or time runs out
     

Capture the Flag

General Settings
  • Primary Weapon: Magnum
  • Secondary Weapon: None
  • Motion Sensor: On
  • Motion Sensor Inner Range 60%
  • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 3
  • Shield %: 100%
  • Round Length: 12 minutes
  • Flag at home to score: Yes
  • Flat automatic reset time: 30 seconds
  • Overtime rules: 3 minutes of overtime added to the clock. Games end after 3 flag captures or time runs out
     

Strongholds

General Settings
  • Primary Weapon: Magnum
  • Secondary Weapon: None
  • Motion Sensor: On
  • Motion Sensor Inner Range 60%
  • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 100
  • Shield %: 100%
  • Round Length: 12 minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games end after 100 points are achieved or time runs out

 

Maps Per Mode

SLAYER
  • The Rig
  • Truth
  • Regret
  • Plaza
  • Coliseum
CAPTURE THE FLAG
  • Truth
  • Coliseum
  • Fathom
STRONGHOLDS
  • The Rig
  • Plaza
  • Eden
  • Empire
     

Bracket Play


  1. Single Elimination: After losing a match, teams will be eliminated from the bracket.
  2. Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
  3. Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.
  4. Seeding: Teams will be seeded by pro points at the close of registration. The higher seed is determined by the team with the seed closest to zero (0).
    • Example: Seed four (4) is a higher seed than seed ten (10).
  5. Game Types in Rounds: Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.

Hosting


  1. Host: The higher seeded team will play as the red team for all maps. The higher seeded team should set up the lobby and invite the lower seeded team as soon as possible.

All Matches


  1. Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
  2. Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official.
  3. Lag: In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occurring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game.
  4. Disconnects: Teams must contact tournament live support immediately to determine the final result of a disconnect or other game issue. Replaying the match after a disconnect is allowed as long as both teams mutually agree to replay and it does not hold up the bracket in any way.
    • Team Slayer - Before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if a disconnect occurs more than 10 seconds into the game or after the first kill.
    • Capture the Flag - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
    • Strongholds - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
  5. Normal Boundaries: Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
  6. Game Ties:
    • In the event of a tie in a Slayer game, the game will be replayed in it's entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie.
    • In the even of a tie in a Capture the Flag game, the game will be replayed in it's entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a Sudden Death rule where the first capture by a team will win the game.
    • In the event of a tie in a Strongholds game, the game will be replayed in it's entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 50 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie.
  7. File Share Information:
    • How to Bookmark Files
      • Add "Official HCS" to your friends list on Xbox Live
      • Use Halo 5’s in-game friends list, select the “Official HCS” profile
      • Scroll down and select "Files"
      • Press A on the file you’d like to bookmark
      • Select "Bookmark"
    • How to Play Booked Files
      • In the custom game lobby, select Map and then select "My Bookmarks"
      • Highlight the correct map and press "Play in Custom Game"
      • In the custom game lobby, select Game Mode and then select "My Bookmarks"
      • Highlight the correct mode and press "Play in Custom Game"

Reporting


  1. No Shows: All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use Live Support. If a tournament official isn’t available, a ticket must be submitted immediately. The ticket must include proof that their opponent did not show. To dispute your match, select "I'm reporting: my opponent did not show" under “report problem” on the match page.
  2. Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.
  3. Report Match Score: To report the match results, teams must report the match score accurately, with overall games won being reported. For example, the match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each game is optional.
  4. Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
  5. Proof: We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp.
  6. Disputes: In order to dispute game results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the match no longer than 15 minutes after the end of the Match.
  7. Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Live Support.
  8. Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to tournament live support. If you are not able to access tournament live support, a Match: Scores Dispute ticket should be created. The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.

Support


  1. Tickets & Live Support: Tournament support can be requested by creating a Support Ticket or Live Support. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created.
  2. Live Support Limit: Only one (1) Player per team should use Live Support for in-game issues and that player should stay on live support until a tournament official answers their call.
  3. Listen for Instructions: If a tournament official is called into a game, players must keep the tournament official un-muted at all times.
  4. Abuse: Verbal and/or written abuse of a tournament official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, live support chats, written messages on GameBattles, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
  5. Technical Issues: If you are having technical issues, please contact support@mlg.tv.
  6. Decisions Are Final: Tournament staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue.

Penalties

  1. Incorrect Settings: Use of any incorrect settings that affect gameplay will result in a forfeit of the game.
  2. Restricted Items: Use of any restricted item(s) that affect gameplay will result in a forfeit of the game.
  3. Equipment: Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
  4. IP Flooding (DDoS Attacks): Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from GameBattles for up to seven hundred and thirty (730) days.
  5. Evading a Tournament or Servere Site Ban: Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
  6. Account Recovering XBL Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
  7. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the team will be suspended for up to ninety (90) days.
  8. Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be suspended from GameBattles for up to ninety (90) days.
  9. Lack of Cooperation: Failing to comply with Support Staff's directions and/or requests may result in the forfeit of a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from GameBattles for up to twenty (20) days.
  10. Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
  11. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
  12. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a GB/MLG Site Ban for a specified duration. Penalties may also be combined with other penalties.
  13. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.

General


  1. Rules: MLG reserves the right to change or update these Online Tournament Rules at any time, for any reason.  Changes to these Online Tournament Rules will be posted on this webpage before the next Tournament in which the changed rules will apply. MLG shall decide any matters not herein expressly provided for and such decisions shall be final and binding on entrants. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Online Tournament Rules, the Handbook, and MLG’s Official decisions, which are final and binding in all matters related to this tournament. Winning a prize (if applicable) is contingent upon fulfilling all requirements set forth herein.
  2. Eligibility: Eligibility for this Tournament can be found in Section 3 of the Handbook.  Additional territory restrictions and eligibility requirements may apply and will be determined by MLG in its sole discretion.
  3. Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges (adding/removing players, disbanding team, etc.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
  4. Valid XBL Account: All XBL accounts on a team’s roster must be valid. Each user on the Roster must legitimately own their XBL account. An XBL account's spelling and spaces must be exact, but the correct case is not necessary. XBL accounts may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. This includes changes to Xbox Live Gamertags. Players may only be added to a roster (username and XBL account) up until the end of that team's first match. XBL accounts must be linked to a player's GB/MLG Account before the start of the tournament bracket play.
  5. Privacy & Impersonation: Individuals are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, XBL accounts, email accounts, etc. Individuals may not use another Player’s XBL account in a Game. Individuals may not allow another Player to use their XBL account in a Game. Players who break this rule may be disqualified from the Tournament. In game IP checks will be administered at the discretion of the Online Tournament Staff. This will ensure no one is account recovering and attempting to play on another person's account. However, IP checks will not be given after the match has been completed.
  6. Broadcast: MLG reserves the right to broadcast any Match, in its discretion. If MLG chooses to broadcast a Match, MLG Staff members will notify players via message and such MLG Staff members must be allowed into each Game.
  7. Grant of Rights:  By participating in an Online Tournament, each player hereby grants MLG and Administration the rights and license set forth in Section 16 of the Handbook.
  8. Handbook: Full rules and eligibility stipulations can be found in the handbook located here.
  9. Definitions:
    • Game - One (1) competition played on one (1) map between two (2) teams
    • Map - The in-game level on which a game is played (ex. Truth)
    • Game Mode - Competition type with specific win condition(s) (ex. Slayer)
    • Match - a series made up of multiple games
    • Game Type - Combination of game mode and map (ex. Slayer - Truth)
  10. Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
  11. Finish Games: If a Player’s connection to the server becomes unreasonable during a Game, the Game must still be played. The lag incident should be reported to tournament support immediately following that Game.